Array
(
[scriptVersion] => 8
[oeValues] => Array
(
[auto] => Array
(
)
[Art] => ReplaceableTextures\CommandButtons\BTNLavaBurst.blp
[dmgplus1] => 236
[bldtm] => 1
[goldcost] => 175
[sides1] => 1
[Missilearc] => 0.3
[launchZ] => 100
[acquire] => 850
[upgrades] => Array
(
)
[Upgrade] => Array
(
)
[Name] => Cinder Peak
[weapTp1] => msplash
[file] => .mdl
[Harea1] => 200
[uberSplat] => YTDC
[Missilespeed] => 1700
[Missileart] => Abilities\Spells\Other\Volcano\VolcanoMissile.mdl
[dice1] => 1
[RngBuff1] => 500
[Hfact1] => 0.3
[modelScale] => 0.1
[rangeN1] => 850
[atkType1] => pierce
[cool1] => 2
[Ubertip] => A living summit of flame, growing hotter and more destructive as the fire within awakens.
[abilList] => Array
(
)
[buildingShadow] => Array
(
)
[targs1] => Array
(
)
[weapsOn] => 1
)
[settings] => Array
(
[balanceTip] => |cffCCFF00Splash attack:|n |cffFFFF00200|r AoE: |cffFFFF0030%|r damage|r
[abil_factor] => 0.68
[author] => Moppy
[alpha] => 255
[authorDisplay] => |c006969FFMoppy|r
[version] => 1.0
[element] => fire
[rarity] => uncommon
)
[effects] => Array
(
[0] => Array
(
[x] => 0.222549
[y] => 1.01505
[z] => -19.2
[scale] => 0.75
[rot] => 4.71239
[file] => Doodads\Outland\Props\Grate\Grate1.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[1] => Array
(
[x] => 1.60266
[y] => -11.9302
[z] => -6.4
[scale] => 0.7
[rot] => 4.71239
[file] => Doodads\Dungeon\Rocks\DungeonRock\DungeonRock2.mdl
[red] => 185
[green] => 125
[blue] => 55
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[2] => Array
(
[x] => -3.41683
[y] => 0.210976
[z] => -19.2
[scale] => 0.3
[rot] => 3.92699
[file] => Doodads\Outland\Rocks\Outland_Spires\Outland_Spires2.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[3] => Array
(
[x] => -17.5066
[y] => -4.6433
[z] => -32
[scale] => 0.5
[rot] => 0.785398
[file] => Doodads\Dungeon\Rocks\DungeonRock\DungeonRock2.mdl
[red] => 185
[green] => 125
[blue] => 55
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[4] => Array
(
[x] => -5.04588
[y] => -24.6447
[z] => -19.2
[scale] => 0.3
[rot] => 0
[file] => Doodads\Dungeon\Rocks\DungeonRock\DungeonRock2.mdl
[red] => 185
[green] => 125
[blue] => 55
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[5] => Array
(
[x] => 16.6542
[y] => -18.1295
[z] => -25.6
[scale] => 0.4
[rot] => 0
[file] => Doodads\Dungeon\Rocks\DungeonRock\DungeonRock2.mdl
[red] => 185
[green] => 125
[blue] => 55
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[6] => Array
(
[x] => -7.36481
[y] => -16.4021
[z] => -25.6
[scale] => 0.2
[rot] => 4.71239
[file] => Doodads\Outland\Rocks\Outland_Spires\Outland_Spires5.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[7] => Array
(
[x] => 9.13126
[y] => -0.296137
[z] => -25.6
[scale] => 0.5
[rot] => 3.14159
[file] => Doodads\Dungeon\Rocks\DungeonRock\DungeonRock2.mdl
[red] => 185
[green] => 125
[blue] => 55
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[8] => Array
(
[x] => -5.15542
[y] => 11.915
[z] => -25.6
[scale] => 0.5
[rot] => 5.23599
[file] => Doodads\Dungeon\Rocks\DungeonRock\DungeonRock2.mdl
[red] => 185
[green] => 125
[blue] => 55
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[9] => Array
(
[x] => -37.7551
[y] => 15.26
[z] => -19.2
[scale] => 0.4
[rot] => 2.61799
[file] => Doodads\Dungeon\Rocks\DungeonRock\DungeonRock2.mdl
[red] => 185
[green] => 125
[blue] => 55
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[10] => Array
(
[x] => 0.437166
[y] => -1.31521
[z] => -19.2
[scale] => 1.7
[rot] => 2.28638
[file] => war3mapImported\GeneralAuraTargetWhite.mdl
[red] => 255
[green] => 125
[blue] => 1
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
)
[dmgTable] => Array
(
)
[triggers] => Array
(
[0] => Array
(
[name] => On Attack
[code] => call moppy_volcanic_eruption_attack(tower, Event.getTarget())
[values] => Array
(
[visible] => true
[icon] => ReplaceableTextures\CommandButtons\BTNVolcano.blp
[name] => Volcanic Barrage
[short_explain] => On attack, there is a chance to fire additional projectiles at random enemies in range.
[ONATTACK_chance] => 0.2
[ONATTACK_chanceLevelAdd] => 0.004
[long_explain] => On attack, there is a |cffFFFF8020%|r chance to fire |cffFFFF802|r additional projectiles at random enemies in range. A single enemy may be hit by multiple projectiles.|n|n|cffFF8000Level Bonus:|r|n|cffFFFF80+0.4%|r chance
)
)
[1] => Array
(
[name] => Header
[code] => globals
ProjectileType moppy_volcanic_eruption_shot
endglobals
function moppy_volcanic_eruption_projectile takes Projectile p returns nothing
local Tower t = p.getCaster()
local Unit c = p.userInt
local Unit mainTarget = c
local Iterate i = Iterate.overUnitsInRangeOfUnit(t, TARGET_TYPE_CREEPS, c, 200)
loop
set c = i.next()
exitwhen c == 0
if c == mainTarget then
call t.doAttackDamage(c, t.getCurrentAttackDamageWithBonus(), t.calcAttackMulticrit(0.0, 0.0, 0))
else
call t.doAttackDamage(c, t.getCurrentAttackDamageWithBonus() * 0.3, t.calcAttackMulticrit(0.0, 0.0, 0))
endif
endloop
endfunction
//@export
function moppy_volcanic_eruption_attack takes Tower tower, Unit target returns nothing
local Iterate i = Iterate.overUnitsInRangeOfCaster(tower, TARGET_TYPE_CREEPS, 850)
local Unit array targets
local Unit next
local integer count = 0
local integer shots = tower.userInt
local real delay = 0.12 - (shots * 0.01)
local Projectile p
set targets[0] = target
loop
set next = i.next()
exitwhen next == 0
if next != target then
set count = count + 1
set targets[count] = next
endif
endloop
loop
exitwhen shots == 0
set target = targets[GetRandomInt(0, count)]
if target.getUID() != -1 then
call TriggerSleepAction(delay)
set p = Projectile.createLinearInterpolationFromUnitToUnit(moppy_volcanic_eruption_shot, tower, 1, 0, tower, target, 0.3, false)
set p.userInt = target
endif
set shots = shots - 1
endloop
endfunction
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
set moppy_volcanic_eruption_shot = ProjectileType.create("Abilities\\Spells\\Other\\Volcano\\VolcanoMissile.mdl", 4, 1700)
call moppy_volcanic_eruption_shot.setEventOnCleanup(moppy_volcanic_eruption_projectile)
endfunction
[values] => Array
(
[visible] => false
[icon] =>
[name] =>
[short_explain] =>
[long_explain] =>
)
)
[2] => Array
(
[name] => On Tower Creation
[code] => set tower.userInt = 2
[values] => Array
(
[visible] => false
[icon] =>
[name] =>
[short_explain] =>
[long_explain] =>
)
)
)
[abilities] => Array
(
)
[buffs] => Array
(
)
[units] => Array
(
)
[references] => Array
(
)
[lightning] => Array
(
)
)