Array
(
[scriptVersion] => 8
[oeValues] => Array
(
[auto] => Array
(
)
[Art] => ReplaceableTextures\CommandButtons\BTNSoul Rune.blp
[dmgplus1] => 2205
[bldtm] => 1
[goldcost] => 2400
[unitSound] => ShrineOfAzshara
[sides1] => 1
[Missilearc] => 0.1
[manaN] => 90
[acquire] => 900
[upgrades] => Array
(
)
[Upgrade] => Array
(
)
[Name] => Dazzling Glowing Rune
[weapTp1] => missile
[file] => war3mapImported\RuneOrc1.mdl
[uberSplat] => YTDG
[Missilespeed] => 800
[Missileart] => Abilities\Spells\Undead\DevourMagic\DevourMagicBirthMissile.mdl
[dice1] => 1
[RngBuff1] => 250
[regenMana] => 7
[green] => 0
[modelScale] => 0.9
[rangeN1] => 800
[atkType1] => normal
[cool1] => 2
[Ubertip] => Humming with energy.
[scaleBull] => 0
[abilList] => Array
(
)
[moveHeight] => 5
[buildingShadow] => Array
(
)
[targs1] => Array
(
)
[weapsOn] => 1
)
[settings] => Array
(
[balanceTip] => |cffFFFF00+3% |rattackspeed/lvl|n|cffFFFF00+3% |rmana/lvl
[abil_factor] => 0.4
[author] => Ashbringer
[alpha] => 255
[authorDisplay] => |cffff6600Ashbringer|r
[version] => 1.0
[element] => arcane
[rarity] => common
)
[effects] => Array
(
[0] => Array
(
[x] => -0.173409
[y] => -0.236727
[z] => -6.4
[scale] => 0.7
[rot] => 0
[file] => Abilities\Spells\Items\AIso\BIsvTarget.mdl
[red] => 255
[green] => 35
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[1] => Array
(
[x] => 0.479404
[y] => -0.519366
[z] => -12.8
[scale] => 0.45
[rot] => 0
[file] => Doodads\Cityscape\Structures\City_LowWall_ShortEndCap\City_LowWall_ShortEndCap.mdl
[red] => 55
[green] => 25
[blue] => 55
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[2] => Array
(
[x] => 47.8507
[y] => -48.2283
[z] => 0
[scale] => 0.2
[rot] => 0.785398
[file] => Doodads\Cityscape\Structures\City_LowWall_ShortEndCap\City_LowWall_ShortEndCap.mdl
[red] => 55
[green] => 25
[blue] => 55
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[3] => Array
(
[x] => 19.692
[y] => -0.119928
[z] => -12.8
[scale] => 0.35
[rot] => 0
[file] => Doodads\Cityscape\Structures\City_LowWall_ShortEndCap\City_LowWall_ShortEndCap.mdl
[red] => 55
[green] => 25
[blue] => 55
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[4] => Array
(
[x] => 0.691889
[y] => 18.5649
[z] => -12.8
[scale] => 0.35
[rot] => 0
[file] => Doodads\Cityscape\Structures\City_LowWall_ShortEndCap\City_LowWall_ShortEndCap.mdl
[red] => 55
[green] => 25
[blue] => 55
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[5] => Array
(
[x] => -19.1344
[y] => -1.06167
[z] => -12.8
[scale] => 0.35
[rot] => 0
[file] => Doodads\Cityscape\Structures\City_LowWall_ShortEndCap\City_LowWall_ShortEndCap.mdl
[red] => 55
[green] => 25
[blue] => 55
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[6] => Array
(
[x] => -0.152657
[y] => -0.272374
[z] => -6.4
[scale] => 0.7
[rot] => 3.14159
[file] => Abilities\Spells\Items\AIso\BIsvTarget.mdl
[red] => 255
[green] => 35
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[7] => Array
(
[x] => -18.0179
[y] => 0.723393
[z] => 0
[scale] => 0.12
[rot] => 0
[file] => Doodads\Cityscape\Structures\Archway1\Archway1.mdl
[red] => 55
[green] => 25
[blue] => 55
[alpha] => 255
[pitch] => -1.57
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[8] => Array
(
[x] => 17.754
[y] => -0.031123
[z] => 0
[scale] => 0.12
[rot] => 3.14159
[file] => Doodads\Cityscape\Structures\Archway1\Archway1.mdl
[red] => 55
[green] => 25
[blue] => 55
[alpha] => 255
[pitch] => -1.57
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[9] => Array
(
[x] => 0.245338
[y] => 18.2321
[z] => 0
[scale] => 0.12
[rot] => 4.71239
[file] => Doodads\Cityscape\Structures\Archway1\Archway1.mdl
[red] => 55
[green] => 25
[blue] => 55
[alpha] => 255
[pitch] => -1.57
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[10] => Array
(
[x] => -0.509179
[y] => -17.5398
[z] => 0
[scale] => 0.12
[rot] => 1.5708
[file] => Doodads\Cityscape\Structures\Archway1\Archway1.mdl
[red] => 55
[green] => 25
[blue] => 55
[alpha] => 255
[pitch] => -1.57
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[11] => Array
(
[x] => 48.3561
[y] => -48.4911
[z] => 0
[scale] => 0.4
[rot] => 2.39643
[file] => Doodads\Cinematic\GlowingRunes\GlowingRunes7.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 205
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[12] => Array
(
[x] => 50.4291
[y] => 48.3304
[z] => 0
[scale] => 0.4
[rot] => 3.91657
[file] => Doodads\Cinematic\GlowingRunes\GlowingRunes7.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 205
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[13] => Array
(
[x] => -47.5268
[y] => 47.3314
[z] => 0
[scale] => 0.4
[rot] => 5.45821
[file] => Doodads\Cinematic\GlowingRunes\GlowingRunes7.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 205
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[14] => Array
(
[x] => 50.537
[y] => 48.3946
[z] => 0
[scale] => 0.2
[rot] => 0.785398
[file] => Doodads\Cityscape\Structures\City_LowWall_ShortEndCap\City_LowWall_ShortEndCap.mdl
[red] => 55
[green] => 25
[blue] => 55
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[15] => Array
(
[x] => -47.261
[y] => 47.5464
[z] => 0
[scale] => 0.2
[rot] => 0.785398
[file] => Doodads\Cityscape\Structures\City_LowWall_ShortEndCap\City_LowWall_ShortEndCap.mdl
[red] => 55
[green] => 25
[blue] => 55
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[16] => Array
(
[x] => -48.3608
[y] => -48.0685
[z] => 0
[scale] => 0.2
[rot] => 0.785398
[file] => Doodads\Cityscape\Structures\City_LowWall_ShortEndCap\City_LowWall_ShortEndCap.mdl
[red] => 55
[green] => 25
[blue] => 55
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[17] => Array
(
[x] => 0.400006
[y] => -19.0559
[z] => -12.8
[scale] => 0.35
[rot] => 0
[file] => Doodads\Cityscape\Structures\City_LowWall_ShortEndCap\City_LowWall_ShortEndCap.mdl
[red] => 55
[green] => 25
[blue] => 55
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[18] => Array
(
[x] => -48.2801
[y] => -48.5415
[z] => 0
[scale] => 0.4
[rot] => 0.777143
[file] => Doodads\Cinematic\GlowingRunes\GlowingRunes7.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 205
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
)
[dmgTable] => Array
(
[0] => Array
(
[id] => MOD_ATTACKSPEED
[base] => 0
[add] => 0.03
)
[1] => Array
(
[id] => MOD_MANA_PERC
[base] => 0
[add] => 0.03
)
)
[triggers] => Array
(
[0] => Array
(
[name] => On Attack
[code] => call ashbringer_fragment_attack(tower, Event.getTarget())
[values] => Array
(
[visible] => true
[icon] => ReplaceableTextures\CommandButtons\BTNSoul Rune.blp
[name] => Rune Fragmentation
[short_explain] => Attacks can hit additional enemies at the cost of mana.
[ONATTACK_chance] => 1.0
[ONATTACK_chanceLevelAdd] => 0.0
[long_explain] => Attacks hit additional enemies at the cost of |cffFFFF8010|r mana per extra projectile.
)
)
[1] => Array
(
[name] => Header
[code] => globals
endglobals
//@import
function ashbringer_fragment_attack takes Tower tower, Creep target returns nothing
endfunction
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
[values] => Array
(
[visible] => false
[icon] =>
[name] =>
[short_explain] =>
[long_explain] =>
)
)
[2] => Array
(
[name] => Periodic
[code] => local integer array rgb
local integer adjust
local integer direction
set rgb[0] = R2I(tower.userReal)
set rgb[1] = R2I(tower.userReal2)
set rgb[2] = R2I(tower.userReal3)
if ModuloInteger(tower.userInt, 2) == 1 then
set direction = 1 * 15
else
set direction = -1 * 15
endif
set adjust = 2 - ModuloInteger(tower.userInt, 3)
set rgb[adjust] = IMinBJ(255, IMaxBJ(0, rgb[adjust] + direction))
if rgb[adjust] == 0 or rgb[adjust] == 255 then
set tower.userInt = tower.userInt + 1
if tower.userInt == 6 then
set tower.userInt = 0
endif
endif
set tower.userReal = rgb[0]
set tower.userReal2 = rgb[1]
set tower.userReal3 = rgb[2]
call SetUnitVertexColor(tower.getUnit(), rgb[0], rgb[1], rgb[2], 255)
[values] => Array
(
[visible] => false
[PERIODIC_period] => 0.5
[icon] =>
[name] =>
[short_explain] =>
[long_explain] =>
)
)
[3] => Array
(
[name] => On Tower Creation
[code] => set tower.userInt = 0
set tower.userReal = 255
set tower.userReal2 = 0
set tower.userReal3 = 255
[values] => Array
(
[visible] => false
[icon] =>
[name] =>
[short_explain] =>
[long_explain] =>
)
)
)
[abilities] => Array
(
)
[buffs] => Array
(
)
[units] => Array
(
)
[references] => Array
(
)
[lightning] => Array
(
)
)