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Frozen Ridge v4
Frozen Shard v1
This topic was automatically created for the discussion and updating of Frozen Shard v1
Frozen Ridge v2
Frozen Ridge has been updated to v2!
Author's reason for this update:
Rescaled bonus damage against sizes from 15% to 5% + 0.6% per level.
Renamed tower from Frozen Shard into Frozen Ridge.
Author's reason for this update:
Rescaled bonus damage against sizes from 15% to 5% + 0.6% per level.
Renamed tower from Frozen Shard into Frozen Ridge.
Frozen Ridge v3
Frozen Ridge has been updated to v3!
Author's reason for this update:
Counter now resets to 0 if no more enemies are in range.
Counter is now always set to 0 on tower creation (before, the last counter was always stored even when the tower was sold and rebuilt).
Reduced base slow and per level bonus by half.
Increased ability factor slightly.
Rephrased ability tooltip accordingly.
Author's reason for this update:
Counter now resets to 0 if no more enemies are in range.
Counter is now always set to 0 on tower creation (before, the last counter was always stored even when the tower was sold and rebuilt).
Reduced base slow and per level bonus by half.
Increased ability factor slightly.
Rephrased ability tooltip accordingly.
Frozen Ridge v4
Frozen Ridge has been updated to v4!
Author's reason for this update:
The counter no longer resets to 0 when no more enemies are left in range.
This restriction required the periodic trigger to constantly check if enemies where left in range after x seconds, which was an unnecessary waste of game perfomance.
Author's reason for this update:
The counter no longer resets to 0 when no more enemies are left in range.
This restriction required the periodic trigger to constantly check if enemies where left in range after x seconds, which was an unnecessary waste of game perfomance.
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Ashbringer
- Site Admin
- Posts: 49
- Joined: Tue Mar 26, 2024 11:30 am
Frozen Ridge v4
Frozen Ridge v4 has been APPROVED and will be included in the next version of YouTD!