Array
(
[scriptVersion] => 7
[oeValues] => Array
(
[auto] => Array
(
)
[Art] => ReplaceableTextures\CommandButtons\BTNWindWalkOff.blp
[dmgplus1] => 3269
[bldtm] => 1
[goldcost] => 3000
[sides1] => 1
[manaN] => 50
[acquire] => 800
[upgrades] => Array
(
)
[Upgrade] => Array
(
)
[Name] => Storm Coil
[weapTp1] => missile
[MissileHoming] => 1
[file] => Abilities\Spells\Human\ManaFlare\ManaFlareTarget.mdl
[Missileart] => Abilities\Weapons\SpiritOfVengeanceMissile\SpiritOfVengeanceMissile.mdl
[Missilespeed] => 1800
[dice1] => 1
[RngBuff1] => 250
[regenMana] => 1
[modelScale] => 2.2
[rangeN1] => 1000
[atkType1] => normal
[cool1] => 4
[Ubertip] => Strong storm tower that creates a magnetic surge beneath a target dealing damage as it moves. Deals more damage and slows the further away the target is.
[abilList] => Array
(
)
[moveHeight] => 170
[buildingShadow] => Array
(
)
[targs1] => Array
(
)
[weapsOn] => 1
)
[settings] => Array
(
[balanceTip] => Array
(
)
[abil_factor] => 0.2
[author] => SirCoqaLot.
[alpha] => 255
[authorDisplay] => SirCoqaLot.
[version] => 1.0
[element] => storm
[rarity] => unique
)
[effects] => Array
(
[0] => Array
(
[x] => 0.370373
[y] => -0.0921097
[z] => 172.8
[scale] => 0.35
[rot] => 1.58342
[file] => Doodads\Cityscape\Structures\City_ColumnSingle\City_ColumnSingle.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => -3.14
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[1] => Array
(
[x] => 0.704167
[y] => -31.393
[z] => 64
[scale] => 0.35
[rot] => 0
[file] => Doodads\Cityscape\Structures\CityLowWall0\CityLowWall0.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[2] => Array
(
[x] => 26.9232
[y] => 13.8418
[z] => 64
[scale] => 0.35
[rot] => 2.0944
[file] => Doodads\Cityscape\Structures\CityLowWall0\CityLowWall0.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[3] => Array
(
[x] => -25.3009
[y] => 13.7374
[z] => 64
[scale] => 0.35
[rot] => 1.0472
[file] => Doodads\Cityscape\Structures\CityLowWall0\CityLowWall0.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[4] => Array
(
[x] => 27.0371
[y] => -16.7243
[z] => 64
[scale] => 0.35
[rot] => 1.0472
[file] => Doodads\Cityscape\Structures\CityLowWall0\CityLowWall0.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[5] => Array
(
[x] => -0.0010086
[y] => 28.9274
[z] => 64
[scale] => 0.35
[rot] => 0
[file] => Doodads\Cityscape\Structures\CityLowWall0\CityLowWall0.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[6] => Array
(
[x] => 1.67591
[y] => -37.4342
[z] => -6.4
[scale] => 0.45
[rot] => 0
[file] => Doodads\Cityscape\Structures\CityLowWall0\CityLowWall0.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[7] => Array
(
[x] => 35.8081
[y] => 22.274
[z] => -6.4
[scale] => 0.45
[rot] => 2.0944
[file] => Doodads\Cityscape\Structures\CityLowWall0\CityLowWall0.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[8] => Array
(
[x] => -25.3625
[y] => -16.454
[z] => 64
[scale] => 0.35
[rot] => 2.0944
[file] => Doodads\Cityscape\Structures\CityLowWall0\CityLowWall0.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[9] => Array
(
[x] => -31.9859
[y] => 22.7335
[z] => -6.4
[scale] => 0.45
[rot] => 1.0472
[file] => Doodads\Cityscape\Structures\CityLowWall0\CityLowWall0.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[10] => Array
(
[x] => 36.237
[y] => -17.7323
[z] => -6.4
[scale] => 0.45
[rot] => 1.0472
[file] => Doodads\Cityscape\Structures\CityLowWall0\CityLowWall0.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[11] => Array
(
[x] => 0.939209
[y] => 42.6825
[z] => -6.4
[scale] => 0.45
[rot] => 0
[file] => Doodads\Cityscape\Structures\CityLowWall0\CityLowWall0.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[12] => Array
(
[x] => -32.3149
[y] => -17.2228
[z] => -6.4
[scale] => 0.45
[rot] => 2.0944
[file] => Doodads\Cityscape\Structures\CityLowWall0\CityLowWall0.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[13] => Array
(
[x] => -0.7075
[y] => -18.3922
[z] => 115.2
[scale] => 0.2
[rot] => 0
[file] => Doodads\Cityscape\Structures\CityLowWall0\CityLowWall0.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[14] => Array
(
[x] => 14.084
[y] => 7.70337
[z] => 115.2
[scale] => 0.2
[rot] => 2.0944
[file] => Doodads\Cityscape\Structures\CityLowWall0\CityLowWall0.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[15] => Array
(
[x] => -15.4543
[y] => 7.84693
[z] => 115.2
[scale] => 0.2
[rot] => 1.0472
[file] => Doodads\Cityscape\Structures\CityLowWall0\CityLowWall0.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[16] => Array
(
[x] => 14.2136
[y] => -10.2989
[z] => 115.2
[scale] => 0.2
[rot] => 1.0472
[file] => Doodads\Cityscape\Structures\CityLowWall0\CityLowWall0.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[17] => Array
(
[x] => -0.54562
[y] => 16.4583
[z] => 115.2
[scale] => 0.2
[rot] => 0
[file] => Doodads\Cityscape\Structures\CityLowWall0\CityLowWall0.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[18] => Array
(
[x] => -15.5112
[y] => -9.66068
[z] => 115.2
[scale] => 0.2
[rot] => 2.0944
[file] => Doodads\Cityscape\Structures\CityLowWall0\CityLowWall0.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[19] => Array
(
[x] => 1.32988
[y] => -2.88054
[z] => 70.4
[scale] => 0.35
[rot] => 0.20944
[file] => Doodads\Cityscape\Structures\City_ColumnSingle\City_ColumnSingle.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => -3.14
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
)
[dmgTable] => Array
(
)
[triggers] => Array
(
[0] => Array
(
[name] => Header
[code] => globals
BuffType sir_tesla_debuff
BuffType sir_tesla_slow
BuffType sir_tesla_aura
endglobals
public function sirTeslaPeriodic takes Buff b returns nothing
local Unit target = b.getBuffedUnit()
local Tower tower = b.getCaster()
local real x1 = GetUnitX(target.getUnit())
local real y1 = GetUnitY(target.getUnit())
local real originx = b.userReal
local real originy = b.userReal2
call tower.doSpellDamage(target,4*SquareRoot((originx - x1)*(originx - x1) + (originy - y1)*(originy - y1))*(1 + tower.getLevel()*0.02),tower.calcSpellCritNoBonus())
call tower.getOwner().displayFloatingTextX(I2S(R2I(4*SquareRoot((originx - x1)*(originx - x1) + (originy - y1)*(originy - y1))*(1 + tower.getLevel()*0.02))),target,150, 150, 255,255,0.05,0.0,2.0)
call SFXAtUnit("Abilities\\Spells\\Items\\AIlb\\AIlbSpecialArt.mdl",target.getUnit())
endfunction
function sir_tesla_event takes Buff b returns nothing
local Tower tower = b.getCaster()
local Unit creep = b.getBuffedUnit()
local real tx = tower.getX()
local real ty = tower.getY()
local real dx = creep.getX()-tx
local real dy = creep.getY()-ty
local real range = SquareRoot(dx * dx + dy * dy)
if Element.STORM == Event.getTarget().getCategory() then
set Event.damage = Event.damage * (range * (0.00020+tower.getLevel()*0.000006) + 1)
endif
endfunction
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
local Modifier m = Modifier.create()
set sir_tesla_slow = BuffType.create(0,0,false)
call sir_tesla_slow.setBuffIcon('@@1@@')
call m.addModification(MOD_MOVESPEED,0,-0.0001)
call sir_tesla_slow.setBuffModifier(m)
set sir_tesla_debuff = BuffType.create(0,0,false)
call sir_tesla_debuff.setBuffIcon('@@0@@')
call sir_tesla_debuff.setStackingGroup("sir_tesla_debuff")
call sir_tesla_debuff.addPeriodicEvent(sirTeslaPeriodic,0.4)
set sir_tesla_aura = BuffType.createAuraEffectType(false)
call sir_tesla_aura.addEventOnDamaged(sir_tesla_event,1,0)
call sir_tesla_aura.setBuffIcon('@@2@@')
endfunction
[values] => Array
(
[visible] => false
[icon] =>
[name] =>
[short_explain] =>
[long_explain] =>
)
)
[1] => Array
(
[name] => On Damage
[code] => local Unit target = Event.getTarget()
local real tx = tower.getX()
local real ty = tower.getY()
local real dx = target.getX()-tx
local real dy = target.getY()-ty
local real range = SquareRoot(dx * dx + dy * dy)
local real damage = (R2I(range)*12.0)*tower.getCurrentAttackDamageWithBonus()/tower.getBaseDamage()
call tower.doAttackDamage(target,R2I(damage),tower.calcAttackMulticrit(0,0,0))
call tower.getOwner().displayFloatingTextX(I2S(R2I(damage)),target,255, 200, 0,255,0.05,0.0,2.0)
call sir_tesla_slow.applyAdvanced(tower,target,0,R2I(range*3),1.5)
[values] => Array
(
[ONDAMAGE_chance] => 1.0
[visible] => true
[icon] => ReplaceableTextures\CommandButtons\BTNOrbOfLightning.blp
[name] => Overload
[short_explain] => This tower will deal more damage the further away the target is and slow the target harder the nearer it is.
[ONDAMAGE_chanceLevelAdd] => 0.0
[long_explain] => On attack this tower deals |cffFFFF80[distance to the target x 12]|r energy damage, modified by its attack damage and slows the target for |cffFFFF801.5|r seconds. The further away the target is, the more it will be slowed down. The maximum slow of |cffFFFF8030%|r can only be reached, if the target has the maximum distance to the tower.
)
)
[2] => Array
(
[name] => Tower Aura
[code] => Array
(
)
[values] => Array
(
[AURA_powerAdd] => 0
[visible] => true
[AURA_auraEffect] => sir_tesla_aura
[AURA_levelAdd] => 0
[AURA_power] => 0
[icon] => ReplaceableTextures\CommandButtons\BTNFeedBack.blp
[AURA_targetType] => TARGET_TYPE_CREEPS
[long_explain] => Units in |cffffff801000|r range around this tower are dealt up to |cffffff8020%|r bonus damage by |cFF8080FFStorm|r towers. The further away creeps are from tower, the more damage is dealt. |n|n|cffFF8000Level Bonus:|r|n|cffffff80+0.6%|r maximum damage
[AURA_targetSelf] => true
[name] => Energetic Field
[AURA_level] => 0
[short_explain] => Units caught in the electric field are dealt bonus damage by storm towers.
[AURA_auraRange] => 1000
)
)
[3] => Array
(
[name] => Autocast
[code] => local Unit creep = Event.getTarget()
local Buff b = sir_tesla_debuff.applyAdvanced(tower,creep,0,0,4.0+tower.getLevel()*0.1)
set b.userReal = GetUnitX(creep.getUnit())
set b.userReal2= GetUnitY(creep.getUnit())
[values] => Array
(
[AUTOCAST_cooldown] => 4
[AUTOCAST_autoRange] => 1000
[AUTOCAST_manacost] => 40
[icon] => ReplaceableTextures\CommandButtons\BTNStasisTrap.blp
[AUTOCAST_range] => 1000
[AUTOCAST_targetType] => TARGET_TYPE_CREEPS
[AUTOCAST_numBuffsBeforeIdle] => 1
[caster_art] =>
[long_explain] => This tower creates a magnetic surge at its target's current location. The creep will suffer spell damage equal to |cffffff804|r times the distance to the spot where the surge was created every |cffFFFF800.4|r seconds. This effect lasts |cffFFFF804|r seconds. |n|n|cffFF8000Level Bonus:|r|n|cffFFFF80+2%|r spell damage |n|cffffff80+0.1|r seconds duration
[target_art] =>
[AUTOCAST_autocastType] => AC_TYPE_OFFENSIVE_BUFF
[AUTOCAST_buffType] => 0
[AUTOCAST_isExtended] => false
[name] => Magnetic Surge
[AUTOCAST_targetSelf] => false
[short_explain] => This tower deals spell damage to its target as it moves.
)
)
)
[abilities] => Array
(
)
[buffs] => Array
(
[0] => Array
(
[id] => @@0@@
[derivedFrom] => Brpb
[oeValues] => Array
(
[EditorName] => Magnetic Surge
[Buffubertip] => This unit is afflicted by a Magnetic Surge and will recieve damage whenever it moves.
[Bufftip] => Magnetic Surge
[Buffart] => ReplaceableTextures\CommandButtons\BTNStasisTrap.blp
)
)
[1] => Array
(
[id] => @@1@@
[derivedFrom] => Brpb
[oeValues] => Array
(
[EditorName] => Overload
[Buffubertip] => This units movement speed is slowed
[Bufftip] => Overload
[Buffart] => ReplaceableTextures\CommandButtons\BTNOrbOfLightning.blp
)
)
[2] => Array
(
[id] => @@2@@
[derivedFrom] => Brpb
[oeValues] => Array
(
[EditorName] => Electric Field
[Buffubertip] => This unit receives more damage from storm towers.
[Bufftip] => Electric Field
[Buffart] => ReplaceableTextures\CommandButtons\BTNFeedBack.blp
)
)
)
[units] => Array
(
)
[references] => Array
(
)
)