Array
(
    [scriptVersion] => 8
    [oeValues] => Array
        (
            [auto] => Array
                (
                )

            [Art] => ReplaceableTextures\CommandButtons\BTNHeroArchMage.blp
            [turnRate] => 3
            [dmgplus1] => 6255
            [bldtm] => 1
            [goldcost] => 3250
            [unitSound] => HeroArchMage
            [sides1] => 1
            [Missilearc] => 0.15
            [manaN] => 300
            [acquire] => 900
            [upgrades] => Array
                (
                )

            [Upgrade] => Array
                (
                )

            [Name] => Archmage
            [weapTp1] => msplash
            [MissileHoming] => 1
            [file] => units\human\HeroArchMage\HeroArchMage.mdl
            [uberSplat] => YTDG
            [Harea1] => 200
            [Missilespeed] => 1600
            [Missileart] => Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
            [dice1] => 1
            [RngBuff1] => 250
            [regenMana] => 4
            [Hfact1] => 0.5
            [modelScale] => 0.42
            [rangeN1] => 900
            [atkType1] => pierce
            [cool1] => 2.6
            [Ubertip] => Respect his authority.
            [scaleBull] => 0
            [abilList] => Array
                (
                )

            [moveHeight] => 41
            [customTeamColor] => 1
            [buildingShadow] => Array
                (
                )

            [targs1] => Array
                (
                )

            [weapsOn] => 1
            [teamColor] => 1
        )

    [settings] => Array
        (
            [balanceTip] => |cffCCFF00Splash attack:|n   |cffFFFF00200|r AoE: |cffFFFF0050%|r damage|r
            [abil_factor] => 0.7
            [author] => Ashbringer
            [alpha] => 255
            [authorDisplay] => |cffff6600Ashbringer|r
            [version] => 1.0
            [element] => arcane
            [rarity] => unique
        )

    [effects] => Array
        (
            [0] => Array
                (
                    [x] => -38.6744
                    [y] => -37.9476
                    [z] => 32
                    [scale] => 0.4
                    [rot] => 0.724843
                    [file] => Doodads\LordaeronSummer\Props\Brazier\Brazier
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [1] => Array
                (
                    [x] => -38.4325
                    [y] => 39.4323
                    [z] => 32
                    [scale] => 0.4
                    [rot] => 5.49603
                    [file] => Doodads\LordaeronSummer\Props\Brazier\Brazier
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [2] => Array
                (
                    [x] => 0.276003
                    [y] => 11.5835
                    [z] => 12.8
                    [scale] => 0.15
                    [rot] => 4.71239
                    [file] => Doodads\Cityscape\Structures\City_ColumnSemiCircle\City_ColumnSemiCircle.mdl
                    [red] => 55
                    [green] => 55
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => -1.56
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [3] => Array
                (
                    [x] => 37.4024
                    [y] => 41.5745
                    [z] => 32
                    [scale] => 0.4
                    [rot] => 4.03085
                    [file] => Doodads\LordaeronSummer\Props\Brazier\Brazier
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [4] => Array
                (
                    [x] => 37.6104
                    [y] => -37.0364
                    [z] => 32
                    [scale] => 0.4
                    [rot] => 2.35815
                    [file] => Doodads\LordaeronSummer\Props\Brazier\Brazier
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [5] => Array
                (
                    [x] => -11.6454
                    [y] => 1.07579
                    [z] => 12.8
                    [scale] => 0.15
                    [rot] => 0
                    [file] => Doodads\Cityscape\Structures\City_ColumnSemiCircle\City_ColumnSemiCircle.mdl
                    [red] => 55
                    [green] => 55
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => -1.56
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [6] => Array
                (
                    [x] => 11.3471
                    [y] => 0.321227
                    [z] => 12.8
                    [scale] => 0.15
                    [rot] => 3.14159
                    [file] => Doodads\Cityscape\Structures\City_ColumnSemiCircle\City_ColumnSemiCircle.mdl
                    [red] => 55
                    [green] => 55
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => -1.56
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [7] => Array
                (
                    [x] => -0.574309
                    [y] => -10.1865
                    [z] => 12.8
                    [scale] => 0.15
                    [rot] => 1.5708
                    [file] => Doodads\Cityscape\Structures\City_ColumnSemiCircle\City_ColumnSemiCircle.mdl
                    [red] => 55
                    [green] => 55
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => -1.56
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [8] => Array
                (
                    [x] => -46.5954
                    [y] => -0.978839
                    [z] => 38.4
                    [scale] => 0.2
                    [rot] => 3.31613
                    [file] => Objects\InventoryItems\runicobject\runicobject.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [9] => Array
                (
                    [x] => -0.297318
                    [y] => 47.4204
                    [z] => 38.4
                    [scale] => 0.2
                    [rot] => 3.31613
                    [file] => Objects\InventoryItems\runicobject\runicobject.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [10] => Array
                (
                    [x] => -0.0515101
                    [y] => 40.1338
                    [z] => 0
                    [scale] => 0.25
                    [rot] => 4.71239
                    [file] => Doodads\Cityscape\Structures\CityLowWall90\CityLowWall90.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [11] => Array
                (
                    [x] => -31.9769
                    [y] => 40.0709
                    [z] => 0
                    [scale] => 0.25
                    [rot] => 4.71239
                    [file] => Doodads\Cityscape\Structures\CityLowWall90\CityLowWall90.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [12] => Array
                (
                    [x] => -38.6371
                    [y] => 0.194526
                    [z] => 0
                    [scale] => 0.25
                    [rot] => 3.14159
                    [file] => Doodads\Cityscape\Structures\CityLowWall90\CityLowWall90.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [13] => Array
                (
                    [x] => -38.6999
                    [y] => 32.1199
                    [z] => 0
                    [scale] => 0.25
                    [rot] => 3.14159
                    [file] => Doodads\Cityscape\Structures\CityLowWall90\CityLowWall90.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [14] => Array
                (
                    [x] => 38.894
                    [y] => -0.018427
                    [z] => 0
                    [scale] => 0.25
                    [rot] => 3.14159
                    [file] => Doodads\Cityscape\Structures\CityLowWall90\CityLowWall90.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [15] => Array
                (
                    [x] => 38.8312
                    [y] => 31.907
                    [z] => 0
                    [scale] => 0.25
                    [rot] => 3.14159
                    [file] => Doodads\Cityscape\Structures\CityLowWall90\CityLowWall90.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [16] => Array
                (
                    [x] => 45.5168
                    [y] => -0.850412
                    [z] => 38.4
                    [scale] => 0.2
                    [rot] => 3.31613
                    [file] => Objects\InventoryItems\runicobject\runicobject.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [17] => Array
                (
                    [x] => -0.236176
                    [y] => -46.3877
                    [z] => 38.4
                    [scale] => 0.2
                    [rot] => 3.31613
                    [file] => Objects\InventoryItems\runicobject\runicobject.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [18] => Array
                (
                    [x] => -38.6833
                    [y] => -31.7245
                    [z] => 0
                    [scale] => 0.25
                    [rot] => 3.14159
                    [file] => Doodads\Cityscape\Structures\CityLowWall90\CityLowWall90.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [19] => Array
                (
                    [x] => -38.6371
                    [y] => 0.194526
                    [z] => 19.2
                    [scale] => 0.25
                    [rot] => 3.14159
                    [file] => Doodads\Cityscape\Structures\CityLowWall90\CityLowWall90.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [20] => Array
                (
                    [x] => 31.8676
                    [y] => 40.0875
                    [z] => 0
                    [scale] => 0.25
                    [rot] => 4.71239
                    [file] => Doodads\Cityscape\Structures\CityLowWall90\CityLowWall90.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [21] => Array
                (
                    [x] => -0.0515101
                    [y] => 40.1338
                    [z] => 19.2
                    [scale] => 0.25
                    [rot] => 4.71239
                    [file] => Doodads\Cityscape\Structures\CityLowWall90\CityLowWall90.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [22] => Array
                (
                    [x] => 38.8478
                    [y] => -31.9375
                    [z] => 0
                    [scale] => 0.25
                    [rot] => 3.14159
                    [file] => Doodads\Cityscape\Structures\CityLowWall90\CityLowWall90.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [23] => Array
                (
                    [x] => 38.894
                    [y] => -0.0184245
                    [z] => 19.2
                    [scale] => 0.25
                    [rot] => 3.14159
                    [file] => Doodads\Cityscape\Structures\CityLowWall90\CityLowWall90.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [24] => Array
                (
                    [x] => -38.2836
                    [y] => -38.0772
                    [z] => -19.2
                    [scale] => 0.45
                    [rot] => 0
                    [file] => Doodads\Cityscape\Structures\City_LowWall_TallEndCap\City_LowWall_TallEndCap.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [25] => Array
                (
                    [x] => -38.3458
                    [y] => 39.6244
                    [z] => -19.2
                    [scale] => 0.45
                    [rot] => 0
                    [file] => Doodads\Cityscape\Structures\City_LowWall_TallEndCap\City_LowWall_TallEndCap.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [26] => Array
                (
                    [x] => 37.8995
                    [y] => 40.0162
                    [z] => -19.2
                    [scale] => 0.45
                    [rot] => 0
                    [file] => Doodads\Cityscape\Structures\City_LowWall_TallEndCap\City_LowWall_TallEndCap.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [27] => Array
                (
                    [x] => 37.7623
                    [y] => -37.5863
                    [z] => -19.2
                    [scale] => 0.45
                    [rot] => 0
                    [file] => Doodads\Cityscape\Structures\City_LowWall_TallEndCap\City_LowWall_TallEndCap.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [28] => Array
                (
                    [x] => -13.9078
                    [y] => 0.380048
                    [z] => -19.2
                    [scale] => 0.1
                    [rot] => 0
                    [file] => Doodads\Cityscape\Structures\City_ColumnSemiCircle\City_ColumnSemiCircle.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [29] => Array
                (
                    [x] => 13.5817
                    [y] => -0.553279
                    [z] => -19.2
                    [scale] => 0.1
                    [rot] => 3.14159
                    [file] => Doodads\Cityscape\Structures\City_ColumnSemiCircle\City_ColumnSemiCircle.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [30] => Array
                (
                    [x] => -0.0701431
                    [y] => 0.0790313
                    [z] => -12.8
                    [scale] => 0.6
                    [rot] => 0
                    [file] => Doodads\Cityscape\Structures\City_LowWall_ShortEndCap\City_LowWall_ShortEndCap.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [31] => Array
                (
                    [x] => -0.0760658
                    [y] => -0.230271
                    [z] => -6.4
                    [scale] => 0.85
                    [rot] => 4.99164
                    [file] => Abilities\Spells\Human\Brilliance\Brilliance.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [32] => Array
                (
                    [x] => -18.4448
                    [y] => -26.6485
                    [z] => 32
                    [scale] => 0.3
                    [rot] => 1.50098
                    [file] => Doodads\Ruins\Plants\Ruins_Lilypad\Ruins_Lilypad1.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [33] => Array
                (
                    [x] => 27.6705
                    [y] => 18.4112
                    [z] => 32
                    [scale] => 0.3
                    [rot] => 5.35816
                    [file] => Doodads\Ruins\Plants\Ruins_Lilypad\Ruins_Lilypad0.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [34] => Array
                (
                    [x] => -24.5338
                    [y] => 13.6563
                    [z] => 32
                    [scale] => 0.45
                    [rot] => 4.99164
                    [file] => Doodads\Ruins\Water\BubbleGeyser\BubbleGeyser.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [35] => Array
                (
                    [x] => 0.0446224
                    [y] => -38.7719
                    [z] => 0
                    [scale] => 0.25
                    [rot] => 4.71239
                    [file] => Doodads\Cityscape\Structures\CityLowWall90\CityLowWall90.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [36] => Array
                (
                    [x] => -31.8808
                    [y] => -38.8347
                    [z] => 0
                    [scale] => 0.25
                    [rot] => 4.71239
                    [file] => Doodads\Cityscape\Structures\CityLowWall90\CityLowWall90.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [37] => Array
                (
                    [x] => 31.9637
                    [y] => -38.8181
                    [z] => 0
                    [scale] => 0.25
                    [rot] => 4.71239
                    [file] => Doodads\Cityscape\Structures\CityLowWall90\CityLowWall90.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [38] => Array
                (
                    [x] => 0.0446224
                    [y] => -38.7719
                    [z] => 19.2
                    [scale] => 0.25
                    [rot] => 4.71239
                    [file] => Doodads\Cityscape\Structures\CityLowWall90\CityLowWall90.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [39] => Array
                (
                    [x] => -31.8808
                    [y] => -38.8347
                    [z] => 19.2
                    [scale] => 0.25
                    [rot] => 4.71239
                    [file] => Doodads\Cityscape\Structures\CityLowWall90\CityLowWall90.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [40] => Array
                (
                    [x] => 31.9637
                    [y] => -38.8181
                    [z] => 19.2
                    [scale] => 0.25
                    [rot] => 4.71239
                    [file] => Doodads\Cityscape\Structures\CityLowWall90\CityLowWall90.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [41] => Array
                (
                    [x] => -31.9769
                    [y] => 40.0709
                    [z] => 19.2
                    [scale] => 0.25
                    [rot] => 4.71239
                    [file] => Doodads\Cityscape\Structures\CityLowWall90\CityLowWall90.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [42] => Array
                (
                    [x] => 31.8676
                    [y] => 40.0875
                    [z] => 19.2
                    [scale] => 0.25
                    [rot] => 4.71239
                    [file] => Doodads\Cityscape\Structures\CityLowWall90\CityLowWall90.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [43] => Array
                (
                    [x] => 38.8312
                    [y] => 31.907
                    [z] => 19.2
                    [scale] => 0.25
                    [rot] => 3.14159
                    [file] => Doodads\Cityscape\Structures\CityLowWall90\CityLowWall90.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [44] => Array
                (
                    [x] => 38.8478
                    [y] => -31.9375
                    [z] => 19.2
                    [scale] => 0.25
                    [rot] => 3.14159
                    [file] => Doodads\Cityscape\Structures\CityLowWall90\CityLowWall90.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [45] => Array
                (
                    [x] => -38.6999
                    [y] => 32.1199
                    [z] => 19.2
                    [scale] => 0.25
                    [rot] => 3.14159
                    [file] => Doodads\Cityscape\Structures\CityLowWall90\CityLowWall90.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [46] => Array
                (
                    [x] => -38.6833
                    [y] => -31.7245
                    [z] => 19.2
                    [scale] => 0.25
                    [rot] => 3.14159
                    [file] => Doodads\Cityscape\Structures\CityLowWall90\CityLowWall90.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [47] => Array
                (
                    [x] => 18.9111
                    [y] => -19.0453
                    [z] => 25.6
                    [scale] => 0.45
                    [rot] => 2.45176
                    [file] => Abilities\Spells\NightElf\MoonWell\MoonWellTarget.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [48] => Array
                (
                    [x] => -16.0402
                    [y] => 23.7474
                    [z] => 25.6
                    [scale] => 0.45
                    [rot] => 4.42368
                    [file] => Abilities\Spells\NightElf\MoonWell\MoonWellTarget.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [49] => Array
                (
                    [x] => 12.2353
                    [y] => 14.8399
                    [z] => 25.6
                    [scale] => 0.45
                    [rot] => 1.65258
                    [file] => Abilities\Spells\NightElf\MoonWell\MoonWellTarget.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [50] => Array
                (
                    [x] => -15.8977
                    [y] => -17.682
                    [z] => 25.6
                    [scale] => 0.45
                    [rot] => 3.3464
                    [file] => Abilities\Spells\NightElf\MoonWell\MoonWellTarget.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

        )

    [dmgTable] => Array
        (
        )

    [triggers] => Array
        (
            [0] => Array
                (
                    [name] => On Attack
                    [code] => local Creep target = Event.getTarget()
    local real x
    local real y
    local Effect e
    local real angle
    local integer further_closer
    
    if tower.userInt > 0 then
        set further_closer = GetRandomInt(0, 1)
        set tower.userInt = tower.userInt - 1
        set x = target.getX()
        set y = target.getY()
        if further_closer == 0 then
            set further_closer = -1
        endif
        
        set angle = bj_RADTODEG * Atan2(tower.getY() - y, tower.getX() - x)
        set angle = ModuloReal(GetRandomReal(angle-20, angle+20), 360)

        set x = x + (I2R(further_closer) * GetRandomReal(100, 150)) * Cos(Deg2Rad(angle))
        set y = y + (I2R(further_closer) * GetRandomReal(100, 150)) * Sin(Deg2Rad(angle))
        
        set e = Effect.createAnimatedScaled("units\\human\\WaterElemental\\WaterElemental.mdx", x, y, 0.0, 270.0, 0.9)
        //call e.setTeamcolor(GetPlayerColor(tower.getOwner().getThePlayer()))
        set e.userInt = 1
        set e.userInt2 = tower.getUID()
        set e.userReal = x
        set e.userReal2 = y
        set e.userReal3 = (10 + (tower.getLevel() * 0.4)) * tower.getProp_BuffDuration()
        call e.setAnimationSpeed(3)
        call e.setAnimation("birth")
        call TriggerSleepAction(0.3)
        call ashbringer_waterele_tick(tower, e)
    endif
                    [values] => Array
                        (
                            [visible] => false
                            [icon] => ReplaceableTextures\CommandButtons\BTNElementalConvergence.blp
                            [name] => 
                            [short_explain] => 
                            [ONATTACK_chance] => 1.0
                            [ONATTACK_chanceLevelAdd] => 0
                            [long_explain] => 
                        )

                )

            [1] => Array
                (
                    [name] => Header
                    [code] => globals
        BuffType ashbringer_brilliance_aura
        BuffType ashbringer_teleport_buff
        
        ProjectileType ashbringer_waterele_missile
    endglobals
    
    function ashbringer_waterele_tick takes Tower t, Effect e returns nothing
        local Iterate i
        local Creep next = 0
        local real speed = (1 + t.getProp_Attackspeed())
        local real period = RMaxBJ(2 / RMinBJ(RMaxBJ(speed, 0.5), 5), 0.3)
        local real angle
        local real distance
        
        if (e.userReal3 + 0.2) > period and t.getUID() == e.userInt2 then
            if e.userInt3 != 0 then
                set next = e.userInt3
                if next.getUID() > 0 and not next.isBanished() then
                    set distance = DistanceBetweenPoints(Location(e.userReal, e.userReal2), GetUnitLoc(next.getUnit()))
                    if distance > 600 then
                        set next = 0
                        set e.userInt3 = 0
                    endif
                else
                    set next = 0
                    set e.userInt3 = 0
                endif
            endif
            if next == 0 then
                set i = Iterate.overUnitsInRange(t, TARGET_TYPE_CREEPS, e.userReal, e.userReal2, 600)
                loop
                    set next = i.next()
                    exitwhen (next != 0 and not next.isBanished()) or next == 0
                endloop
                if next != 0 then
                    call i.destroy()
                endif
            endif
            if next !=0 then
                set e.userInt = 1
                set e.userInt3 = next
                
                set angle = bj_RADTODEG * Atan2(next.getY() - e.userReal2, next.getX() - e.userReal)
                call e.setFacing(angle)
                call e.setAnimationSpeed(1.167/period)
                call e.setAnimation("attack")
                call TriggerSleepAction(0.2)
                set period = period - 0.2
                if next.getUID() >= 0 then
                    call Projectile.createFromPointToUnit(ashbringer_waterele_missile, t, 0.0, 0.0, e.userReal, e.userReal2, 30, next, true, false, false)
                endif
            else
                if e.userInt == 1 then
                    call e.setAnimationSpeed(1.0)
                    call e.setAnimation("stand")
                endif
                set e.userInt = 0
            endif
            
            set e.userReal3 = e.userReal3 - period
            call TriggerSleepAction(period)
            call ashbringer_waterele_tick(t, e)
        else
            call e.setAnimationSpeed(1.0)
            call e.setAnimation("death")
            call TriggerSleepAction(1.5)
            call e.destroy()
        endif
    endfunction
    
    function ashbringer_waterele_hit takes Projectile p, Creep c returns nothing
        local Tower t = p.getCaster()
        local integer level = t.getLevel()
        local real damage = t.getCurrentAttackDamageWithBonus() * (0.6 + (level * 0.012))
        
        call Effect.createSimpleOnUnit("Abilities\\Spells\\Other\\CrushingWave\\CrushingWaveDamage.mdl", c, "origin").destroy()
        call t.doAttackDamage(c, damage, t.calcAttackMulticrit(0, 0, 0))
    endfunction
    
    function ashbringer_teleport_create takes Buff b returns nothing
        local Creep c = b.getBuffedUnit()
        
        set b.userReal = c.getX()
        set b.userReal2 = c.getY()
    endfunction
    
    function ashbringer_teleport_cleanup takes Buff b returns nothing
        local Tower t = b.getCaster()
        local Creep c = b.getBuffedUnit()
        local real distance = DistanceBetweenPoints(GetUnitLoc(t.getUnit()), GetUnitLoc(c.getUnit()))
        
        if distance > 800 and c.getUID() > 0 then
            if t.calcChance(0.075 + (t.getLevel() * 0.003)) then
                //call Effect.createSimpleAtUnit("Abilities\\Spells\\Human\\MassTeleport\\MassTeleportTarget.mdl", c).setLifetime(3.0)
                call SetUnitX(c.getUnit(), b.userReal)
                call SetUnitY(c.getUnit(), b.userReal2)
                call Effect.createSimpleOnUnit("Abilities\\Spells\\Human\\MassTeleport\\MassTeleportTarget.mdl", c, "origin").setLifetime(3.0)
            endif
        endif
    endfunction
    
    //Do not remove or rename this function!
    //Put your initialization tasks here, this function will be called on map init
    private function init takes nothing returns nothing
        local Modifier mod = Modifier.create()
        
        set ashbringer_brilliance_aura = BuffType.createAuraEffectType(true)
        call ashbringer_brilliance_aura.setBuffIcon('@@0@@')
        call mod.addModification(MOD_MANA_REGEN_PERC, 0.15, 0.006)
        call ashbringer_brilliance_aura.setBuffModifier(mod)
        
        
        set ashbringer_teleport_buff = BuffType.create(3, 0, false)
        call ashbringer_teleport_buff.setBuffIcon('@@1@@')
        call ashbringer_teleport_buff.addEventOnCreate(ashbringer_teleport_create)
        call ashbringer_teleport_buff.addEventOnCleanup(ashbringer_teleport_cleanup)
        
        set ashbringer_waterele_missile = ProjectileType.create("Abilities\\Weapons\\WaterElementalMissile\\WaterElementalMissile.mdl", 3.0, 1300)
        call ashbringer_waterele_missile.enableHoming(ashbringer_waterele_hit, 0.0)
    endfunction
                    [values] => Array
                        (
                            [visible] => false
                            [icon] => 
                            [name] => 
                            [short_explain] => 
                            [long_explain] => 
                        )

                )

            [2] => Array
                (
                    [name] => On Damage
                    [code] => local Creep c = Event.getTarget()
    local Buff b = c.getBuffOfType(ashbringer_teleport_buff)
    
    if b!=0 then
        call b.setRemainingDuration(3.0)
    else
        call ashbringer_teleport_buff.apply(tower, c, tower.getLevel())
    endif
                    [values] => Array
                        (
                            [ONDAMAGE_chance] => 1.0
                            [visible] => true
                            [icon] => ReplaceableTextures\CommandButtons\BTNMassTeleport.blp
                            [name] => Teleport
                            [short_explain] => Recently damaged enemies have a chance to be teleported back when they move out of range.
                            [ONDAMAGE_chanceLevelAdd] => 0.0
                            [long_explain] => Enemies hit will be marked for |cffffff803|r seconds. If the mark expires while the target is out attack range, there is a |cffffff807.5%|r chance that the target will be teleported back to the location they were at when the mark was first applied.|n|n|cffFF8000Level Bonus:|r|n|cffffff80+0.3%|r chance
                        )

                )

            [3] => Array
                (
                    [name] => Tower Aura
                    [code] => Array
                        (
                        )

                    [values] => Array
                        (
                            [AURA_powerAdd] => 1
                            [visible] => true
                            [AURA_auraEffect] => ashbringer_brilliance_aura
                            [AURA_levelAdd] => 1
                            [AURA_power] => 0
                            [icon] => ReplaceableTextures\CommandButtons\BTNBrilliance.blp
                            [AURA_targetType] => TARGET_TYPE_TOWERS
                            [long_explain] => Increases mana regeneration of towers within |n|cffffff80350|r range by |cffffff8015%|r.|n|n|cffFF8000Level Bonus:|r|n|cffffff80+0.6%|r mana regeneration
                            [AURA_targetSelf] => true
                            [name] => Brilliance Aura
                            [AURA_level] => 0
                            [short_explain] => Increases mana regeneration of nearby towers.
                            [AURA_auraRange] => 350
                        )

                )

            [4] => Array
                (
                    [name] => Autocast
                    [code] => set tower.userInt = tower.userInt + 1
                    [values] => Array
                        (
                            [AUTOCAST_cooldown] => 2
                            [AUTOCAST_autoRange] => 1000
                            [AUTOCAST_manacost] => 120
                            [icon] => ReplaceableTextures\CommandButtons\BTNSummonWaterElemental.blp
                            [AUTOCAST_range] => 1000
                            [AUTOCAST_targetType] => 0
                            [AUTOCAST_numBuffsBeforeIdle] => 0
                            [caster_art] => 
                            [long_explain] => Summon a Water Elemental near the next attack target. Water Elementals attack a nearby enemy every |cffffff802|r seconds, dealing |cffffff8060%|r of the Archmage's attack damage and last |cffffff8010|r seconds. Water Elementals inherit Archmage's attack speed and their duration is extended by buff duration.|n|n|cffFF8000Level Bonus:|r|n|cffFFFF80+1.2%|r spell damage|n|cffFFFF80+0.4|r seconds duration
                            [target_art] => 
                            [AUTOCAST_autocastType] => AC_TYPE_OFFENSIVE_IMMEDIATE
                            [AUTOCAST_buffType] => 0
                            [AUTOCAST_isExtended] => false
                            [name] => Summon Water Elemental
                            [AUTOCAST_targetSelf] => false
                            [short_explain] => Summons a water elemental to attack nearby enemies.
                        )

                )

            [5] => Array
                (
                    [name] => On Tower Creation
                    [code] => call SetUnitColor(tower.getUnit(), ConvertPlayerColor(1))
    set tower.userInt = 0
                    [values] => Array
                        (
                            [visible] => false
                            [icon] => 
                            [name] => 
                            [short_explain] => 
                            [long_explain] => 
                        )

                )

        )

    [abilities] => Array
        (
        )

    [buffs] => Array
        (
            [0] => Array
                (
                    [id] => @@0@@
                    [derivedFrom] => Binf
                    [oeValues] => Array
                        (
                            [Targetattach] => Array
                                (
                                )

                            [Buffubertip] => Increased mana regeneration.
                            [TargetArt] => Array
                                (
                                )

                            [Bufftip] => Brilliance Aura
                            [Buffart] => ReplaceableTextures\CommandButtons\BTNBrilliance.blp
                        )

                )

            [1] => Array
                (
                    [id] => @@1@@
                    [derivedFrom] => Binf
                    [oeValues] => Array
                        (
                            [Targetattach] => Array
                                (
                                )

                            [Buffubertip] => Chance to be teleported back.
                            [TargetArt] => Array
                                (
                                )

                            [Bufftip] => Teleport
                            [Buffart] => ReplaceableTextures\CommandButtons\BTNMassTeleport.blp
                        )

                )

        )

    [units] => Array
        (
        )

    [references] => Array
        (
        )

    [lightning] => Array
        (
        )

)