Array
(
    [scriptVersion] => 8
    [oeValues] => Array
        (
            [auto] => Array
                (
                )

            [Art] => ReplaceableTextures\CommandButtons\BTNFeedBack.blp
            [dmgplus1] => 485
            [bldtm] => 1
            [goldcost] => 360
            [unitSound] => ArcaneTower
            [sides1] => 1
            [manaN] => 100
            [acquire] => 900
            [upgrades] => Array
                (
                )

            [Upgrade] => Array
                (
                )

            [Name] => Charged Feedback Stone
            [weapTp1] => missile
            [file] => Objects\InventoryItems\Rune\Rune.mdl
            [uberSplat] => YTDG
            [Missilespeed] => 5000
            [dice1] => 1
            [RngBuff1] => 250
            [regenMana] => 1
            [green] => 85
            [modelScale] => 1.1
            [rangeN1] => 900
            [atkType1] => normal
            [cool1] => 1.5
            [Ubertip] => A peculiar magic stone.
            [scaleBull] => 0
            [abilList] => @@0@@
            [buildingShadow] => Array
                (
                )

            [targs1] => Array
                (
                )

            [weapsOn] => 1
        )

    [settings] => Array
        (
            [balanceTip] => Array
                (
                )

            [abil_factor] => 0.9
            [author] => Ashbringer
            [alpha] => 255
            [authorDisplay] => |cffff6600Ashbringer|r
            [version] => 1.0
            [element] => arcane
            [rarity] => common
        )

    [effects] => Array
        (
            [0] => Array
                (
                    [x] => -0.136903
                    [y] => 0.233647
                    [z] => 0
                    [scale] => 0.8
                    [rot] => 0
                    [file] => buildings\other\CircleOfPower\CircleOfPower.mdl
                    [red] => 255
                    [green] => 90
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 8
                )

            [1] => Array
                (
                    [x] => -0.146517
                    [y] => -0.0217231
                    [z] => 57.6
                    [scale] => 1.05
                    [rot] => 5.86431
                    [file] => Abilities\Weapons\FarseerMissile\FarseerMissile.mdl
                    [red] => 255
                    [green] => 1
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [2] => Array
                (
                    [x] => -11.4807
                    [y] => -11.6404
                    [z] => 0
                    [scale] => 0.12
                    [rot] => 0.785398
                    [file] => Doodads\Cityscape\Props\City_Oblisk\City_Oblisk.mdl
                    [red] => 155
                    [green] => 90
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [3] => Array
                (
                    [x] => 12.6353
                    [y] => -12.5483
                    [z] => 0
                    [scale] => 0.12
                    [rot] => 0.785398
                    [file] => Doodads\Cityscape\Props\City_Oblisk\City_Oblisk.mdl
                    [red] => 155
                    [green] => 90
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [4] => Array
                (
                    [x] => 0.0101682
                    [y] => -0.164776
                    [z] => 12.8
                    [scale] => 1.25
                    [rot] => 0
                    [file] => Abilities\Spells\Undead\Possession\PossessionCaster.mdl
                    [red] => 255
                    [green] => 35
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [5] => Array
                (
                    [x] => 12.2424
                    [y] => 11.0177
                    [z] => 0
                    [scale] => 0.12
                    [rot] => 0.785398
                    [file] => Doodads\Cityscape\Props\City_Oblisk\City_Oblisk.mdl
                    [red] => 155
                    [green] => 90
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [6] => Array
                (
                    [x] => -11.1169
                    [y] => 11.3437
                    [z] => 0
                    [scale] => 0.12
                    [rot] => 0.785398
                    [file] => Doodads\Cityscape\Props\City_Oblisk\City_Oblisk.mdl
                    [red] => 155
                    [green] => 90
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [7] => Array
                (
                    [x] => -0.108213
                    [y] => 9.67945
                    [z] => -12.8
                    [scale] => 0.07
                    [rot] => 4.71239
                    [file] => Doodads\Cityscape\Structures\City_ColumnSemiCircle\City_ColumnSemiCircle.mdl
                    [red] => 255
                    [green] => 90
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [8] => Array
                (
                    [x] => -0.0621315
                    [y] => -9.71705
                    [z] => -12.8
                    [scale] => 0.07
                    [rot] => 1.5708
                    [file] => Doodads\Cityscape\Structures\City_ColumnSemiCircle\City_ColumnSemiCircle.mdl
                    [red] => 255
                    [green] => 90
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

        )

    [dmgTable] => Array
        (
        )

    [triggers] => Array
        (
            [0] => Array
                (
                    [name] => On Attack
                    [code] => local Unit target = Event.getTarget()
    local real mana = 10
    local real damage = 50 + (tower.getLevel() * 2)
    
    set mana = target.subtractMana(mana, true)
    if mana>0 then
        set damage = damage + (mana * damage)
    endif
    call tower.doSpellDamage(target, damage, tower.calcSpellCritNoBonus())
                    [values] => Array
                        (
                            [visible] => true
                            [icon] => ReplaceableTextures\CommandButtons\BTNFeedBack.blp
                            [name] => Feedback
                            [short_explain] => Deals spell damage on attack and burns some mana for additional damage.
                            [ONATTACK_chance] => 1.0
                            [ONATTACK_chanceLevelAdd] => 0.0
                            [long_explain] => Attacks deal |cffFFFF8050|r spell damage and burn up to |cffFFFF8010|r mana, dealing additional |cffFFFF8050|r spell damage per point of mana burnt.|n|n|cffFF8000Level Bonus:|r|n|cffFFFF80+2|r spell damage|n|cffFFFF80+2|r spell damage per mana
                        )

                )

            [1] => Array
                (
                    [name] => Header
                    [code] => globals
        //@export
    endglobals
    
    //Do not remove or rename this function!
    //Put your initialization tasks here, this function will be called on map init
    private function init takes nothing returns nothing
    endfunction
                    [values] => Array
                        (
                            [visible] => false
                            [icon] => 
                            [name] => 
                            [short_explain] => 
                            [long_explain] => 
                        )

                )

        )

    [abilities] => Array
        (
            [0] => Array
                (
                    [id] => @@0@@
                    [derivedFrom] => Alit
                    [oeValues] => Array
                        (
                            [Art] => ReplaceableTextures\CommandButtons\BTNChainLightning.blp
                            [TargetArt] => Abilities\Spells\Human\Feedback\ArcaneTowerAttack.mdl
                            [LightningEffect] => PMBZ
                            [Missileart] => Array
                                (
                                )

                            [Missilespeed] => 5000
                            [Unubertip] => -HIDE-
                            [Name] => Lightning Attack
                        )

                )

        )

    [buffs] => Array
        (
        )

    [units] => Array
        (
        )

    [references] => Array
        (
        )

    [lightning] => Array
        (
        )

)