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Pristine Magic Mirror v5
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Ashbringer
- Site Admin
- Posts: 49
- Joined: Tue Mar 26, 2024 11:30 am
Pristine Magic Mirror v1
This topic was automatically created for the discussion and updating of Pristine Magic Mirror v1
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Ashbringer
- Site Admin
- Posts: 49
- Joined: Tue Mar 26, 2024 11:30 am
Pristine Magic Mirror v2
Pristine Magic Mirror has been updated to v2!
Author's reason for this update:
Fixed attack and autocast range.
Increased aura range for second member.
Author's reason for this update:
Fixed attack and autocast range.
Increased aura range for second member.
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Ashbringer
- Site Admin
- Posts: 49
- Joined: Tue Mar 26, 2024 11:30 am
Pristine Magic Mirror v3
Pristine Magic Mirror has been updated to v3!
Author's reason for this update:
Tooltip.
Author's reason for this update:
Tooltip.
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Ashbringer
- Site Admin
- Posts: 49
- Joined: Tue Mar 26, 2024 11:30 am
Pristine Magic Mirror v4
Pristine Magic Mirror has been updated to v4!
Author's reason for this update:
Baseline mana regen to ability cost was too efficient.
Author's reason for this update:
Baseline mana regen to ability cost was too efficient.
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Ashbringer
- Site Admin
- Posts: 49
- Joined: Tue Mar 26, 2024 11:30 am
Pristine Magic Mirror v5
Pristine Magic Mirror has been updated to v5!
Author's reason for this update:
Updated icon.
Copied damage no longer uses unsavory raw damage function.
Copied damage to other unit is no longer spell damage and is removed directly from life, killing instantly if damage exceeds life.
Copied damage is now tracked by tower damage dealt counter.
Copied damage when there is no partner unit is now simply modified Event.damage instead of an additional damage instance.
Increased the chance to copy damage but increased the mana cost.
Author's reason for this update:
Updated icon.
Copied damage no longer uses unsavory raw damage function.
Copied damage to other unit is no longer spell damage and is removed directly from life, killing instantly if damage exceeds life.
Copied damage is now tracked by tower damage dealt counter.
Copied damage when there is no partner unit is now simply modified Event.damage instead of an additional damage instance.
Increased the chance to copy damage but increased the mana cost.