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    [oeValues] => Array
        (
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                (
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            [Art] => ReplaceableTextures\CommandButtons\BTNStarfall.blp
            [dmgplus1] => 278
            [bldtm] => 1
            [goldcost] => 600
            [sides1] => 1
            [acquire] => 900
            [upgrades] => Array
                (
                )

            [Upgrade] => Array
                (
                )

            [Name] => Fortified Starfall Generator
            [weapTp1] => missile
            [MissileHoming] => 1
            [file] => .mdl
            [uberSplat] => YTDO
            [Missileart] => Abilities\Weapons\DruidoftheTalonMissile\DruidoftheTalonMissile.mdl
            [Missilespeed] => 1300
            [dice1] => 1
            [RngBuff1] => 250
            [modelScale] => 0.1
            [rangeN1] => 900
            [atkType1] => magic
            [cool1] => 1.3
            [Ubertip] => Harness the wrath of the heavens.
            [scaleBull] => 0
            [abilList] => Array
                (
                )

            [buildingShadow] => Array
                (
                )

            [targs1] => Array
                (
                )

            [weapsOn] => 1
        )

    [settings] => Array
        (
            [balanceTip] => Array
                (
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            [abil_factor] => 0.35
            [author] => Ashbringer
            [alpha] => 0
            [authorDisplay] => |cffff6600Ashbringer|r
            [version] => 1.0
            [element] => astral
            [rarity] => uncommon
        )

    [effects] => Array
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                    [animation] => Array
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                    [aniSpeed] => 50
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                    [animation] => Array
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                (
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                (
                    [x] => -0.0271901
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                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => -4.71
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
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                (
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                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
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                (
                    [x] => -0.0267802
                    [y] => 0.0249868
                    [z] => 25.6
                    [scale] => 1.15
                    [rot] => 0
                    [file] => war3mapImported\StarBreathDamage.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
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                    [animation] => Array
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        )

    [dmgTable] => Array
        (
        )

    [triggers] => Array
        (
            [0] => Array
                (
                    [name] => On Attack
                    [code] => call ashbringer_starfall_onAttack(tower, Event.getTarget(), 800 + (tower.getLevel() * 32), 3)
                    [values] => Array
                        (
                            [visible] => true
                            [icon] => ReplaceableTextures\CommandButtons\BTNStarfall.blp
                            [name] => Starfall
                            [short_explain] => Attacks have a chance to deal spell damage to nearby enemies.
                            [ONATTACK_chance] => 0.125
                            [ONATTACK_chanceLevelAdd] => 0.004
                            [long_explain] => Attacks have a |cffffff8012.5%|r chance to call down |cffffff803|r stars on random enemies in attack range, each dealing |cffffff80800|r spell damage. The attack target can get hit twice.|n|n|cffFF8000Level Bonus:|r|n|cffFFFF80+0.4%|r chance|n|cffFFFF80+32|r damage
                        )

                )

            [1] => Array
                (
                    [name] => Header
                    [code] => globals
    endglobals
    
    //@import
    function ashbringer_starfall_onAttack takes Tower tower, Unit target, real damage, integer spawn returns nothing
    endfunction
    //Do not remove or rename this function!
    //Put your initialization tasks here, this function will be called on map init
    private function init takes nothing returns nothing
    endfunction
                    [values] => Array
                        (
                            [visible] => false
                            [icon] => 
                            [name] => 
                            [short_explain] => 
                            [long_explain] => 
                        )

                )

        )

    [abilities] => Array
        (
        )

    [buffs] => Array
        (
        )

    [units] => Array
        (
        )

    [references] => Array
        (
        )

    [lightning] => Array
        (
        )

)