Array
(
[scriptVersion] => 7
[oeValues] => Array
(
[RngBuff1] => 250
[MissileHoming] => 1
[Upgrade] => Array
(
)
[targs1] => Array
(
)
[goldcost] => 1600
[weapsOn] => 1
[dice1] => 1
[Missilespeed] => 1500
[moveHeight] => 12
[file] => Doodads\Cityscape\Props\CrystalLamp\CrystalLamp.mdl
[atkType1] => normal
[modelScale] => 0.65
[weapTp1] => missile
[acquire] => 1000
[rangeN1] => 1000
[upgrades] => Array
(
)
[cool1] => 1.3
[Ubertip] => This tower is able to release a burst attack.
[abilList] => Array
(
)
[Name] => Sparkling Storm Lantern
[Missileart] => Abilities\Spells\Orc\Purge\PurgeBuffTarget.mdl
[Art] => ReplaceableTextures\CommandButtons\BTNLightningShield.blp
[buildingShadow] => Array
(
)
[sides1] => 1
[auto] => Array
(
)
[dmgplus1] => 989
[bldtm] => 1
)
[settings] => Array
(
[author] => Boekie
[element] => storm
[authorDisplay] => |cff00CD00Boekie|r
[alpha] => 255
[balanceTip] => Array
(
)
[rarity] => uncommon
[version] => 1.0
[abil_factor] => 0.5
)
[effects] => Array
(
[0] => Array
(
[x] => -0.489598
[y] => -5.58171
[z] => -19.2
[scale] => 0.65
[rot] => 4.6748
[file] => Doodads\Cityscape\Structures\City_LowWall_ShortEndCap\City_LowWall_ShortEndCap.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[1] => Array
(
[x] => 18.2926
[y] => -22.8192
[z] => -32
[scale] => 0.65
[rot] => 6.22841
[file] => Doodads\Cityscape\Structures\City_LowWall_ShortEndCap\City_LowWall_ShortEndCap.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[2] => Array
(
[x] => -16.8391
[y] => -23.3839
[z] => -44.8
[scale] => 0.65
[rot] => 4.68169
[file] => Doodads\Cityscape\Structures\City_LowWall_ShortEndCap\City_LowWall_ShortEndCap.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[3] => Array
(
[x] => 29.7986
[y] => 9.23828
[z] => -19.2
[scale] => 0.65
[rot] => 4.68384
[file] => Doodads\Cityscape\Structures\City_LowWall_ShortEndCap\City_LowWall_ShortEndCap.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[4] => Array
(
[x] => -23.4097
[y] => 12.2536
[z] => -19.2
[scale] => 0.65
[rot] => 4.67452
[file] => Doodads\Cityscape\Structures\City_LowWall_ShortEndCap\City_LowWall_ShortEndCap.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[5] => Array
(
[x] => 40.8965
[y] => -35.0973
[z] => -44.8
[scale] => 0.65
[rot] => 4.7012
[file] => Doodads\Cityscape\Structures\City_LowWall_ShortEndCap\City_LowWall_ShortEndCap.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[6] => Array
(
[x] => 45.4763
[y] => -38.9417
[z] => 0
[scale] => 0.3
[rot] => 4.66673
[file] => Doodads\Cityscape\Structures\City_LowWall_ShortEndCap\City_LowWall_ShortEndCap.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[7] => Array
(
[x] => 27.944
[y] => 16.2568
[z] => 25.6
[scale] => 0.3
[rot] => 4.72812
[file] => Doodads\Cityscape\Structures\City_LowWall_ShortEndCap\City_LowWall_ShortEndCap.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[8] => Array
(
[x] => -26.8343
[y] => 9.83993
[z] => 25.6
[scale] => 0.3
[rot] => 4.6796
[file] => Doodads\Cityscape\Structures\City_LowWall_ShortEndCap\City_LowWall_ShortEndCap.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[9] => Array
(
[x] => 43.6122
[y] => -37.6923
[z] => 19.2
[scale] => 0.2
[rot] => 5.67232
[file] => Doodads\Cityscape\Props\CrystalLamp\CrystalLamp.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[10] => Array
(
[x] => -4.30318
[y] => -10.9241
[z] => 70.4
[scale] => 0.7
[rot] => 3.54145
[file] => Abilities\Weapons\FarseerMissile\FarseerMissile.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[11] => Array
(
[x] => -42.8398
[y] => 7.95654
[z] => 0
[scale] => 0.3
[rot] => 4.66021
[file] => Doodads\Cityscape\Structures\City_LowWall_ShortEndCap\City_LowWall_ShortEndCap.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
)
[dmgTable] => Array
(
)
[triggers] => Array
(
[0] => Array
(
[name] => Header
[code] => globals
endglobals
//@import
function newAttack takes Tower tower, integer numShots, Creep creep returns nothing
endfunction
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
[values] => Array
(
[icon] =>
[visible] => false
[name] =>
[short_explain] =>
[long_explain] =>
)
)
[1] => Array
(
[name] => On Attack
[code] => local Creep creep = Event.getTarget()
local integer numShots = 4
local integer twrLevel = tower.getLevel()
if twrLevel == 25 then
set numShots = 6
elseif twrLevel >= 15 then
set numShots = 5
endif
call newAttack(tower,numShots,creep)
[values] => Array
(
[icon] => ReplaceableTextures\CommandButtons\BTNAnimalWarTraining.blp
[visible] => true
[name] => Burst Lightning
[short_explain] => Has a chance to release a burst attack.
[ONATTACK_chance] => 0.20
[ONATTACK_chanceLevelAdd] => 0.01
[long_explain] => Has a |cffFFFF8020%|r chance on attack to fire |cffFFFF804|r extra projectiles at random creeps in |cffFFFF80300|r range around the main target. Each extra projectile deals the same amount of damage as a normal attack. |n|n|cffFF8000Level Bonus:|r|n|cffFFFF80+1%|r chance|n|cffFFFF80+1|r extra projectile at levels |cffFFFF8015|r and |cffFFFF8025|r
)
)
)
[abilities] => Array
(
)
[buffs] => Array
(
)
[units] => Array
(
)
[references] => Array
(
)
)