This topic was automatically created for the discussion and updating of Magician's Coil v1
Author's comment about this tower:
Arcane spell damage tower with the unique ability of banishing creeps.
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Magician's Coil v4
Magician's Coil v2
Magician's Coil has been updated to v2!
Author's reason for this update:
- Rephrased lore text.
- Reduced gold cost from 2100 to 1500.
- Reduced Indigo Zap's spell damage from 1000 + 20 per level to 700 + 14 per level.
Initial gold cost of 2100 / 2600 / 3100 was quite disproportionate, so I amended it as I especially wanted the first and second family members to be accessible much earlier during the game.
Author's reason for this update:
- Rephrased lore text.
- Reduced gold cost from 2100 to 1500.
- Reduced Indigo Zap's spell damage from 1000 + 20 per level to 700 + 14 per level.
Initial gold cost of 2100 / 2600 / 3100 was quite disproportionate, so I amended it as I especially wanted the first and second family members to be accessible much earlier during the game.
Re: Magician's Coil v2
This is a solid rare spell carry. Prince of Lightning with a twist.
Magician's Coil v3
Magician's Coil has been updated to v3!
Author's reason for this update:
Reduced tower's base mana regeneration from 5 to 3
Indigo Zap
- Changed target SFX
Greater Banishment:
- Changed tower SFX
- Increased ability cooldown from 5 to 6 seconds
- Increased AoE from 200 to 400
- No longer affectes all enemies in range, but up to 3 targets only
- Level scaling no longer increases duration, but number of max targets
- Reduced duration against bosses from 3 to 1 second
Greater Banishment was way too unbalanced initially. You were able to stunlock all enemies in range with just a little bit of investment into buff duration.
Author's reason for this update:
Reduced tower's base mana regeneration from 5 to 3
Indigo Zap
- Changed target SFX
Greater Banishment:
- Changed tower SFX
- Increased ability cooldown from 5 to 6 seconds
- Increased AoE from 200 to 400
- No longer affectes all enemies in range, but up to 3 targets only
- Level scaling no longer increases duration, but number of max targets
- Reduced duration against bosses from 3 to 1 second
Greater Banishment was way too unbalanced initially. You were able to stunlock all enemies in range with just a little bit of investment into buff duration.
Magician's Coil v4
Magician's Coil has been updated to v4!
Author's reason for this update:
Removed global BuffType and its export/import feature as it no longer served any purpose within the code.
Redesigned tower model as it was using an out-of-date doodad import that no longer exists within the main map.
Author's reason for this update:
Removed global BuffType and its export/import feature as it no longer served any purpose within the code.
Redesigned tower model as it was using an out-of-date doodad import that no longer exists within the main map.