Array
(
[scriptVersion] => 8
[oeValues] => Array
(
[Farea1] => 300
[auto] => Array
(
)
[Art] => ReplaceableTextures\CommandButtons\BTNSoulBurn.blp
[dmgplus1] => 1291
[bldtm] => 1
[goldcost] => 4000
[unitSound] => Blacksmith
[sides1] => 1
[Missilearc] => 0.3
[manaN] => 6000
[launchZ] => 200
[acquire] => 1000
[upgrades] => Array
(
)
[Upgrade] => Array
(
)
[Name] => The Furnace
[red] => 50
[weapTp1] => msplash
[file] => .mdl
[uberSplat] => YTDC
[Missileart] => Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
[Missilespeed] => 2000
[dice1] => 1
[RngBuff1] => 250
[green] => 50
[modelScale] => 0.1
[rangeN1] => 1000
[atkType1] => pierce
[cool1] => 2.25
[Ubertip] => Even the ancients feared what this fire remembers.
[blue] => 50
[scaleBull] => 0
[abilList] => Array
(
)
[buildingShadow] => Array
(
)
[targs1] => Array
(
)
[weapsOn] => 1
)
[settings] => Array
(
[balanceTip] => |cffCCFF00Splash attack:|n |cffFFFF00300|r AoE: |cff00FF00100%|r damage|r
[abil_factor] => 0.2
[author] => Ashbringer
[alpha] => 0
[authorDisplay] => |cffff6600Ashbringer|r
[version] => 1.0
[element] => fire
[rarity] => unique
)
[effects] => Array
(
[0] => Array
(
[x] => -0.0146482
[y] => -0.0519029
[z] => 0
[scale] => 0.3
[rot] => 4.71239
[file] => Doodads\Ruins\Props\Ruins_NagaCircle\Ruins_NagaCircle.mdl
[red] => 35
[green] => 15
[blue] => 15
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[1] => Array
(
[x] => 0.13828
[y] => 17.0495
[z] => 32
[scale] => 0.12
[rot] => 4.71239
[file] => Doodads\Cityscape\Structures\City_ColumnSemiCircle\City_ColumnSemiCircle.mdl
[red] => 40
[green] => 30
[blue] => 20
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[2] => Array
(
[x] => -0.438777
[y] => -14.741
[z] => 32
[scale] => 0.12
[rot] => 1.5708
[file] => Doodads\Cityscape\Structures\City_ColumnSemiCircle\City_ColumnSemiCircle.mdl
[red] => 40
[green] => 30
[blue] => 20
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[3] => Array
(
[x] => 26.3783
[y] => -0.72231
[z] => -25.6
[scale] => 0.18
[rot] => 3.14159
[file] => Doodads\Cityscape\Structures\City_ColumnSemiCircle\City_ColumnSemiCircle.mdl
[red] => 40
[green] => 30
[blue] => 20
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[4] => Array
(
[x] => -21.9898
[y] => 0.782603
[z] => -25.6
[scale] => 0.18
[rot] => 0.000000238419
[file] => Doodads\Cityscape\Structures\City_ColumnSemiCircle\City_ColumnSemiCircle.mdl
[red] => 40
[green] => 30
[blue] => 20
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[5] => Array
(
[x] => 0.245502
[y] => 16.8569
[z] => 134.4
[scale] => 0.12
[rot] => 4.71239
[file] => Doodads\Cityscape\Structures\City_ColumnSemiCircle\City_ColumnSemiCircle.mdl
[red] => 40
[green] => 30
[blue] => 20
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[6] => Array
(
[x] => -0.331555
[y] => -14.9336
[z] => 134.4
[scale] => 0.12
[rot] => 1.5708
[file] => Doodads\Cityscape\Structures\City_ColumnSemiCircle\City_ColumnSemiCircle.mdl
[red] => 40
[green] => 30
[blue] => 20
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[7] => Array
(
[x] => -0.0417789
[y] => 8.12116
[z] => 211.2
[scale] => 1.3
[rot] => 4.71239
[file] => Abilities\Weapons\LordofFlameMissile\LordofFlameMissile.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => -4.71
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[8] => Array
(
[x] => 0.140686
[y] => 0.896066
[z] => 44.8
[scale] => 0.15
[rot] => 0
[file] => Doodads\Dungeon\Structures\DungeonArchway45\DungeonArchway45.mdl
[red] => 100
[green] => 80
[blue] => 60
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[9] => Array
(
[x] => -0.219704
[y] => 1.16642
[z] => 44.8
[scale] => 0.15
[rot] => 1.5708
[file] => Doodads\Dungeon\Structures\DungeonArchway45\DungeonArchway45.mdl
[red] => 100
[green] => 80
[blue] => 60
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[10] => Array
(
[x] => 0.140686
[y] => 0.896066
[z] => 89.6
[scale] => 0.15
[rot] => 0
[file] => Doodads\Dungeon\Structures\DungeonArchway45\DungeonArchway45.mdl
[red] => 100
[green] => 80
[blue] => 60
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[11] => Array
(
[x] => -0.219704
[y] => 1.16642
[z] => 89.6
[scale] => 0.15
[rot] => 1.5708
[file] => Doodads\Dungeon\Structures\DungeonArchway45\DungeonArchway45.mdl
[red] => 100
[green] => 80
[blue] => 60
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[12] => Array
(
[x] => 0.140686
[y] => 0.896066
[z] => 0
[scale] => 0.15
[rot] => 0
[file] => Doodads\Dungeon\Structures\DungeonArchway45\DungeonArchway45.mdl
[red] => 100
[green] => 80
[blue] => 60
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[13] => Array
(
[x] => -0.219704
[y] => 1.16642
[z] => 0
[scale] => 0.15
[rot] => 1.5708
[file] => Doodads\Dungeon\Structures\DungeonArchway45\DungeonArchway45.mdl
[red] => 100
[green] => 80
[blue] => 60
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[14] => Array
(
[x] => -0.148776
[y] => 0.454619
[z] => 166.4
[scale] => 0.45
[rot] => 0
[file] => Abilities\Spells\Other\ImmolationRed\ImmolationREDTarget.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[15] => Array
(
[x] => 0.00902523
[y] => 0.0259167
[z] => -19.2
[scale] => 1.8
[rot] => 0.942478
[file] => war3mapImported\GeneralAuraTargetWhite.mdl
[red] => 255
[green] => 105
[blue] => 15
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[16] => Array
(
[x] => 0.139483
[y] => 16.969
[z] => 83.2
[scale] => 0.12
[rot] => 4.71239
[file] => Doodads\Cityscape\Structures\City_ColumnSemiCircle\City_ColumnSemiCircle.mdl
[red] => 40
[green] => 30
[blue] => 20
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[17] => Array
(
[x] => -0.437574
[y] => -14.8215
[z] => 83.2
[scale] => 0.12
[rot] => 1.5708
[file] => Doodads\Cityscape\Structures\City_ColumnSemiCircle\City_ColumnSemiCircle.mdl
[red] => 40
[green] => 30
[blue] => 20
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[18] => Array
(
[x] => 0.0545853
[y] => 0.0287149
[z] => 32
[scale] => 1.75
[rot] => 0.942478
[file] => war3mapImported\GeneralAuraTargetWhite.mdl
[red] => 255
[green] => 105
[blue] => 15
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[19] => Array
(
[x] => -0.0362072
[y] => -0.107377
[z] => 70.4
[scale] => 1.2
[rot] => 0.942478
[file] => war3mapImported\GeneralAuraTargetWhite.mdl
[red] => 255
[green] => 105
[blue] => 15
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[20] => Array
(
[x] => -0.0379624
[y] => 0.020933
[z] => 121.6
[scale] => 1.2
[rot] => 0.942478
[file] => war3mapImported\GeneralAuraTargetWhite.mdl
[red] => 255
[green] => 105
[blue] => 15
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[21] => Array
(
[x] => 0.113833
[y] => -0.025547
[z] => 83.2
[scale] => 0.5
[rot] => 0
[file] => Abilities\Spells\Other\ImmolationRed\ImmolationREDTarget.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[22] => Array
(
[x] => -0.176999
[y] => 0.161079
[z] => 32
[scale] => 0.7
[rot] => 0
[file] => Abilities\Spells\Other\ImmolationRed\ImmolationREDTarget.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[23] => Array
(
[x] => 0.0346753
[y] => -0.025219
[z] => 172.8
[scale] => 1.2
[rot] => 0.942478
[file] => war3mapImported\GeneralAuraTargetWhite.mdl
[red] => 255
[green] => 105
[blue] => 15
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[24] => Array
(
[x] => -0.171534
[y] => 0.0389154
[z] => 121.6
[scale] => 0.5
[rot] => 0
[file] => Abilities\Spells\Other\ImmolationRed\ImmolationREDTarget.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
)
[dmgTable] => Array
(
)
[triggers] => Array
(
[0] => Array
(
[name] => On Attack
[code] => call ashbringer_blaze_launch(tower, tower.getUID(), Event.getTarget(), 3, 0.1 + (tower.getLevel() * 0.004), 200)
[values] => Array
(
[visible] => true
[icon] => ReplaceableTextures\CommandButtons\BTNFire.blp
[name] => Roaring Blaze
[short_explain] => Attacks have a chance to launch additional projectiles.
[ONATTACK_chance] => 0.1
[ONATTACK_chanceLevelAdd] => 0.004
[long_explain] => Attacks have a |cffffff8010%|r chance to fire an additional projectile at a random point near the target. Each additional projectile can trigger another, up to a maximum of |cffffff805|r times. Each additional projectile applies a stack of Consuming Flames on hit.|n|n|cffFF8000Level Bonus:|r|n|cffFFFF80+0.4%|r chance
)
)
[1] => Array
(
[name] => Header
[code] => globals
BuffType ashbringer_linger_buff
BuffType ashbringer_heart_aura
BuffType ashbringer_intense_buff
ProjectileType ashbringer_blaze_missile
endglobals
function ashbringer_heart_update takes Buff b returns nothing
local Tower tower = b.getBuffedUnit()
local Tower caster = b.getCaster()
local real tower_level = caster.getLevel()
local real caster_level_factor = 0.5 + (tower_level * 0.02)
local Buff intense
local real counter_double_dip = 0
set intense = tower.getBuffOfType(ashbringer_intense_buff)
if intense!=0 then
set counter_double_dip = intense.getLevel() * 0.0005
endif
call tower.modifyProperty(MOD_SPELL_DAMAGE_DEALT, -b.userReal)
call tower.modifyProperty(MOD_SPELL_CRIT_CHANCE, -b.userReal2)
call tower.modifyProperty(MOD_SPELL_CRIT_DAMAGE, -b.userReal3)
call tower.modifyProperty(MOD_ATTACKSPEED, -(b.userInt/1000.0))
call tower.modifyProperty(MOD_TRIGGER_CHANCES, -(b.userInt2/1000.0))
set b.userReal = (caster.getProp_SpellDmgDealt() - 1.0)*caster_level_factor
set b.userReal2 = (caster.getProp_SpellCritChance() - (0.0125 + (tower_level * 0.0015)))*caster_level_factor
set b.userReal3 = (caster.getProp_SpellCritDamage() - counter_double_dip - (1.25 + (tower_level * 0.02)))*caster_level_factor
set b.userInt = R2I((caster.getProp_Attackspeed() - (0.00 + (tower_level * 0.012)))*caster_level_factor*1000.0)
set b.userInt2 = R2I((caster.getProp_TriggerChances()- 1.0)*caster_level_factor*1000.0)
call tower.modifyProperty(MOD_SPELL_DAMAGE_DEALT, b.userReal)
call tower.modifyProperty(MOD_SPELL_CRIT_CHANCE, b.userReal2)
call tower.modifyProperty(MOD_SPELL_CRIT_DAMAGE, b.userReal3)
call tower.modifyProperty(MOD_ATTACKSPEED, (b.userInt/1000.0))
call tower.modifyProperty(MOD_TRIGGER_CHANCES, (b.userInt2/1000.0))
endfunction
function ashbringer_heart_create takes Buff b returns nothing
set b.userReal = 0
set b.userReal2 = 0
set b.userReal3 = 0
set b.userInt = 0
set b.userInt2 = 0
call ashbringer_heart_update(b)
endfunction
function ashbringer_heart_cleanup takes Buff b returns nothing
local Tower tower = b.getBuffedUnit()
call tower.modifyProperty(MOD_SPELL_DAMAGE_DEALT, -b.userReal)
call tower.modifyProperty(MOD_SPELL_CRIT_CHANCE, -b.userReal2)
call tower.modifyProperty(MOD_SPELL_CRIT_DAMAGE, -b.userReal3)
call tower.modifyProperty(MOD_ATTACKSPEED, -b.userInt/1000.0)
call tower.modifyProperty(MOD_TRIGGER_CHANCES, -b.userInt2/1000.0)
endfunction
function ashbringer_linger_apply takes Tower tower, Creep target returns nothing
local Buff b = target.getBuffOfType(ashbringer_linger_buff)
if b != 0 then
set b.userInt = b.userInt + 1
call b.refreshDuration()
else
set b = ashbringer_linger_buff.apply(tower, target, tower.getLevel())
set b.userInt = 1
set b.userReal = 150 + (tower.getLevel() * 6)
endif
call tower.doSpellDamage(target, b.userReal * I2R(b.userInt), tower.calcSpellCritNoBonus())
call tower.addManaPerc(0.001 * I2R(b.userInt))
endfunction
function ashbringer_linger_damage takes Buff b returns nothing
local Tower tower = b.getCaster()
call tower.doSpellDamage(b.getBuffedUnit(), b.userReal * I2R(b.userInt), tower.calcSpellCritNoBonus())
call tower.addManaPerc(0.001 * I2R(b.userInt))
endfunction
function ashbringer_linger_ondeath takes Buff b returns nothing
call b.getCaster().modifyProperty(MOD_MANA, I2R(b.userInt))
endfunction
function ashbringer_blaze_launch takes Tower tower, integer UID, Creep target, integer max, real chance, real z returns nothing
local real target_x = target.getX()
local real target_y = target.getY()
local Projectile p
local real random_angle = GetRandomReal(0, 360)
local real random_distance = GetRandomReal(25, 150)
call TriggerSleepAction(0.05)
if tower.getUID() == UID then
set target_x = target_x + random_distance * Cos(Deg2Rad(random_angle))
set target_y = target_y + random_distance * Sin(Deg2Rad(random_angle))
set p = Projectile.createLinearInterpolationFromPointToPoint(ashbringer_blaze_missile, tower, 0, 0, tower.getX(), tower.getY(), z, target_x, target_y, target.getZ(), 0.3)
set p.userReal = target_x
set p.userReal2 = target_y
set p.userInt = UID
set max = max - 1
if max > 0 and tower.calcChance(chance) then
call ashbringer_blaze_launch(tower, UID, target, max, chance, z)
endif
endif
endfunction
function ashbringer_blaze_hit takes Projectile p returns nothing
local Tower tower = p.getCaster()
local Iterate i
local Creep next
if tower.getUID() == p.userInt then
set i = Iterate.overUnitsInRange(tower, TARGET_TYPE_CREEPS, p.userReal, p.userReal2, 200)
loop
set next = i.next()
exitwhen next == 0
call tower.doAttackDamage(next, tower.getCurrentAttackDamageWithBonus(), tower.calcAttackMulticrit(0, 0, 0))
call ashbringer_linger_apply(tower, next)
endloop
endif
endfunction
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
local Modifier m = Modifier.create()
set ashbringer_heart_aura = BuffType.createAuraEffectType(true)
call ashbringer_heart_aura.setBuffIcon('@@1@@')
call ashbringer_heart_aura.addEventOnCreate(ashbringer_heart_create)
call ashbringer_heart_aura.addEventOnCleanup(ashbringer_heart_cleanup)
call ashbringer_heart_aura.addPeriodicEvent(ashbringer_heart_update, 5)
set ashbringer_linger_buff = BuffType.create(10, 0, false)
call ashbringer_linger_buff.setBuffIcon('@@0@@')
call ashbringer_linger_buff.addPeriodicEvent(EventHandler.ashbringer_linger_damage, 0.5)
call ashbringer_linger_buff.addEventOnDeath(EventHandler.ashbringer_linger_ondeath)
set ashbringer_intense_buff=BuffType.create(4, 0, true)
call m.addModification(MOD_ATK_CRIT_DAMAGE, 0.0, 0.0005)
call m.addModification(MOD_SPELL_CRIT_DAMAGE, 0.0, 0.0005)
call ashbringer_intense_buff.setBuffIcon('@@2@@')
call ashbringer_intense_buff.setBuffModifier(m)
set ashbringer_blaze_missile = ProjectileType.create("Abilities\\Weapons\\RedDragonBreath\\RedDragonMissile.mdl", 5, 2000)
call ashbringer_blaze_missile.setEventOnCleanup(ProjectileEvent.ashbringer_blaze_hit)
endfunction
[values] => Array
(
[visible] => false
[icon] =>
[name] =>
[short_explain] =>
[long_explain] =>
)
)
[2] => Array
(
[name] => On Damage
[code] => call ashbringer_linger_apply(tower, Event.getTarget())
[values] => Array
(
[ONDAMAGE_chance] => 1.0
[visible] => true
[icon] => ReplaceableTextures\CommandButtons\BTNWarlockIncinerate.blp
[name] => Consuming Flames
[short_explain] => Attacks apply stacking spell damage over time which restores mana to the tower.
[ONDAMAGE_chanceLevelAdd] => 0.0
[long_explain] => Attacks apply a stack of Consuming Flames on hit, which deals |cffffff80150|r spell damage immediately and every |cffffff800.5|r seconds for |cffffff8010|r seconds. |n|nThe tower gains |cffffff800.1%|r of maximum mana per stack whenever Consuming Flames deals damage and maximum mana is permanently increased by |cffffff801|r per stack when an affected creep dies.
)
)
[3] => Array
(
[name] => Tower Aura
[code] => Array
(
)
[values] => Array
(
[AURA_powerAdd] => 0
[visible] => true
[AURA_auraEffect] => ashbringer_heart_aura
[AURA_levelAdd] => 0
[AURA_power] => 1
[icon] => ReplaceableTextures\CommandButtons\BTNOrbOfFire.blp
[AURA_targetType] => TARGET_TYPE_TOWERS + TARGET_TYPE_ELEMENT_FIRE + TARGET_TYPE_RARITY_UNCOMMON + TARGET_TYPE_RARITY_COMMON
[long_explain] => Attack speed, trigger chances, spell damage, spell crit chance and spell crit damage bonuses on this tower are applied to |cffFFFFFFCommon|r and |cff0080FFUncommon|r |cFFFF5300Fire|r towers in |cffffff80350|r range at a rate of |cffffff8050%|r.|n|n|cffFF8000Level Bonus:|r|n|cffFFFF80+2%|r stats
[AURA_targetSelf] => false
[name] => Heart of the Forge
[AURA_level] => 1
[short_explain] => Certain bonuses on this tower affect nearby |cffFFFFFFCommon|r and |cff0080FFUncommon|r |cFFFF5300Fire|r towers.
[AURA_auraRange] => 350
)
)
[4] => Array
(
[name] => Autocast
[code] => local Iterate damagecast = Iterate.overUnitsInRangeOfUnit(tower,TARGET_CREEPS,tower,1000)
local Iterate buffcast = Iterate.overUnitsInRangeOfUnit(tower,TARGET_TOWERS,tower,350)
local Unit next
local real towermana = GetUnitState( tower.getUnit(), UNIT_STATE_MANA)
local real fxscale = 0.8 + ((RMinBJ(towermana, 6000) / 6000) * 0.9)
call Effect.createScaled("Objects\\Spawnmodels\\Human\\SmallFlameSpawn\\SmallFlameSpawn.mdl", tower.getX(), tower.getY(), 0, 270, fxscale).setLifetime(6.6)
loop
set next = damagecast.next()
exitwhen next == 0
//call ashbringer_linger_apply(tower, next)
call tower.doSpellDamage(next, (2.5 + (tower.getLevel() * 0.05)) * towermana, tower.calcSpellCritNoBonus())
call Effect.createSimpleOnUnit("Doodads\\Cinematic\\FireTrapUp\\FireTrapUp.mdl", next, "origin").setLifetime(3.0)
endloop
loop
set next = buffcast.next()
exitwhen next == 0
call ashbringer_intense_buff.apply(tower, next, R2I(towermana/25.0))
endloop
call tower.subtractMana(towermana, true)
[values] => Array
(
[AUTOCAST_cooldown] => 5
[AUTOCAST_autoRange] => 900
[AUTOCAST_manacost] => 600
[icon] => ReplaceableTextures\CommandButtons\BTNWallOfFire.blp
[AUTOCAST_range] => 0
[AUTOCAST_targetType] => 0
[AUTOCAST_numBuffsBeforeIdle] => 0
[caster_art] =>
[long_explain] => Expends all mana to unleash a wave of intense heat, dealing |cffffff80[mana x 2.5]|r spell damage to all enemies in |cffffff801000|r range. Increases the attack and spell crit damage of towers in |cffffff80350|r range by |cffffff80[mana / 500]%|r for |cffffff804|r seconds.|n|n|cffFF8000Level Bonus:|r|n|cffFFFF80+0.05|r spell damage per mana
[target_art] =>
[AUTOCAST_autocastType] => AC_TYPE_OFFENSIVE_IMMEDIATE
[AUTOCAST_buffType] => 0
[AUTOCAST_isExtended] => true
[name] => Vent Heat
[AUTOCAST_targetSelf] => false
[short_explain] => Expends all mana to deal spell damage to nearby enemies and increase the attack and spell crit damage of nearby towers.
)
)
)
[abilities] => Array
(
)
[buffs] => Array
(
[0] => Array
(
[id] => @@0@@
[derivedFrom] => BHab
[oeValues] => Array
(
[Targetattach] => chest
[Buffubertip] => Burning; generating mana for the tower.
[TargetArt] => Abilities\Spells\Other\ImmolationRed\ImmolationRedDamage.mdl
[Bufftip] => Consuming Flames
[Buffart] => ReplaceableTextures\CommandButtons\BTNWarlockIncinerate.blp
)
)
[1] => Array
(
[id] => @@1@@
[derivedFrom] => BHab
[oeValues] => Array
(
[Targetattach] => Array
(
)
[Buffubertip] => Stats increased by nearby Furnace.
[TargetArt] => Array
(
)
[Bufftip] => Heart of the Forge
[Buffart] => ReplaceableTextures\CommandButtons\BTNOrbOfFire.blp
)
)
[2] => Array
(
[id] => @@2@@
[derivedFrom] => BHab
[oeValues] => Array
(
[Targetattach] => overhead
[Buffubertip] => Increased attack and spell crit damage.
[TargetArt] => Abilities\Spells\Other\Incinerate\IncinerateBuff.mdl
[Bufftip] => Intense Heat
[Buffart] => ReplaceableTextures\CommandButtons\BTNWallOfFire.blp
)
)
)
[units] => Array
(
)
[references] => Array
(
)
[lightning] => Array
(
)
)