Array
(
[scriptVersion] => 7
[oeValues] => Array
(
[RngBuff1] => 250
[MissileHoming] => 1
[Upgrade] => Array
(
)
[targs1] => Array
(
)
[animProps] => upgrade,second,work
[goldcost] => 3000
[weapsOn] => 1
[dice1] => 1
[Missilespeed] => 1500
[moveHeight] => 40
[file] => buildings\undead\Necropolis\Necropolis.mdl
[modelScale] => 0.3
[atkType1] => hero
[weapTp1] => missile
[Missilearc] => 0.15
[acquire] => 800
[rangeN1] => 800
[upgrades] => Array
(
)
[cool1] => 1.4
[Ubertip] => The last place of all already fallen souls, seeking for their last revenge.
[abilList] => Array
(
)
[launchZ] => 30
[Name] => Citadel of Souls
[Missileart] => Abilities\Weapons\ZigguratMissile\ZigguratMissile.mdl
[Art] => ReplaceableTextures\CommandButtons\BTNBlackCitadel.blp
[buildingShadow] => Array
(
)
[unitSound] => Necropolisu2
[sides1] => 151
[uberSplat] => OSMA
[auto] => Array
(
)
[dmgplus1] => 1901
[bldtm] => 1
)
[settings] => Array
(
[author] => Natac
[element] => darkness
[authorDisplay] => Natac
[alpha] => 255
[balanceTip] => Array
(
)
[rarity] => rare
[version] => 1.0
[abil_factor] => 0.4
)
[effects] => Array
(
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[animation] => Array
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)
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(
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[z] => 51.2
[scale] => 0.7
[rot] => 0
[file] => Abilities\Spells\NightElf\TargetArtLumber\TargetArtLumber.mdl
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[green] => 255
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[pitch] => 0
[advanced] => false
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(
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(
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(
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(
)
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(
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(
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[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
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)
[dmgTable] => Array
(
)
[triggers] => Array
(
[0] => Array
(
[name] => On Tower Creation
[code] => local Tower preceding = Event.getPrecedingTower()
local real soulBonus
set tower.userInt = 3
set tower.userReal = 18
set tower.userReal2 = 0.9
if(preceding != 0 and preceding.getFamily() == tower.getFamily()) then
set soulBonus = preceding.userReal3
set tower.userReal3 = soulBonus
call tower.modifyProperty(MOD_DAMAGE_ADD, soulBonus)
else
set tower.userReal3 = 0.0 //Damage bonus from souls
endif
[values] => Array
(
[icon] =>
[visible] => false
[name] =>
[short_explain] =>
[long_explain] =>
)
)
[1] => Array
(
[name] => Header
[code] => globals
//@import
BuffType natac_revengeOfSouls_Buff
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
[values] => Array
(
[icon] => ReplaceableTextures\CommandButtons\BTNAnimateDead.blp
[visible] => true
[name] => Revenge of Souls
[short_explain] => Every creep that dies nearby permanently increases this tower's damage and grants it experience.
[long_explain] => This tower gains |cFFFFFF8018|r permanent bonus damage and |cFFFFFF803|r experience every time a creep in |cFFFFFF801000|r range dies.|n|n|cffFF8000Level Bonus:|r|n|cFFFFFF80+0.9|r damage per kill
)
)
[2] => Array
(
[name] => Tower Aura
[code] => Array
(
)
[values] => Array
(
[icon] =>
[visible] => false
[AURA_auraEffect] => natac_revengeOfSouls_Buff
[AURA_power] => 1
[AURA_level] => 1
[long_explain] =>
[AURA_auraRange] => 1000
[AURA_targetType] => TARGET_TYPE_CREEPS
[AURA_levelAdd] => 0
[AURA_powerAdd] => 0
[name] =>
[AURA_targetSelf] => false
[short_explain] =>
)
)
)
[abilities] => Array
(
)
[buffs] => Array
(
)
[units] => Array
(
)
[references] => Array
(
[0] => Array
(
[export] => false
[category] => global
[typ] => BuffType
[name] => natac_revengeOfSouls_Buff
)
)
)