Attacks have a chance equal to current mana percentage to deposit all remaining mana into the Nether Rift, causing an explosion for 25 spell damage per point of mana. The Nether Rift's damage, area of effect and chance of spawning additional entities are increased based on how much mana it has, but loses 10% of its mana every time it deals damage.
Level Bonus: +1 spell damage
Endless Thirst
Attacks restore up to 5% of maximum mana, based on the target's health. Mana gained decreases with lower enemy health. The target will lose an equal percentage of mana if possible.
Mana Void
Reduces the mana regeneration of other towers in 225 range by 30%. Anomalus gains 1 mana per second for each tower affected.
Nether Rift
Create a permanent rift at the target location. Every second, the rift strikes all enemies in 300 range for 3000 spell damage and has a 5% chance per enemy to spawn additional entities that deal spell damage in other forms. Maximum 1 rift.