Array
(
    [scriptVersion] => 8
    [oeValues] => Array
        (
            [auto] => Array
                (
                )

            [Art] => ReplaceableTextures\CommandButtons\BTNSpell_Holy_HolyNova.blp
            [dmgplus1] => 948
            [bldtm] => 1
            [goldcost] => 4000
            [unitSound] => AltarOfKings
            [sides1] => 1
            [manaN] => 200
            [launchZ] => 210
            [acquire] => 1000
            [upgrades] => Array
                (
                )

            [Upgrade] => Array
                (
                )

            [Name] => Sceptre of God
            [weapTp1] => missile
            [file] => .mdl
            [MissileHoming] => 1
            [uberSplat] => YTDO
            [Missilespeed] => 2000
            [Missileart] => Abilities\Weapons\ProcMissile\ProcMissile.mdl
            [dice1] => 1
            [RngBuff1] => 250
            [regenMana] => 2
            [modelScale] => 0.1
            [rangeN1] => 1000
            [atkType1] => normal
            [cool1] => 2
            [Ubertip] => The light of divinity speaks no words. Only flame, favor, and judgement.
            [scaleBull] => 0
            [abilList] => Array
                (
                )

            [buildingShadow] => Array
                (
                )

            [targs1] => Array
                (
                )

            [weapsOn] => 1
        )

    [settings] => Array
        (
            [balanceTip] => Array
                (
                )

            [abil_factor] => 0.1
            [author] => Ashbringer
            [alpha] => 0
            [authorDisplay] => |cffff6600Ashbringer|r
            [version] => 1.0
            [element] => astral
            [rarity] => unique
        )

    [effects] => Array
        (
            [0] => Array
                (
                    [x] => -0.559209
                    [y] => -15.9526
                    [z] => 32
                    [scale] => 0.12
                    [rot] => 1.5708
                    [file] => Doodads\Cityscape\Structures\City_ColumnSemiCircle\City_ColumnSemiCircle.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 115
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [1] => Array
                (
                    [x] => -0.170178
                    [y] => 0.131669
                    [z] => 211.2
                    [scale] => 1.3
                    [rot] => 1.65936
                    [file] => Abilities\Weapons\WitchDoctorMissile\WitchDoctorMissile.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 115
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [2] => Array
                (
                    [x] => -0.136284
                    [y] => -1.18305
                    [z] => 0
                    [scale] => 0.3
                    [rot] => 4.71239
                    [file] => Doodads\Ruins\Props\Ruins_NagaCircle\Ruins_NagaCircle.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [3] => Array
                (
                    [x] => -0.00780313
                    [y] => -1.1567
                    [z] => 89.6
                    [scale] => 0.5
                    [rot] => 0
                    [file] => war3mapImported\ImmolationHolyTarget.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [4] => Array
                (
                    [x] => -0.560413
                    [y] => -15.8721
                    [z] => 121.6
                    [scale] => 0.12
                    [rot] => 1.5708
                    [file] => Doodads\Cityscape\Structures\City_ColumnSemiCircle\City_ColumnSemiCircle.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 115
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [5] => Array
                (
                    [x] => -0.29317
                    [y] => -1.09223
                    [z] => 128
                    [scale] => 0.5
                    [rot] => 0
                    [file] => war3mapImported\ImmolationHolyTarget.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [6] => Array
                (
                    [x] => 0.0166439
                    [y] => 15.9183
                    [z] => 32
                    [scale] => 0.12
                    [rot] => 4.71239
                    [file] => Doodads\Cityscape\Structures\City_ColumnSemiCircle\City_ColumnSemiCircle.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 115
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [7] => Array
                (
                    [x] => 0.0178477
                    [y] => 15.8378
                    [z] => 121.6
                    [scale] => 0.12
                    [rot] => 4.71239
                    [file] => Doodads\Cityscape\Structures\City_ColumnSemiCircle\City_ColumnSemiCircle.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 115
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [8] => Array
                (
                    [x] => -0.298634
                    [y] => -0.97007
                    [z] => 51.2
                    [scale] => 0.7
                    [rot] => 0
                    [file] => war3mapImported\ImmolationHolyTarget.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [9] => Array
                (
                    [x] => -0.34134
                    [y] => 0.0352723
                    [z] => 44.8
                    [scale] => 0.15
                    [rot] => 1.5708
                    [file] => Doodads\Ruins\Structures\RuinsArchway45_\RuinsArchway45_0.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 115
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [10] => Array
                (
                    [x] => 0.0190506
                    [y] => -0.235083
                    [z] => 44.8
                    [scale] => 0.15
                    [rot] => 0
                    [file] => Doodads\Ruins\Structures\RuinsArchway45_\RuinsArchway45_0.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 115
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [11] => Array
                (
                    [x] => 0.0190506
                    [y] => -0.235083
                    [z] => 83.2
                    [scale] => 0.15
                    [rot] => 0
                    [file] => Doodads\Ruins\Structures\RuinsArchway45_\RuinsArchway45_0.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 115
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [12] => Array
                (
                    [x] => -0.34134
                    [y] => 0.0352723
                    [z] => 83.2
                    [scale] => 0.15
                    [rot] => 1.5708
                    [file] => Doodads\Ruins\Structures\RuinsArchway45_\RuinsArchway45_0.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 115
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [13] => Array
                (
                    [x] => 0.0190506
                    [y] => -0.235083
                    [z] => 0.00000858307
                    [scale] => 0.15
                    [rot] => 0
                    [file] => Doodads\Ruins\Structures\RuinsArchway45_\RuinsArchway45_0.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 115
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [14] => Array
                (
                    [x] => -0.34134
                    [y] => 0.0352723
                    [z] => 0.00000858307
                    [scale] => 0.15
                    [rot] => 1.5708
                    [file] => Doodads\Ruins\Structures\RuinsArchway45_\RuinsArchway45_0.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 115
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [15] => Array
                (
                    [x] => 0.123867
                    [y] => 15.7257
                    [z] => 76.8
                    [scale] => 0.12
                    [rot] => 4.71239
                    [file] => Doodads\Cityscape\Structures\City_ColumnSemiCircle\City_ColumnSemiCircle.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 115
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [16] => Array
                (
                    [x] => -0.45319
                    [y] => -16.0647
                    [z] => 76.8
                    [scale] => 0.12
                    [rot] => 1.5708
                    [file] => Doodads\Cityscape\Structures\City_ColumnSemiCircle\City_ColumnSemiCircle.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 115
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [17] => Array
                (
                    [x] => 24.1849
                    [y] => 0.0914801
                    [z] => -25.6
                    [scale] => 0.18
                    [rot] => 3.14159
                    [file] => Doodads\Cityscape\Structures\City_ColumnSemiCircle\City_ColumnSemiCircle.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 115
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [18] => Array
                (
                    [x] => -24.1833
                    [y] => 1.59639
                    [z] => -25.6
                    [scale] => 0.18
                    [rot] => 0.000000238419
                    [file] => Doodads\Cityscape\Structures\City_ColumnSemiCircle\City_ColumnSemiCircle.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 115
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [19] => Array
                (
                    [x] => -0.270412
                    [y] => -0.67653
                    [z] => 166.4
                    [scale] => 0.45
                    [rot] => 0
                    [file] => war3mapImported\ImmolationHolyTarget.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [20] => Array
                (
                    [x] => 0.08053
                    [y] => 0.0291322
                    [z] => 19.2
                    [scale] => 0.8
                    [rot] => 0
                    [file] => war3mapImported\ImmolationHolyTarget.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

        )

    [dmgTable] => Array
        (
        )

    [triggers] => Array
        (
            [0] => Array
                (
                    [name] => Header
                    [code] => globals
        BuffType ashbringer_consecration_buff
        BuffType ashbringer_divinity_buff
        BuffType ashbringer_condemn_buff
    endglobals
    
    function ashbringer_consecration_update takes Buff b returns nothing
        local Tower tower = b.getBuffedUnit()
        local Tower caster = b.getCaster()
        local real tower_level = caster.getLevel()
        local real caster_level_factor = 0.5 + (tower_level * 0.02)
        
        call tower.modifyProperty(MOD_SPELL_DAMAGE_DEALT, -b.userReal)
        call tower.modifyProperty(MOD_SPELL_CRIT_CHANCE, -b.userReal2)
        call tower.modifyProperty(MOD_SPELL_CRIT_DAMAGE, -b.userReal3)
        call tower.modifyProperty(MOD_ATTACKSPEED, -(b.userInt/1000.0))
        call tower.modifyProperty(MOD_TRIGGER_CHANCES, -(b.userInt2/1000.0))
        
        set b.userReal = (caster.getProp_SpellDmgDealt() - 1.0)*caster_level_factor
        set b.userReal2 = (caster.getProp_SpellCritChance() - (0.0125 + (tower_level * 0.0015)))*caster_level_factor
        set b.userReal3 = (caster.getProp_SpellCritDamage() - (1.25 + (tower_level * 0.02)))*caster_level_factor
        set b.userInt = R2I((caster.getProp_Attackspeed() - (0.00 + (tower_level * 0.012)))*caster_level_factor*1000.0)
        set b.userInt2 = R2I((caster.getProp_TriggerChances()- 1.0)*caster_level_factor*1000.0)
        
        call tower.modifyProperty(MOD_SPELL_DAMAGE_DEALT, b.userReal)
        call tower.modifyProperty(MOD_SPELL_CRIT_CHANCE, b.userReal2)
        call tower.modifyProperty(MOD_SPELL_CRIT_DAMAGE, b.userReal3)
        call tower.modifyProperty(MOD_ATTACKSPEED, (b.userInt/1000.0))
        call tower.modifyProperty(MOD_TRIGGER_CHANCES, (b.userInt2/1000.0))
    endfunction

    function ashbringer_consecration_create takes Buff b returns nothing
        set b.userReal = 0
        set b.userReal2 = 0
        set b.userReal3 = 0
        set b.userInt = 0
        set b.userInt2 = 0
        call ashbringer_consecration_update(b)
    endfunction

    function ashbringer_consecration_cleanup takes Buff b returns nothing
        local Tower tower = b.getBuffedUnit()
        call tower.modifyProperty(MOD_SPELL_DAMAGE_DEALT, -b.userReal)
        call tower.modifyProperty(MOD_SPELL_CRIT_CHANCE, -b.userReal2)
        call tower.modifyProperty(MOD_SPELL_CRIT_DAMAGE, -b.userReal3)
        call tower.modifyProperty(MOD_ATTACKSPEED, -b.userInt/1000.0)
        call tower.modifyProperty(MOD_TRIGGER_CHANCES, -b.userInt2/1000.0)
    endfunction
    
    function ashbringer_condemn_periodic takes Buff b returns nothing
        local Tower tower = b.getCaster()
        local Tower target = b.getBuffedUnit()
        local Buff divinity = tower.getBuffOfType(ashbringer_divinity_buff)
        local real damage = (1000 + (tower.getLevel() * 40)) * (1 + (divinity.getPower() / 1000))
        
        call tower.doSpellDamage(target, damage * (1 + (b.userInt * (1 + (tower.getLevel() * 0.04)))), tower.calcSpellCritNoBonus())
        if b.userInt >= 3 then
            call Effect.createSimpleOnUnit("Abilities\\Spells\\Items\\StaffOfPurification\\PurificationCaster.mdl", target, "origin").destroy()
        endif
    endfunction
    
    //Do not remove or rename this function!
    //Put your initialization tasks here, this function will be called on map init
    private function init takes nothing returns nothing
        local Modifier mod = Modifier.create()
        
        set ashbringer_consecration_buff = BuffType.createAuraEffectType(true)
        call ashbringer_consecration_buff.setBuffIcon('@@1@@')
        call ashbringer_consecration_buff.addEventOnCreate(ashbringer_consecration_create)
        call ashbringer_consecration_buff.addEventOnCleanup(ashbringer_consecration_cleanup)
        call ashbringer_consecration_buff.addPeriodicEvent(ashbringer_consecration_update, 5)
        
        set ashbringer_condemn_buff = BuffType.create(3.1, 0, false) 
        call ashbringer_condemn_buff.setBuffIcon('@@0@@')
        call mod.addModification(MOD_SPELL_DAMAGE_RECEIVED, 0, 0.0001)
        call mod.addModification(MOD_ATK_DAMAGE_RECEIVED, 0, 0.0001)
        call ashbringer_condemn_buff.setBuffModifier(mod)
        call ashbringer_condemn_buff.addPeriodicEvent(ashbringer_condemn_periodic, 1)
        
        set mod = Modifier.create()
        set ashbringer_divinity_buff = BuffType.create(5, 0, true)
        call ashbringer_divinity_buff.setBuffIcon('@@2@@')
        call mod.addModification(MOD_TRIGGER_CHANCES, 0, 0.0001)
        call ashbringer_divinity_buff.setBuffModifier(mod)
    endfunction
                    [values] => Array
                        (
                            [visible] => false
                            [icon] => 
                            [name] => 
                            [short_explain] => 
                            [long_explain] => 
                        )

                )

            [1] => Array
                (
                    [name] => On Damage
                    [code] => local Unit target = Event.getTarget()
    local Buff b = target.getBuffOfType(ashbringer_condemn_buff)
    local integer power = R2I((0.1 + (tower.getLevel() * 0.004)) / 0.0001)
    
    if b != 0 then
        if b.userInt < 3 then
            set b.userInt = b.userInt + 1
            call b.setPower(b.userInt * power)
        endif
        call b.refreshDuration()
    else
        set ashbringer_condemn_buff.applyCustomPower(tower, target, power, power).userInt = 1
    endif
                    [values] => Array
                        (
                            [ONDAMAGE_chance] => 0.1
                            [visible] => true
                            [icon] => ReplaceableTextures\CommandButtons\BTNSpell_Holy_SealOfWrath.blp
                            [name] => Condemn
                            [short_explain] => Attacks have a chance on hit to briefly increase damage taken from attacks, spells and Radiance.
                            [ONDAMAGE_chanceLevelAdd] => 0.004
                            [long_explain] => Attacks have a |cffffff8010%|r chance on hit to condemn the target for |cffffff803|r seconds, increasing attack and spell damage taken by |cffffff8010%|r and damage taken from Radiance by |cffffff80100%|r. Condemn can stack up to |cffffff803|r times.|n|n|cffFF8000Level Bonus:|r|n|cffFFFF80+0.4%|r chance|n|cffFFFF80+0.4%|r damage taken|n|cffFFFF80+4%|r Radiance damage
                        )

                )

            [2] => Array
                (
                    [name] => Tower Aura
                    [code] => Array
                        (
                        )

                    [values] => Array
                        (
                            [AURA_powerAdd] => 0
                            [visible] => true
                            [AURA_auraEffect] => ashbringer_consecration_buff
                            [AURA_levelAdd] => 0
                            [AURA_power] => 1
                            [icon] => ReplaceableTextures\CommandButtons\BTNInnerFire.blp
                            [AURA_targetType] => TARGET_TYPE_TOWERS + TARGET_TYPE_ELEMENT_ASTRAL + TARGET_TYPE_RARITY_UNCOMMON + TARGET_TYPE_RARITY_COMMON
                            [long_explain] => Attack speed, trigger chances, spell damage, spell crit chance and spell crit damage bonuses on this tower are applied to |cffFFFFFFCommon|r and |cff0080FFUncommon|r |cFFFFFF80Celestial|r towers in |cffffff80350|r range at a rate of |cffffff8050%|r.|n|n|cffFF8000Level Bonus:|r|n|cffFFFF80+2%|r stats
                            [AURA_targetSelf] => false
                            [name] => Consecration
                            [AURA_level] => 1
                            [short_explain] => Certain bonuses on this tower affect nearby |cffFFFFFFCommon|r and |cff0080FFUncommon|r |cFFFFFF80Celestial|r towers.
                            [AURA_auraRange] => 350
                        )

                )

            [3] => Array
                (
                    [name] => Periodic
                    [code] => local Iterate i = Iterate.overUnitsInRangeOfCaster(tower, TARGET_TYPE_CREEPS, 1000.0)
    local Unit next
    local Buff b = tower.getBuffOfType(ashbringer_divinity_buff)
    local real damage_base = 1000 + (tower.getLevel() * 40)
    local real damage
    local real condemn_mult = 1 + (tower.getLevel() * 0.04)
    local Buff next_buff
    
    if b != 0 then
        set damage_base = damage_base * b.userReal
    endif
    
    loop
        set next = i.next()
        exitwhen next == 0
        set next_buff = next.getBuffOfType(ashbringer_condemn_buff)
        if next_buff != 0 then
            set damage = damage_base * (1 + (next_buff.userInt * condemn_mult))
            call BJDebugMsg(R2S(damage))
            call tower.doSpellDamage(next, damage, tower.calcSpellCritNoBonus())
        else
            call tower.doSpellDamage(next, damage_base, tower.calcSpellCritNoBonus())
        endif
        call Effect.createSimpleOnUnit("war3mapImported\\ImmolationHolyDamage.mdx", next, "chest").setLifetime(2.1)
    endloop
                    [values] => Array
                        (
                            [visible] => true
                            [PERIODIC_period] => 1
                            [icon] => ReplaceableTextures\CommandButtons\BTNSpell_Holy_HolyNova.blp
                            [name] => Radiance
                            [short_explain] => Every second, deals spell damage to every enemy within attack range and more damage to enemies affected by Condemn.
                            [long_explain] => Every second, deals |cffffff801000|r spell damage to every enemy within attack range of the tower. The same amount of spell damage is repeated on every enemy currently affected by Condemn.|n|n|cffFF8000Level Bonus:|r|n|cffFFFF80+40|r spell damage
                        )

                )

            [4] => Array
                (
                    [name] => Autocast
                    [code] => local Iterate i = Iterate.overUnitsInRangeOfCaster(tower, TARGET_TYPE_TOWERS, 350.0)
    local Unit next
    local real mana = GetUnitState(tower.getUnit(), UNIT_STATE_MANA)
    local real mult = (mana / 10) * (0.1 + (tower.getLevel() * 0.004))
    local real power = ((mana / 10) * (0.005 + (tower.getLevel() * 0.0002))) / 0.0001
    
    call tower.subtractMana(mana, true)
    loop
        set next = i.next()
        exitwhen next == 0
        set ashbringer_divinity_buff.apply(tower, next, R2I(power)).userReal = 1 + mult
        call Effect.createScaled("Abilities\\Spells\\Human\\Heal\\HealTarget.mdl", next.getX(), next.getY(), 20, 270, 2.0).setLifetime(1.8)
    endloop
                    [values] => Array
                        (
                            [AUTOCAST_cooldown] => 15.00
                            [AUTOCAST_autoRange] => 1000
                            [AUTOCAST_manacost] => 100
                            [icon] => ReplaceableTextures\CommandButtons\BTNResurrection.blp
                            [AUTOCAST_range] => 1000
                            [AUTOCAST_targetType] => 0
                            [AUTOCAST_numBuffsBeforeIdle] => 0
                            [caster_art] => Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
                            [long_explain] => Consumes all mana to increase trigger chances of towers in |cffffff80350|r range by |cffffff800.5%|r per |cffffff8010|r mana consumed. Additionally, increases Radiance damage by |cffffff8010%|r per |cffffff8010|r mana consumed. Lasts |cffffff805|r seconds.|n|n|cffFF8000Level Bonus:|r|n|cffFFFF80+0.02%|r trigger chances per |cffffff8010|r mana|n|cffFFFF80+0.4%|r Radiance multiplier per |cffffff8010|r mana
                            [target_art] => 
                            [AUTOCAST_autocastType] => AC_TYPE_OFFENSIVE_IMMEDIATE
                            [AUTOCAST_buffType] => 0
                            [AUTOCAST_isExtended] => false
                            [name] => Light of Divinity
                            [AUTOCAST_targetSelf] => false
                            [short_explain] => Consumes all mana to temporarily increase the trigger chances of nearby towers and increases Radiance damage.
                        )

                )

        )

    [abilities] => Array
        (
        )

    [buffs] => Array
        (
            [0] => Array
                (
                    [id] => @@0@@
                    [derivedFrom] => BHab
                    [oeValues] => Array
                        (
                            [Targetattach] => chest
                            [Buffubertip] => Taking increased damage from attacks and spells and Radiance.
                            [TargetArt] => war3mapImported\ImmolationHolyTarget.mdx
                            [Bufftip] => Condemn
                            [Buffart] => ReplaceableTextures\CommandButtons\BTNSpell_Holy_SealOfWrath.blp
                        )

                )

            [1] => Array
                (
                    [id] => @@1@@
                    [derivedFrom] => BHab
                    [oeValues] => Array
                        (
                            [Targetattach] => Array
                                (
                                )

                            [Buffubertip] => Inheriting various stats from the Sceptre of God.
                            [TargetArt] => Array
                                (
                                )

                            [Bufftip] => Consecration
                            [Buffart] => ReplaceableTextures\CommandButtons\BTNInnerFire.blp
                        )

                )

            [2] => Array
                (
                    [id] => @@2@@
                    [derivedFrom] => BHab
                    [oeValues] => Array
                        (
                            [Targetattach] => Array
                                (
                                )

                            [Buffubertip] => Chance to deal damage and gain experience on attack.
                            [TargetArt] => Array
                                (
                                )

                            [Bufftip] => Light of Divinity
                            [Buffart] => ReplaceableTextures\CommandButtons\BTNResurrection.blp
                        )

                )

        )

    [units] => Array
        (
        )

    [references] => Array
        (
        )

    [lightning] => Array
        (
        )

)