Array
(
[scriptVersion] => 7
[oeValues] => Array
(
[RngBuff1] => 250
[MissileHoming] => 1
[Upgrade] => Array
(
)
[targs1] => Array
(
)
[goldcost] => 2800
[weapsOn] => 1
[dice1] => 1
[Missilespeed] => 1500
[moveHeight] => 25
[file] => Doodads\Cityscape\Props\CrystalLamp\CrystalLamp.mdl
[atkType1] => normal
[modelScale] => 0.7
[weapTp1] => missile
[acquire] => 1000
[rangeN1] => 1000
[upgrades] => Array
(
)
[cool1] => 1.3
[Ubertip] => This tower is able to release a burst attack.
[abilList] => Array
(
)
[Name] => Electrified Storm Lantern
[Missileart] => Abilities\Spells\Orc\Purge\PurgeBuffTarget.mdl
[Art] => ReplaceableTextures\CommandButtons\BTNLightningShield.blp
[buildingShadow] => Array
(
)
[sides1] => 1
[auto] => Array
(
)
[dmgplus1] => 1524
[bldtm] => 1
)
[settings] => Array
(
[author] => Boekie
[element] => storm
[authorDisplay] => |cff00CD00Boekie|r
[alpha] => 255
[balanceTip] => Array
(
)
[rarity] => uncommon
[version] => 1.0
[abil_factor] => 0.44
)
[effects] => Array
(
[0] => Array
(
[x] => 19.2063
[y] => 20.5797
[z] => -19.2
[scale] => 0.7
[rot] => 4.72904
[file] => Doodads\Cityscape\Structures\City_LowWall_ShortEndCap\City_LowWall_ShortEndCap.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[1] => Array
(
[x] => -0.44532
[y] => -4.54267
[z] => -6.4
[scale] => 0.7
[rot] => 6.26658
[file] => Doodads\Cityscape\Structures\City_LowWall_ShortEndCap\City_LowWall_ShortEndCap.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[2] => Array
(
[x] => -23.7911
[y] => -14.54
[z] => -44.8
[scale] => 0.7
[rot] => 4.73574
[file] => Doodads\Cityscape\Structures\City_LowWall_ShortEndCap\City_LowWall_ShortEndCap.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[3] => Array
(
[x] => -26.746
[y] => 12.2406
[z] => -19.2
[scale] => 0.7
[rot] => 3.15426
[file] => Doodads\Cityscape\Structures\City_LowWall_ShortEndCap\City_LowWall_ShortEndCap.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[4] => Array
(
[x] => 17.9526
[y] => -12.2308
[z] => -25.6
[scale] => 0.7
[rot] => 4.74474
[file] => Doodads\Cityscape\Structures\City_LowWall_ShortEndCap\City_LowWall_ShortEndCap.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[5] => Array
(
[x] => 31.3682
[y] => -37.3866
[z] => -44.8
[scale] => 0.7
[rot] => 4.71897
[file] => Doodads\Cityscape\Structures\City_LowWall_ShortEndCap\City_LowWall_ShortEndCap.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[6] => Array
(
[x] => -12.4409
[y] => -38.8697
[z] => -51.2
[scale] => 0.7
[rot] => 4.72619
[file] => Doodads\Cityscape\Structures\City_LowWall_ShortEndCap\City_LowWall_ShortEndCap.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[7] => Array
(
[x] => -40.3736
[y] => 34.8072
[z] => 0
[scale] => 0.7
[rot] => 3.17465
[file] => Doodads\Cityscape\Structures\City_LowWall_ShortEndCap\City_LowWall_ShortEndCap.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[8] => Array
(
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[y] => 33.0777
[z] => -25.6
[scale] => 0.7
[rot] => 4.74601
[file] => Doodads\Cityscape\Structures\City_LowWall_ShortEndCap\City_LowWall_ShortEndCap.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[9] => Array
(
[x] => 40.0346
[y] => -5.60521
[z] => -38.4
[scale] => 0.7
[rot] => 4.74037
[file] => Doodads\Cityscape\Structures\City_LowWall_ShortEndCap\City_LowWall_ShortEndCap.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[10] => Array
(
[x] => 29.4928
[y] => -45.767
[z] => 12.8
[scale] => 0.2
[rot] => 4.67748
[file] => Doodads\Cityscape\Props\CrystalLamp\CrystalLamp.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[11] => Array
(
[x] => -40.2338
[y] => 33.1222
[z] => 57.6
[scale] => 0.2
[rot] => 0.558505
[file] => Doodads\Cityscape\Props\CrystalLamp\CrystalLamp.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[12] => Array
(
[x] => -13.2141
[y] => -48.6001
[z] => 6.4
[scale] => 0.2
[rot] => 1.5708
[file] => Doodads\Cityscape\Props\CrystalLamp\CrystalLamp.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[13] => Array
(
[x] => -44.6237
[y] => -11.9299
[z] => 0
[scale] => 0.35
[rot] => 4.73018
[file] => Doodads\Cityscape\Structures\City_LowWall_ShortEndCap\City_LowWall_ShortEndCap.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[14] => Array
(
[x] => 8.59403
[y] => -37.3866
[z] => 0
[scale] => 0.35
[rot] => 4.68005
[file] => Doodads\Cityscape\Structures\City_LowWall_ShortEndCap\City_LowWall_ShortEndCap.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[15] => Array
(
[x] => 46.0791
[y] => -9.30499
[z] => 19.2
[scale] => 0.35
[rot] => 4.73341
[file] => Doodads\Cityscape\Structures\City_LowWall_ShortEndCap\City_LowWall_ShortEndCap.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[16] => Array
(
[x] => 33.6484
[y] => 33.9469
[z] => 25.6
[scale] => 0.35
[rot] => 4.71287
[file] => Doodads\Cityscape\Structures\City_LowWall_ShortEndCap\City_LowWall_ShortEndCap.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[17] => Array
(
[x] => -0.40398
[y] => -11.3905
[z] => 83.2
[scale] => 0.8
[rot] => 4.4855
[file] => Abilities\Weapons\FarseerMissile\FarseerMissile.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[18] => Array
(
[x] => 30.7359
[y] => -43.5405
[z] => 25.6
[scale] => 0.4
[rot] => 2.94961
[file] => Abilities\Weapons\FarseerMissile\FarseerMissile.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[19] => Array
(
[x] => -37.9541
[y] => 33.7874
[z] => 70.4
[scale] => 0.4
[rot] => 2.21657
[file] => Abilities\Weapons\FarseerMissile\FarseerMissile.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[20] => Array
(
[x] => -14.0035
[y] => -48.6337
[z] => 19.2
[scale] => 0.4
[rot] => 3.94444
[file] => Abilities\Weapons\FarseerMissile\FarseerMissile.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
)
[dmgTable] => Array
(
)
[triggers] => Array
(
[0] => Array
(
[name] => Header
[code] => globals
endglobals
//@import
function newAttack takes Tower tower, integer numShots, Creep creep returns nothing
endfunction
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
[values] => Array
(
[icon] =>
[visible] => false
[name] =>
[short_explain] =>
[long_explain] =>
)
)
[1] => Array
(
[name] => On Attack
[code] => local Creep creep = Event.getTarget()
local integer numShots = 5
local integer twrLevel = tower.getLevel()
if twrLevel == 25 then
set numShots = 7
elseif twrLevel >= 15 then
set numShots = 6
endif
call newAttack(tower,numShots,creep)
[values] => Array
(
[icon] => ReplaceableTextures\CommandButtons\BTNAnimalWarTraining.blp
[visible] => true
[name] => Burst Lightning
[short_explain] => Has a chance to release a burst attack.
[ONATTACK_chance] => 0.20
[ONATTACK_chanceLevelAdd] => 0.01
[long_explain] => Has a |cffFFFF8020%|r chance on attack to fire |cffFFFF805|r extra projectiles at random creeps in |cffFFFF80300|r range around the main target. Each extra projectile deals the same amount of damage as a normal attack. |n|n|cffFF8000Level Bonus:|r|n|cffFFFF80+1%|r chance|n|cffFFFF80+1|r extra projectile at levels |cffFFFF8015|r and |cffFFFF8025|r
)
)
)
[abilities] => Array
(
)
[buffs] => Array
(
)
[units] => Array
(
)
[references] => Array
(
)
)