Array
(
    [scriptVersion] => 8
    [oeValues] => Array
        (
            [auto] => Array
                (
                )

            [Art] => ReplaceableTextures\CommandButtons\BTNHeroPaladin.blp
            [turnRate] => 2
            [dmgplus1] => 6510
            [bldtm] => 1
            [goldcost] => 4500
            [unitSound] => Array
                (
                )

            [sides1] => 1
            [Missilearc] => 0.1
            [manaN] => 150
            [acquire] => 1000
            [upgrades] => Array
                (
                )

            [Upgrade] => Array
                (
                )

            [Name] => Thor
            [weapTp1] => missile
            [MissileHoming] => 1
            [file] => units\human\HeroPaladinBoss2\HeroPaladinBoss2.mdl
            [Missileart] => Abilities\Weapons\GryphonRiderMissile\GryphonRiderMissile.mdl
            [Missilespeed] => 1400
            [dice1] => 1
            [RngBuff1] => 250
            [regenMana] => 5
            [modelScale] => 0.8
            [rangeN1] => 1000
            [atkType1] => siege
            [cool1] => 2
            [Ubertip] => Look the storm in the eye and you will have its respect.
            [scaleBull] => 0
            [abilList] => @@0@@
            [moveHeight] => 50
            [customTeamColor] => 1
            [buildingShadow] => Array
                (
                )

            [targs1] => Array
                (
                )

            [weapsOn] => 1
            [teamColor] => 0
        )

    [settings] => Array
        (
            [balanceTip] => Array
                (
                )

            [abil_factor] => 0.61
            [author] => Ashbringer
            [alpha] => 255
            [authorDisplay] => |cffff6600Ashbringer|r
            [version] => 1.0
            [element] => storm
            [rarity] => unique
        )

    [effects] => Array
        (
            [0] => Array
                (
                    [x] => -37.0738
                    [y] => -37.6872
                    [z] => 0
                    [scale] => 0.15
                    [rot] => 3.92699
                    [file] => Doodads\Cityscape\Props\KnightStatueA\KnightStatueA.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [1] => Array
                (
                    [x] => -36.7626
                    [y] => 37.86
                    [z] => 0
                    [scale] => 0.15
                    [rot] => 2.3562
                    [file] => Doodads\Cityscape\Props\KnightStatueA\KnightStatueA.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [2] => Array
                (
                    [x] => 40.7866
                    [y] => 37.9778
                    [z] => 0
                    [scale] => 0.15
                    [rot] => 0.785398
                    [file] => Doodads\Cityscape\Props\KnightStatueA\KnightStatueA.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [3] => Array
                (
                    [x] => -54.2121
                    [y] => 0.558196
                    [z] => -19.2
                    [scale] => 0.49
                    [rot] => 4.71239
                    [file] => Doodads\Cityscape\Props\CrystalLamp\CrystalLamp.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [4] => Array
                (
                    [x] => 0.0438005
                    [y] => -53.086
                    [z] => -19.2
                    [scale] => 0.49
                    [rot] => 4.71239
                    [file] => Doodads\Cityscape\Props\CrystalLamp\CrystalLamp.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [5] => Array
                (
                    [x] => 53.9729
                    [y] => 1.95904
                    [z] => -19.2
                    [scale] => 0.49
                    [rot] => 4.71239
                    [file] => Doodads\Cityscape\Props\CrystalLamp\CrystalLamp.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [6] => Array
                (
                    [x] => -0.233135
                    [y] => -0.26873
                    [z] => -25.6
                    [scale] => 1.35
                    [rot] => 3.61283
                    [file] => Abilities\Spells\Undead\UnholyFrenzy\UnholyFrenzyTarget.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [7] => Array
                (
                    [x] => -0.202262
                    [y] => -0.497405
                    [z] => 25.6
                    [scale] => 1.85
                    [rot] => 1.23918
                    [file] => war3mapImported\GeneralAuraTargetWhite.mdl
                    [red] => 35
                    [green] => 95
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [8] => Array
                (
                    [x] => 28.2997
                    [y] => -0.748657
                    [z] => 19.2
                    [scale] => 0.7
                    [rot] => 3.14159
                    [file] => Doodads\Cityscape\Props\Throne\Throne.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 205
                    [pitch] => -1.57
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [9] => Array
                (
                    [x] => -28.606
                    [y] => 0.147156
                    [z] => 19.2
                    [scale] => 0.7
                    [rot] => 0.000000119209
                    [file] => Doodads\Cityscape\Props\Throne\Throne.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 205
                    [pitch] => -1.57
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [10] => Array
                (
                    [x] => 37.6708
                    [y] => -37.983
                    [z] => 0
                    [scale] => 0.15
                    [rot] => 5.49779
                    [file] => Doodads\Cityscape\Props\KnightStatueA\KnightStatueA.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [11] => Array
                (
                    [x] => -0.781342
                    [y] => -55.7658
                    [z] => 19.2
                    [scale] => 0.55
                    [rot] => 4.63835
                    [file] => Abilities\Weapons\FarseerMissile\FarseerMissile.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [12] => Array
                (
                    [x] => 0.457554
                    [y] => 28.1153
                    [z] => 19.2
                    [scale] => 0.7
                    [rot] => 4.71239
                    [file] => Doodads\Cityscape\Props\Throne\Throne.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 205
                    [pitch] => -1.57
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [13] => Array
                (
                    [x] => -0.438229
                    [y] => -28.7904
                    [z] => 19.2
                    [scale] => 0.7
                    [rot] => 1.5708
                    [file] => Doodads\Cityscape\Props\Throne\Throne.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 205
                    [pitch] => -1.57
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [14] => Array
                (
                    [x] => 52.5068
                    [y] => -3.64301
                    [z] => 19.2
                    [scale] => 0.55
                    [rot] => 6.27542
                    [file] => Abilities\Weapons\FarseerMissile\FarseerMissile.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [15] => Array
                (
                    [x] => 0.0137897
                    [y] => 0.0134469
                    [z] => -25.6
                    [scale] => 2.55
                    [rot] => 0.575959
                    [file] => war3mapImported\GeneralAuraTargetWhite.mdl
                    [red] => 35
                    [green] => 95
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [16] => Array
                (
                    [x] => -54.4042
                    [y] => -1.6534
                    [z] => 19.2
                    [scale] => 0.55
                    [rot] => 3.13105
                    [file] => Abilities\Weapons\FarseerMissile\FarseerMissile.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

        )

    [dmgTable] => Array
        (
        )

    [triggers] => Array
        (
            [0] => Array
                (
                    [name] => Header
                    [code] => globals
        ProjectileType ashbringer_mjolner_missile
        BuffType ashbringer_resil_buff
    endglobals
    
    function ashbringer_thunder takes Tower tower, Creep target, real damage, real crit returns real
        local Iterate i
        local Unit next
        local real aoe = tower.getCurrentAttackDamageWithBonus() * (0.5 + (tower.getLevel() * 0.02))
        
        call Lightning.createFromPointToUnit("CLPB", target.getX(), target.getY(), 1600, target).setLifetime(0.2)
        call Effect.createSimpleAtUnit("Abilities\\Spells\\Human\\Thunderclap\\ThunderClapCaster.mdl", target).setLifetime(0.5)
        set i = Iterate.overUnitsInRangeOfUnit(tower, TARGET_CREEPS, target, 175)
        loop
            set next = i.next()
            exitwhen next==0
            if next != target then
                call tower.doCustomAttackDamage(next, aoe, crit, AttackType.ENERGY)
            endif
        endloop
        
        set damage = damage + (aoe / AttackType.PHYSICAL.getDamageAgainst(target.getArmorType()) * AttackType.ENERGY.getDamageAgainst(target.getArmorType()))
        
        return damage
    endfunction
    
    function ashbringer_mjolner_order takes Projectile p, Unit target returns nothing
        local Tower tower = p.getCaster()
        local Iterate i
        local Unit next
        local real end_x
        local real end_y
        local real random_angle
        local real random_distance
        local real angle_diff
        local real angle_mult
        local real height = 180 + GetRandomReal(-15, 15)
        local real move_modifier = 1 + (tower.getProp_Attackspeed() * 0.2)
        local Buff b
        local real damage
        local real crit
        local real chance = 0.1 + (tower.getLevel() * 0.004)
        local Effect e
        
        call p.avertDestruction()
        set p.userReal = Game.getGameTime()
        if p.userInt==0 then
            set i = Iterate.overUnitsInRangeOfCaster(tower, TARGET_CREEPS, tower.getRange())
            set next = i.nextRandom()
            if next!=0 then
                set angle_diff = bj_RADTODEG * Atan2(next.getY() - p.y, next.getX() - p.x)
                set angle_diff = (angle_diff-180) - (p.direction-180)
                if angle_diff<-180.0 then
                    set angle_diff = angle_diff + 360.0
                endif
                if angle_diff>180.0 then
                    set angle_diff = angle_diff - 360.0
                endif
                if angle_diff>0.0 then
                    set angle_mult = 1
                elseif(angle_diff < 0.0) then
                    set angle_mult = -1
                else
                    set angle_mult = 1
                endif
                
                set p.speed = 600 * move_modifier
                call p.startBezierInterpolationToUnit(next, 0, GetRandomReal(0.2, 0.4)*angle_mult, GetRandomReal(0.2, 0.4), true)
                set p.userInt = 1
                call i.destroy()
            else
                set random_angle = GetRandomReal(0, 360)
                set random_distance = GetRandomReal(0, 750)
                set end_x = tower.getX() + random_distance * Cos(Deg2Rad(random_angle))
                set end_y = tower.getY() + random_distance * Sin(Deg2Rad(random_angle))
                
                set angle_diff = bj_RADTODEG * Atan2(end_y - p.y, end_x - p.x)
                set angle_diff = (angle_diff-180) - (p.direction-180)
                if angle_diff<-180.0 then
                    set angle_diff = angle_diff + 360.0
                endif
                if angle_diff>180.0 then
                    set angle_diff = angle_diff - 360.0
                endif
                if angle_diff>0.0 then
                    set angle_mult = -1
                elseif(angle_diff < 0.0) then
                    set angle_mult = 1
                else
                    set angle_mult = 0
                endif
                
                set p.speed = 300 * move_modifier
                call p.startBezierInterpolationToPoint(end_x, end_y, height, 0, GetRandomReal(0.2, 0.4)*angle_mult, 0.4)
            endif
        else
            set p.userInt = 0
            
            if target!=0 then
                set damage = tower.getCurrentAttackDamageWithBonus() * (1.5 + (tower.getLevel() * 0.06))
                set crit = tower.calcAttackMulticrit(0, 0, 0)
                call Effect.createSimpleOnUnit("Abilities\\Spells\\Human\\StormBolt\\StormBoltMissile.mdl", target, "chest").destroy()
                if tower.userInt2 > 0 then
                    set damage = ashbringer_thunder(tower, target, damage, crit)
                    if not tower.calcChance(chance) then
                        set tower.userInt2 = tower.userInt2 - 1
                        set e = tower.userInt3
                        if tower.userInt2 == 0 and e != 0 then
                            call e.destroy()
                            set tower.userInt3 = 0
                        endif
                    endif
                elseif tower.calcChance(chance) then
                    set damage = ashbringer_thunder(tower, target, damage, crit)
                endif
                call tower.doAttackDamage(target, damage, crit)
            endif
            
            set random_angle = GetRandomReal(0, 360)
            set random_distance = GetRandomReal(0, 1000)
            set end_x = tower.getX() + random_distance * Cos(Deg2Rad(random_angle))
            set end_y = tower.getY() + random_distance * Sin(Deg2Rad(random_angle))
            
            set angle_diff = bj_RADTODEG * Atan2(end_y - p.y, end_x - p.x)
            set angle_diff = (angle_diff-180) - (p.direction-180)
            if angle_diff<-180.0 then
                set angle_diff = angle_diff + 360.0
            endif
            if angle_diff>180.0 then
                set angle_diff = angle_diff - 360.0
            endif
            if angle_diff>0.0 then
                set angle_mult = -1
            elseif(angle_diff < 0.0) then
                set angle_mult = 1
            else
                set angle_mult = 0
            endif
            
            set p.speed = 300 * move_modifier
            call p.startBezierInterpolationToPoint(end_x, end_y, height, 0, GetRandomReal(0.2, 0.4)*angle_mult, 0.4)
        endif
    endfunction
    
    
    //Do not remove or rename this function!
    //Put your initialization tasks here, this function will be called on map init
    private function init takes nothing returns nothing
        local Modifier mod = Modifier.create()
        
        set ashbringer_mjolner_missile = ProjectileType.createInterpolate("Abilities\\Spells\\Human\\StormBolt\\StormBoltMissile.mdl", 300)
        call ashbringer_mjolner_missile.disableExplodeOnExpiration()
        call ashbringer_mjolner_missile.setEventOnInterpolationFinished(ashbringer_mjolner_order)
        
        set ashbringer_resil_buff = BuffType.create(5, 0.2, true)
        call ashbringer_resil_buff.setBuffIcon('@@1@@')
        call mod.addModification(MOD_ATTACKSPEED, 0.4, 0.016)
        call mod.addModification(MOD_DAMAGE_BASE_PERC, 0.4, 0.016)
        call ashbringer_resil_buff.setBuffModifier(mod)
    endfunction
                    [values] => Array
                        (
                            [visible] => true
                            [icon] => ReplaceableTextures\CommandButtons\BTNStormBolt.blp
                            [name] => Mjolner
                            [short_explain] => Thor's mighty hammer has a mind of its own, periodically attacking enemies in range.
                            [long_explain] => Thor's mighty hammer roams the battlefield, looking for enemies. Mjolner will fly at random enemies within Thor's attack range, dealing |cffffff80150%|r attack damage.|n|nMovement speed of Mjolner is increased by |cffffff8020%|r of the Thor's bonus attack speed.|n|n|cffFF8000Level Bonus:|r|n|cffFFFF80+6%|r attack damage
                        )

                )

            [1] => Array
                (
                    [name] => On Spell Target
                    [code] => if Event.getTarget().isACreep() then
        call ashbringer_resil_buff.apply(tower, tower, tower.getLevel())
    endif
                    [values] => Array
                        (
                            [visible] => true
                            [icon] => ReplaceableTextures\CommandButtons\BTNPurge.blp
                            [name] => Strongest Avenger
                            [short_explain] => Thor has |cffffff80+30%|r debuff resistance and gains increased attack speed and damage when targeted by a creep ability.
                            [long_explain] => Thor has |cffffff80+30%|r debuff resistance. When he is targeted by a creep ability, he gains |cffffff8040%|r increased attack speed and damage for |cffffff805|r seconds.|n|n|cffFF8000Level Bonus:|r|n|cffFFFF80+1.6%|r attack speed and damage|n|cffFFFF80+0.2|r seconds duration
                        )

                )

            [2] => Array
                (
                    [name] => On Tower Destruction
                    [code] => local Projectile p
    
    call p.destroy()
                    [values] => Array
                        (
                            [visible] => false
                            [icon] => 
                            [name] => 
                            [short_explain] => 
                            [long_explain] => 
                        )

                )

            [3] => Array
                (
                    [name] => On Damage
                    [code] => local real chance = 0.1 + (tower.getLevel() * 0.004)
    local Effect e = tower.userInt3
    
    if tower.userInt2 > 0 then
        set Event.damage = ashbringer_thunder(tower, Event.getTarget(), Event.damage, Event.getCriticalMultiplier())
        if not tower.calcChance(chance) then
            set tower.userInt2 = tower.userInt2 - 1
            if tower.userInt2 == 0 and e != 0 then
                call e.destroy()
                set tower.userInt3 = 0
            endif
        endif
    elseif tower.calcChance(chance) then
        set Event.damage = ashbringer_thunder(tower, Event.getTarget(), Event.damage, Event.getCriticalMultiplier())
    endif
                    [values] => Array
                        (
                            [ONDAMAGE_chance] => 1.0
                            [visible] => true
                            [icon] => ReplaceableTextures\CommandButtons\BTNStaticShock.blp
                            [name] => God of Thunder
                            [short_explain] => Attacks and Mjolner have a chance to deal extra |cff00FFFFEnergy|r damage in an area.
                            [ONDAMAGE_chanceLevelAdd] => 0.0
                            [long_explain] => Attacks and Mjolner have a |cffffff8010%|r chance on hit to deal |cffffff8050%|r of attack damage as |cff00FFFFEnergy|r damage in  |cffffff80175|r area around the target.|n|n|cffFF8000Level Bonus:|r|n|cffFFFF80+0.4%|r chance|n|cffFFFF80+2%|r attack damage
                        )

                )

            [4] => Array
                (
                    [name] => Periodic
                    [code] => local Projectile p = tower.userInt
    local real current_time = Game.getGameTime()
    
    //check if hammer broken and respawn
    if (current_time - p.userReal) / 25 > 15 then
        call p.destroy()
        set p = Projectile.createBezierInterpolationFromPointToPoint(ashbringer_mjolner_missile, tower, 0, 0, tower.getX(), tower.getY(), 100, tower.getX(), tower.getY()-500, 180, 0, 0, 0)
        set tower.userInt = p
    endif
                    [values] => Array
                        (
                            [visible] => false
                            [PERIODIC_period] => 60
                            [icon] => 
                            [name] => 
                            [short_explain] => 
                            [long_explain] => 
                        )

                )

            [5] => Array
                (
                    [name] => Autocast
                    [code] => if tower.userInt3 == 0 then
        set tower.userInt3 = Effect.create("Abilities\\Spells\\Undead\\UnholyFrenzy\\UnholyFrenzyTarget.mdl", tower.getX(), tower.getY(), tower.getZ()+80, 270)
    endif
    set tower.userInt2 = tower.userInt2 + 4
    if tower.getLevel() >= 25 then
        set tower.userInt2 = tower.userInt2 + 2
    elseif tower.getLevel() >= 15 then
        set tower.userInt2 = tower.userInt2 + 1
    endif
                    [values] => Array
                        (
                            [AUTOCAST_cooldown] => 5
                            [AUTOCAST_autoRange] => 900
                            [AUTOCAST_manacost] => 100
                            [icon] => ReplaceableTextures\CommandButtons\BTNThunderStorm.blp
                            [AUTOCAST_range] => 1000
                            [AUTOCAST_targetType] => 0
                            [AUTOCAST_numBuffsBeforeIdle] => 0
                            [caster_art] => Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
                            [long_explain] => Grants Thor |cffffff804|r charges which increase the chance to trigger God of Thunder to |cffffff80100%|r. God of Thunder triggered this way has a |cffffff8010%|r chance to not consume a charge.|n|n|cffFF8000Level Bonus:|r|n|cffFFFF80+0.4%|r chance|n|cffFFFF80+1|r charge at level |cffFFFF8015|r and |cffFFFF8025|r
                            [target_art] => 
                            [AUTOCAST_autocastType] => AC_TYPE_OFFENSIVE_IMMEDIATE
                            [AUTOCAST_buffType] => 0
                            [AUTOCAST_isExtended] => false
                            [name] => Stormbreaker
                            [AUTOCAST_targetSelf] => false
                            [short_explain] => Gives the next few hits a guaranteed chance to trigger God of Thunder.
                        )

                )

            [6] => Array
                (
                    [name] => On Tower Creation
                    [code] => local Projectile p = Projectile.createBezierInterpolationFromPointToPoint(ashbringer_mjolner_missile, tower, 0, 0, tower.getX(), tower.getY(), 100, tower.getX(), tower.getY()-500, 180, 0, 0, 0)
    
    call p.setScale(1.2)
    call SetUnitColor(tower.getUnit(), ConvertPlayerColor(0))
    set tower.userInt = p
    set tower.userInt2 = 0
    call tower.modifyProperty(MOD_DEBUFF_RESISTANCE, 0.3)
                    [values] => Array
                        (
                            [visible] => false
                            [icon] => 
                            [name] => 
                            [short_explain] => 
                            [long_explain] => 
                        )

                )

        )

    [abilities] => Array
        (
            [0] => Array
                (
                    [id] => @@0@@
                    [derivedFrom] => Asph
                    [oeValues] => Array
                        (
                            [Targetattach] => weapon
                            [Art] => Array
                                (
                                )

                            [Targetattach1] => Array
                                (
                                )

                            [Targetattach2] => Array
                                (
                                )

                            [TargetArt] => Abilities\Spells\Items\AIlb\AIlbTarget.mdl
                            [Targetattachcount] => 1
                            [Missileart] => Abilities\Weapons\GryphonRiderMissile\GryphonRiderMissile.mdl
                            [Unubertip] => -HIDE-
                            [Cool1] => 0.01
                            [Name] => thorsphere
                        )

                )

        )

    [buffs] => Array
        (
            [0] => Array
                (
                    [id] => @@1@@
                    [derivedFrom] => BHab
                    [oeValues] => Array
                        (
                            [Buffubertip] => Increased damage and attack speed.
                            [TargetArt] => Abilities\Spells\Orc\Purge\PurgeBuffTarget.mdl
                            [Bufftip] => Strongest Avenger
                            [Buffart] => ReplaceableTextures\CommandButtons\BTNPurge.blp
                        )

                )

        )

    [units] => Array
        (
        )

    [references] => Array
        (
        )

    [lightning] => Array
        (
        )

)