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                    [scale] => 0.15
                    [rot] => 4.62512
                    [file] => war3mapImported\GlowingRunes3_np.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

        )

    [dmgTable] => Array
        (
            [0] => Array
                (
                    [id] => MOD_DMG_TO_UNDEAD
                    [base] => 0.15
                    [add] => 0
                )

            [1] => Array
                (
                    [id] => MOD_DMG_TO_MAGIC
                    [base] => 0.15
                    [add] => 0
                )

            [2] => Array
                (
                    [id] => MOD_DMG_TO_ORC
                    [base] => 0.15
                    [add] => 0
                )

        )

    [triggers] => Array
        (
            [0] => Array
                (
                    [name] => On Attack
                    [code] => local Iterate i
    local Tower next
        if tower.getBuffOfGroup("moppy_charge_buff_group") == 0 then
            call tower.getOwner().displayFloatingText("CHAAARGE!", tower, 255, 255, 1)
            call SFXOnUnit("Abilities\\Spells\\NightElf\\BattleRoar\\RoarCaster.mdl", tower.getUnit(), "origin")
            set i = Iterate.overUnitsInRangeOfCaster(tower, TARGET_TOWERS, 400)
            loop
                set next = i.next()
                exitwhen next == 0
                call moppy_charge_buff.applyCustomTimed(tower, next, tower.getLevel(), 4 + 0.08 * tower.getLevel())
            endloop
        endif
                    [values] => Array
                        (
                            [visible] => true
                            [icon] => ReplaceableTextures\CommandButtons\BTNRallyPoint.blp
                            [name] => Relentless Charge
                            [short_explain] => Chance on attack to increase attack speed of nearby towers for a short duration.
                            [ONATTACK_chance] => 0.1
                            [ONATTACK_chanceLevelAdd] => 0.004
                            [long_explain] => On attack, there is a |cffFFFF8010%|r chance to increase the attack speed of all towers in |cffFFFF80400|r range by |cffFFFF8025%|r for |cffFFFF804|r seconds. Cannot retrigger while active!|n|n|cffFF8000Level Bonus:|r|n|cffFFFF80+0.4%|r chance|n|cffFFFF80+1%|r attack speed|n|cffFFFF80+0.08|r seconds duration
                        )

                )

            [1] => Array
                (
                    [name] => Header
                    [code] => globals
        //@import
        BuffType moppy_charge_buff
    endglobals
    
    //Do not remove or rename this function!
    //Put your initialization tasks here, this function will be called on map init
    private function init takes nothing returns nothing
	endfunction
                    [values] => Array
                        (
                            [visible] => false
                            [icon] => 
                            [name] => 
                            [short_explain] => 
                            [long_explain] => 
                        )

                )

            [2] => Array
                (
                    [name] => On Damage
                    [code] => local Unit mainTarget = Event.getTarget()
    local integer lvl = tower.getLevel()
    local Iterate i
    local Unit c

    if Event.isMainTarget() and tower.getBuffOfGroup("moppy_charge_buff_group") != 0 then
        set i = Iterate.overUnitsInRangeOfUnit(tower, TARGET_TYPE_CREEPS, mainTarget, 263)
        call Effect.createScaled("war3mapImported\\HolyBlast.mdl", mainTarget.getX(), mainTarget.getY(), mainTarget.getZ(), 270, 1.25).setLifetime(0.1)

        loop
            set c = i.next()
            exitwhen c == 0

            if c == mainTarget then
                call tower.doAttackDamage(c, tower.getCurrentAttackDamageWithBonus() * (0.6 + lvl * 0.012), Event.getCriticalMultiplier())
            else
                call tower.doAttackDamage(c, tower.getCurrentAttackDamageWithBonus() * (0.3 + lvl * 0.006), Event.getCriticalMultiplier())
            endif
        endloop

    elseif Event.isMainTarget() and tower.calcChance(0.15 + lvl * 0.006) then
        set i = Iterate.overUnitsInRangeOfUnit(tower, TARGET_TYPE_CREEPS, mainTarget, 175)
        call Effect.createScaled("war3mapImported\\HolyBlast.mdl", mainTarget.getX(), mainTarget.getY(), mainTarget.getZ(), 270, 1.0).setLifetime(0.1)

        loop
            set c = i.next()
            exitwhen c == 0

            if c == mainTarget then
                call tower.doAttackDamage(c, tower.getCurrentAttackDamageWithBonus() * (0.4 + lvl * 0.008), Event.getCriticalMultiplier())
            else
                call tower.doAttackDamage(c, tower.getCurrentAttackDamageWithBonus() * (0.2 + lvl * 0.004), Event.getCriticalMultiplier())
            endif
        endloop
    endif
                    [values] => Array
                        (
                            [ONDAMAGE_chance] => 1.0
                            [visible] => true
                            [icon] => ReplaceableTextures\CommandButtons\BTNSpell_Holy_HolySmite.blp
                            [name] => Searing Absolution
                            [short_explain] => Chance on hit to additionally deal splash damage. Always triggers and is amplified while Relentless Charge is active.
                            [ONDAMAGE_chanceLevelAdd] => 0.0
                            [long_explain] => On hit, there is a |cffFFFF8015%|r chance to additionally deal |cffFFFF8040%|r of the tower's attack damage to the main target and |cffFFFF8020%|r to nearby enemies within |cffFFFF80175|r range.|nWhile Relentless Charge is active, Searing Absolution always triggers with |cffFFFF8050%|r increased damage and area.|n|n|cffFF8000Level Bonus:|r|n|cffFFFF80+0.6%|r chance|n|cffFFFF80+0.8%|r damage against main target|n|cffFFFF80+0.4%|r damage against nearby enemies
                        )

                )

        )

    [abilities] => Array
        (
        )

    [buffs] => Array
        (
        )

    [units] => Array
        (
        )

    [references] => Array
        (
            [0] => Array
                (
                    [export] => false
                    [category] => global
                    [typ] => BuffType
                    [name] => moppy_charge_buff
                )

        )

    [lightning] => Array
        (
        )

)