Array
(
[scriptVersion] => 8
[oeValues] => Array
(
[Farea1] => 215
[auto] => Array
(
)
[Art] => ReplaceableTextures\CommandButtons\BTNINV_Misc_Bomb_01.blp
[dmgplus1] => 4263
[bldtm] => 1
[goldcost] => 3000
[sides1] => 1
[Missilearc] => 0.35
[launchZ] => 35
[acquire] => 900
[upgrades] => Array
(
)
[Upgrade] => Array
(
)
[Name] => Demolition Fabricator
[weapTp1] => msplash
[file] => war3mapImported\CannonHead3.mdl
[Missileart] => Abilities\Weapons\BoatMissile\BoatMissile.mdl
[Missilespeed] => 1400
[dice1] => 1
[RngBuff1] => 250
[animProps] => ready
[modelScale] => 0.6
[rangeN1] => 900
[atkType1] => siege
[cool1] => 1.9
[Ubertip] => Deliver some boom, with extra boom on the side.
[scaleBull] => 0
[abilList] => Array
(
)
[moveHeight] => 57
[buildingShadow] => Array
(
)
[targs1] => ground
[weapsOn] => 1
)
[settings] => Array
(
[balanceTip] => |cffFF0000Attacks GROUND only|r|n|cffCCFF00Splash attack:|n |cffFFFF00215|r AoE: |cff00FF00100%|r damage|r|n|cffFFFF00+4% |rattack speed/lvl
[abil_factor] => 0.8
[author] => Ashbringer
[alpha] => 255
[authorDisplay] => |cffff6600Ashbringer|r
[version] => 1.0
[element] => iron
[rarity] => uncommon
)
[effects] => Array
(
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(
[x] => 0.382301
[y] => 16.9455
[z] => 19.2
[scale] => 0.12
[rot] => 4.71239
[file] => Doodads\Cityscape\Structures\City_ColumnSemiCircle\City_ColumnSemiCircle.mdl
[red] => 155
[green] => 135
[blue] => 115
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[1] => Array
(
[x] => -0.460503
[y] => -16.6636
[z] => 19.2
[scale] => 0.12
[rot] => 1.5708
[file] => Doodads\Cityscape\Structures\City_ColumnSemiCircle\City_ColumnSemiCircle.mdl
[red] => 155
[green] => 135
[blue] => 115
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[2] => Array
(
[x] => 0.0123039
[y] => 0.0598235
[z] => 0
[scale] => 0.42
[rot] => 1.5708
[file] => Doodads\Cityscape\Props\FountainRuined\FountainRuined.mdl
[red] => 75
[green] => 75
[blue] => 75
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[3] => Array
(
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[y] => 9.53387
[z] => 25.6
[scale] => 0.11
[rot] => 4.71239
[file] => Doodads\Cityscape\Structures\Archway1\Archway1.mdl
[red] => 155
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[blue] => 115
[alpha] => 255
[pitch] => -1.57
[advanced] => false
[animation] => Array
(
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)
[4] => Array
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(
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(
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[aniSpeed] => 50
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)
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(
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(
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)
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(
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[pitch] => -1.57
[advanced] => false
[animation] => Array
(
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)
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(
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)
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(
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[red] => 75
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[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
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)
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(
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[advanced] => false
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(
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)
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(
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[red] => 155
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[pitch] => 0
[advanced] => false
[animation] => Array
(
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(
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(
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(
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(
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)
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(
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[red] => 155
[green] => 135
[blue] => 115
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
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)
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(
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[red] => 155
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[pitch] => 0
[advanced] => false
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(
)
[aniSpeed] => 50
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)
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(
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[red] => 155
[green] => 135
[blue] => 115
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[23] => Array
(
[x] => 0.0123039
[y] => 0.0598235
[z] => 12.8
[scale] => 0.39
[rot] => 1.5708
[file] => Doodads\Cityscape\Props\FountainRuined\FountainRuined.mdl
[red] => 75
[green] => 75
[blue] => 75
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[24] => Array
(
[x] => -10.7743
[y] => 0.147061
[z] => 38.4
[scale] => 0.11
[rot] => 0
[file] => Doodads\Cityscape\Structures\Archway1\Archway1.mdl
[red] => 155
[green] => 135
[blue] => 115
[alpha] => 255
[pitch] => -1.57
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[25] => Array
(
[x] => -0.157724
[y] => -9.20746
[z] => 38.4
[scale] => 0.11
[rot] => 1.5708
[file] => Doodads\Cityscape\Structures\Archway1\Archway1.mdl
[red] => 155
[green] => 135
[blue] => 115
[alpha] => 255
[pitch] => -1.57
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
)
[dmgTable] => Array
(
[0] => Array
(
[id] => MOD_ATTACKSPEED
[base] => 0
[add] => 0.04
)
)
[triggers] => Array
(
[0] => Array
(
[name] => On Attack
[code] => call ashbringer_siege_launch(tower, Event.getTarget(), tower.getUID(), 215, 0.2 + (tower.getLevel() * 0.004), 5, 92)
[values] => Array
(
[visible] => true
[icon] => ReplaceableTextures\CommandButtons\BTNINV_Misc_Bomb_01.blp
[name] => Siege Ordnance
[short_explain] => Attacks have a chance to fire additional projectiles that are less accurate.
[ONATTACK_chance] => 0.2
[ONATTACK_chanceLevelAdd] => 0.004
[long_explain] => Attacks have a |cffffff8020%|r chance to fire an additional projectile at the target with less accuracy. This effect can repeatedly trigger itself up to a maximum of |cffffff805|r times.|n|n|cffFF8000Level Bonus:|r|n|cffFFFF80+0.4%|r chance
)
)
[1] => Array
(
[name] => Header
[code] => globals
endglobals
//@import
function ashbringer_siege_launch takes Tower tower, Creep target, integer UID, real aoe, real chance, integer max, real z returns nothing
endfunction
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
[values] => Array
(
[visible] => false
[icon] =>
[name] =>
[short_explain] =>
[long_explain] =>
)
)
)
[abilities] => Array
(
)
[buffs] => Array
(
)
[units] => Array
(
)
[references] => Array
(
)
[lightning] => Array
(
)
)