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                    [red] => 100
                    [green] => 50
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [43] => Array
                (
                    [x] => 19.311
                    [y] => 10.6388
                    [z] => 6.4
                    [scale] => 0.06
                    [rot] => 6.02139
                    [file] => Doodads\Cityscape\Structures\Archway45\Archway45.mdl
                    [red] => 100
                    [green] => 50
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [44] => Array
                (
                    [x] => 11.2043
                    [y] => 19.205
                    [z] => 6.4
                    [scale] => 0.06
                    [rot] => 0.261799
                    [file] => Doodads\Cityscape\Structures\Archway45\Archway45.mdl
                    [red] => 100
                    [green] => 50
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [45] => Array
                (
                    [x] => -10.3304
                    [y] => -18.3874
                    [z] => 6.4
                    [scale] => 0.06
                    [rot] => 0.261799
                    [file] => Doodads\Cityscape\Structures\Archway45\Archway45.mdl
                    [red] => 100
                    [green] => 50
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [46] => Array
                (
                    [x] => 10.9615
                    [y] => -18.703
                    [z] => 6.4
                    [scale] => 0.06
                    [rot] => 4.45059
                    [file] => Doodads\Cityscape\Structures\Archway45\Archway45.mdl
                    [red] => 100
                    [green] => 50
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

        )

    [dmgTable] => Array
        (
        )

    [triggers] => Array
        (
            [0] => Array
                (
                    [name] => Header
                    [code] => globals
        BuffType moppy_eightfold_accord_aura
    endglobals
    
    function moppy_eightfold_accord_create takes Buff b returns nothing
        local Tower t = b.getCaster()
        local Tower a = b.getBuffedUnit()
        local integer elem = a.getElement()
        local integer lvl = t.getLevel()
        
        if elem == Element.ASTRAL then
            set b.userInt = MOD_EXP_RECEIVED
            set b.userReal = 0.5 + lvl * 0.01
        elseif elem == Element.DARKNESS then
            set b.userInt = MOD_BUFF_DURATION
            set b.userReal = 0.25 + lvl * 0.005
        elseif elem == Element.NATURE then
            set b.userInt = MOD_ATK_CRIT_CHANCE
            set b.userReal = 0.075 + lvl * 0.001
        elseif elem == Element.FIRE then
            set b.userInt = MOD_DAMAGE_ADD_PERC
            set b.userReal = 0.2 + lvl * 0.004
        elseif elem == Element.ICE then
            set b.userInt = MOD_DEBUFF_RESISTANCE
            set b.userReal = 0.25 + lvl * 0.005
        elseif elem == Element.STORM then
            set b.userInt = MOD_ATTACKSPEED
            set b.userReal = 0.15 + lvl * 0.003
        elseif elem == Element.IRON then
            set b.userInt = MOD_BOUNTY_RECEIVED
            set b.userReal = 0.3 + lvl * 0.006
        else
            set b.userInt = MOD_MANA_REGEN_PERC
            set b.userReal = 0.25 + lvl * 0.005
        endif
        
        call a.modifyProperty(b.userInt, b.userReal)
    endfunction
    
    function moppy_eightfold_accord_cleanup takes Buff b returns nothing
        local Tower a = b.getBuffedUnit()        
        call a.modifyProperty(b.userInt, -b.userReal)
    endfunction
    
    function moppy_eightfold_accord_update takes Buff b returns nothing
        call moppy_eightfold_accord_cleanup(b)
        call moppy_eightfold_accord_create(b)
    endfunction

    //Do not remove or rename this function!
    //Put your initialization tasks here, this function will be called on map init
    private function init takes nothing returns nothing
        set moppy_eightfold_accord_aura = BuffType.createAuraEffectType(true)
        call moppy_eightfold_accord_aura.setBuffIcon('@@0@@')
        call moppy_eightfold_accord_aura.addEventOnCreate(moppy_eightfold_accord_create)
        call moppy_eightfold_accord_aura.addPeriodicEvent(moppy_eightfold_accord_update, 10.0)
        call moppy_eightfold_accord_aura.addEventOnCleanup(moppy_eightfold_accord_cleanup)
	endfunction
                    [values] => Array
                        (
                            [visible] => false
                            [icon] => 
                            [name] => 
                            [short_explain] => 
                            [long_explain] => 
                        )

                )

            [1] => Array
                (
                    [name] => Tower Aura
                    [code] => Array
                        (
                        )

                    [values] => Array
                        (
                            [AURA_powerAdd] => 0
                            [visible] => true
                            [AURA_auraEffect] => moppy_eightfold_accord_aura
                            [AURA_levelAdd] => 0
                            [AURA_power] => 0
                            [icon] => ReplaceableTextures\CommandButtons\BTNArcane Missile Barrage.blp
                            [AURA_targetType] => TARGET_TYPE_TOWERS
                            [long_explain] => Towers within |cffFFFF80500|r range gain different stat boosts based on their respective elements:|n|n|cFFFFFF80Celestial|r: |cffFFFF80+50%|r experience gain|n|cFF8A5300Darkness|r: |cffFFFF80+25%|r buff duration|n|cFF80FF00Nature|r: |cffFFFF80+5%|r crit chance|n|cFFFF5300Fire|r: |cffFFFF80+20%|r damage|n|cFF00FFFFIce|r: |cffFFFF80+25%|r debuff resistance|n|cFF8080FFStorm|r: |cffFFFF80+15%|r attack speed|n|cFFC0C0C0Iron|r: |cffFFFF80+30%|r bounty received|n|cFFFF77FFArcane|r: |cffFFFF80+25%|r mana regeneration|n|n|cffFF8000Level Bonus:|r|n|cFFFFFF80Celestial|r: |cffFFFF80+1%|r experience gain|n|cFF8A5300Darkness|r: |cffFFFF80+0.5%|r buff duration|n|cFF80FF00Nature|r: |cffFFFF80+0.1%|r crit chance|n|cFFFF5300Fire|r: |cffFFFF80+0.4%|r damage|n|cFF00FFFFIce|r: |cffFFFF80+0.5%|r debuff resistance|n|cFF8080FFStorm|r: |cffFFFF80+0.3%|r attack speed|n|cFFC0C0C0Iron|r: |cffFFFF80+0.6%|r bounty received|n|cFFFF77FFArcane|r: |cffFFFF80+0.5%|r mana regeneration
                            [AURA_targetSelf] => true
                            [name] => Eightfold Accord
                            [AURA_level] => 0
                            [short_explain] => Nearby towers gain different stat boosts based on their respective elements.
                            [AURA_auraRange] => 500
                        )

                )

        )

    [abilities] => Array
        (
        )

    [buffs] => Array
        (
            [0] => Array
                (
                    [id] => @@0@@
                    [derivedFrom] => BNab
                    [oeValues] => Array
                        (
                            [Targetattach] => Array
                                (
                                )

                            [EditorName] => Eightfold Accord
                            [Buffubertip] => Increased a specific stat based on tower's element.
                            [TargetArt] => Array
                                (
                                )

                            [Bufftip] => Eightfold Accord
                            [Buffart] => ReplaceableTextures\CommandButtons\BTNArcane Missile Barrage.blp
                        )

                )

        )

    [units] => Array
        (
        )

    [references] => Array
        (
        )

    [lightning] => Array
        (
        )

)