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Electrified Golem v3
Electrified Golem v1
This topic was automatically created for the discussion and updating of Electrified Golem v1
Electrified Golem v2
Electrified Golem has been updated to v2!
Author's reason for this update:
Reduced ability factor from 0.84 to 0.77.
Increased ability cooldown to 4 seconds to align with the buff's duration.
Changed buff's SFX.
Rephrased flavour text.
Author's reason for this update:
Reduced ability factor from 0.84 to 0.77.
Increased ability cooldown to 4 seconds to align with the buff's duration.
Changed buff's SFX.
Rephrased flavour text.
Electrified Golem v3
Electrified Golem has been updated to v3!
Author's reason for this update:
Is now an uncommon tower.
Increased gold cost from 550 to 1050.
Reduced ability factor from 0.77 - 0.75.
Adjusted tower model.
Reworked Overcharge:
- It now additionally changes the tower's attack type to Energy
- This should turn it into a situational ability that you may not simply want to leave on autocast as Energy attack type is weak against Sol and Lua armor.
- Or as a support tower, just leave it on autocast to make it spam items' onAttack / onDamage effects
Author's reason for this update:
Is now an uncommon tower.
Increased gold cost from 550 to 1050.
Reduced ability factor from 0.77 - 0.75.
Adjusted tower model.
Reworked Overcharge:
- It now additionally changes the tower's attack type to Energy
- This should turn it into a situational ability that you may not simply want to leave on autocast as Energy attack type is weak against Sol and Lua armor.
- Or as a support tower, just leave it on autocast to make it spam items' onAttack / onDamage effects