Every time this tower damages a unit, it has a 20% chance to launch 3 projectiles to random creeps in 900 range, dealing 2000 spell damage to them. On impact, if "Morph: Might" has at least 25 stacks, the projectiles deal additional spell damage equal to 25% of the tower's damage per second for 5 seconds; if "Morph: Swiftness" has at least 25 stacks, they slow the targets by 20% and increase the damage they receive from nature by 15% for 8 seconds.
Level Bonus: +60 damage +0.8% damage per second +0.4% slow +0.2% damage from nature +0.6% chance
Morph: Might
Activates "Morph: Might". As long as this buff is on this tower gains 2% base damage and loses 2% attack speed on every attack, up to a maximum of 50 times. Removes "Morph: Swiftness" and resets its bonus when activated.
Morph: Swiftness
Activates "Morph: Swiftness". As long as this buff is on this tower gains 2% attack speed and loses 2% base damage on every attack, up to a maximum of 50 times. Removes "Morph: Might" and resets its bonus when activated.
Adapt
Stops the effect of morphs, leaving the current buff on the tower. Using the spell again removes Adapt.
Evolve
Every time it casts Morphling Strike, this tower permanently gains 0.2% base damage and 0.1% attack speed if "Morph: Might" has at least 25 stacks, or 0.2% attack speed and 0.1% base damage if "Morph: Swiftness" has at least 25 stacks. Can evolve a maximum of 500 times.