Creeps hit are attuned to the chosen Elemental Affinity of the Orb for 5 seconds, decreasing the damage they take from towers of that element by 15% but increasing the damage they take from towers of all other elements by the same amount.
Level Bonus: +0.6% damage reduced/increased
Elemental Infusion
Infuse a target tower with the power of the chosen element for 10 seconds. See the chosen element for specific effects.
Level Bonus: +0.2 seconds duration
Elemental Affinity
Cycle the Orb's Elemental Affinity to the next element. The order of elements is: Celestial > Darkness > Nature > Fire > Ice > Storm > Iron > Arcane
Elemental Infusion Effects: +15% trigger chance 10% of attack damage dealt as extra Energy damage 2.5% chance on kill to give 1 xp to nearby towers within 450 range
Level Bonus: +0.6% trigger chance +0.4%Energy damage +0.1% xp chance
Darkness Affinity
Elemental Infusion Effects: +20% buff duration 10% of attack damage dealt as extra Decay damage Attacks cause enemies to take 15% increased attack and spell damage for 5 seconds
Elemental Infusion Effects: +7.5% attack and spell crit chance 10% of attack damage dealt as extra Physical damage Attacks poison enemies, dealing 50% of attack damage as Essence damage over 5 seconds
Elemental Infusion Effects: +15% attack speed 10% of attack damage dealt as extra Energy damage 10% chance on attack to strike a nearby enemy with lightning, dealing attack damage as Energy damage
Elemental Infusion Effects: +40% bounty received 10% of attack damage dealt as extra Physical damage Attacks reduce enemy armor by 10% for 5 seconds
Level Bonus: +1.6% bounty received +0.4%Physical damage +0.4% armor reduction
Arcane Affinity
Elemental Infusion Effects: +15% mana regeneration 10% of attack damage dealt as extra Magic damage Attacks burn 32 mana on hit, dealing 200 spell damage per point of mana burnt
Level Bonus: +0.6% mana regeneration +0.4%Magic damage +0.32 mana burnt
Orb of Elemental Infusion has been updated to v10!
Author's reason for this update:
Fixed Attunement not working, breaking the game instead. Attunement now only refreshes the duration if reapplied. Reduced abil factor. Increased attack cooldown. Buffed Arcane infustion.