Array
(
[scriptVersion] => 7
[oeValues] => Array
(
[RngBuff1] => 250
[MissileHoming] => 1
[Upgrade] => Array
(
)
[uberSplat] => YTDI
[targs1] => Array
(
)
[animProps] => upgrade,first
[goldcost] => 370
[weapsOn] => 1
[dice1] => 1
[Missilespeed] => 1500
[atkType1] => pierce
[modelScale] => 0.6
[weapTp1] => missile
[acquire] => 800
[rangeN1] => 800
[upgrades] => Array
(
)
[cool1] => 1.38
[Ubertip] => Burning structure with a medium synergetic effect for its element.
[green] => 100
[abilList] => Array
(
)
[launchZ] => 87
[Name] => Burning Sentry
[Missileart] => Abilities\Weapons\FlamingArrow\FlamingArrowMissile.mdl
[Art] => ReplaceableTextures\CommandButtons\BTNDemolish.blp
[buildingShadow] => Array
(
)
[blue] => 100
[sides1] => 2
[auto] => Array
(
)
[dmgplus1] => 285
[bldtm] => 1
)
[settings] => Array
(
[author] => Natac
[element] => fire
[authorDisplay] => Natac
[alpha] => 255
[balanceTip] => Array
(
)
[rarity] => uncommon
[version] => 1.0
[abil_factor] => 0.5
)
[effects] => Array
(
[0] => Array
(
[x] => -27.8771
[y] => -10.4791
[z] => 89.6
[scale] => 0.2
[rot] => 3.38594
[file] => Doodads\Outland\Props\Grate\Grate1.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => -1.56
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[1] => Array
(
[x] => -15.5337
[y] => -27.4337
[z] => 89.6
[scale] => 0.2
[rot] => 4.17134
[file] => Doodads\Outland\Props\Grate\Grate1.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => -1.56
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[2] => Array
(
[x] => 6.052
[y] => -29.9837
[z] => 89.6
[scale] => 0.2
[rot] => 4.95674
[file] => Doodads\Outland\Props\Grate\Grate1.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => -1.56
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[3] => Array
(
[x] => 23.0394
[y] => -16.3107
[z] => 89.6
[scale] => 0.2
[rot] => 5.74589
[file] => Doodads\Outland\Props\Grate\Grate1.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => -1.56
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[4] => Array
(
[x] => 26.2096
[y] => 3.99211
[z] => 89.6
[scale] => 0.2
[rot] => 0.244346
[file] => Doodads\Outland\Props\Grate\Grate1.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => -1.56
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[5] => Array
(
[x] => -24.954
[y] => 11.1079
[z] => 89.6
[scale] => 0.2
[rot] => 2.60054
[file] => Doodads\Outland\Props\Grate\Grate1.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => -1.56
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
)
[dmgTable] => Array
(
)
[triggers] => Array
(
[0] => Array
(
[name] => On Damage
[code] => local integer towerLevel = tower.getLevel()
local Unit target = Event.getTarget()
local real level = 2.5 + towerLevel*0.25
local real duration = 5 + towerLevel*0.12
local Buff b = natac_burning_buff.applyCustomTimed(tower, target, R2I(level*100), duration)
// Upgrade AOE-damage, if it makes sense
if(b.userInt < 277) then
set b.userInt = 277
endif
[values] => Array
(
[ONDAMAGE_chance] => 1.0
[icon] => ReplaceableTextures\CommandButtons\BTNImmolationOn.blp
[visible] => true
[name] => Burn
[short_explain] => Let firetowers deal more and more damage to a unit, which will explode on death.
[ONDAMAGE_chanceLevelAdd] => 0.0
[long_explain] => Starts to burn a target. On every further hit of a fire tower, the target will receive more bonus damage then before. Burning Structures will increase the bonus damage by |cffFFFF802.5|r, any other fire towers by |cffFFFF800.75|r. If the unit dies, it explodes and deals |cffFFFF80277|r damage to nearby units in a range of |cffFFFF80200|r.|nLasts |cffFFFF805|r seconds after the last attack of a fire tower.|n|n|cffFF8000Level Bonus:|r|n+ |cffFFFF800.25|r damage gain (Burning Structrues)|n+ |cffFFFF800.08|r damage gain (Other fire towers)|n+ |cffFFFF800.12|r seconds burn duration
)
)
[1] => Array
(
[name] => Header
[code] => globals
//This buff is configurated as follows:
//level: damage gain per attack
//userReal: Already done bonus damage on the buffed unit
//userInt: AOE-Damage if the buffed unit dies
//@import
BuffType natac_burning_buff
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
[values] => Array
(
[icon] =>
[visible] => false
[name] =>
[short_explain] =>
[long_explain] =>
)
)
)
[abilities] => Array
(
)
[buffs] => Array
(
)
[units] => Array
(
)
[references] => Array
(
[0] => Array
(
[export] => false
[category] => global
[typ] => BuffType
[name] => natac_burning_buff
)
)
)