Attacks have a 20% chance to conjure a ball of chaos at a random location within 1000 range of the target. The ball moves slowly towards the target until it collides with any enemy in its path, dealing 100% of attack damage as Essence damage.
Level Bonus: +0.8% chance +2% damage
Demontide
The tower alternates between states of Chaos Empowerment when it reaches zero or maximum mana. While empowered, hits deal an additional 25% of attack damage as Essence damage to enemies within 150 range but drain 5% of the tower's maximum mana. While unempowered, hits deal 25% less damage but restore 10% of maximum mana.
Every 12 seconds, a chaos meteor is called down on a random enemy within attack range. The meteor lands after 1 second and deals 250% attack damage as Essence damage to enemies in 200 range and stunning them for 0.5 second.
Level Bonus: +10% damage +0.04 seconds stun -2 seconds cooldown at level 15 and 25
This topic was automatically created for the discussion and updating of Chaos Lord v1 Author's comment about this tower:
An old tower based around the demon hunter metamorphosis form and sick green fire. Due to excess of Darkness unique towers, it instead became the Highlord tower for Astral. Just putting it up here for fun.