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(
[auto] => Array
(
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[dmgplus1] => 502
[bldtm] => 1
[goldcost] => 750
[unitSound] => AltarOfStorms
[sides1] => 1
[Missilearc] => 0.1
[manaN] => 1000
[launchZ] => 200
[acquire] => 950
[upgrades] => Array
(
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[Upgrade] => Array
(
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[Name] => Derelict Feedback Pylon
[weapTp1] => missile
[MissileHoming] => 1
[file] => .mdl
[uberSplat] => YTDI
[Missilespeed] => 4000
[Missileart] => Abilities\Spells\Human\SpellSteal\SpellStealMissile.mdl
[dice1] => 1
[RngBuff1] => 250
[rangeN1] => 950
[atkType1] => normal
[cool1] => 1.75
[Ubertip] => They thought they could wield the arcane through technology. They were mistaken.
[scaleBull] => 0
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(
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[buildingShadow] => Array
(
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[targs1] => Array
(
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[weapsOn] => 1
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[settings] => Array
(
[balanceTip] => Array
(
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[abil_factor] => 0.35
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[pitch] => 0
[advanced] => false
[animation] => Array
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[scale] => 1.1
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[file] => Abilities\Spells\Orc\SpiritLink\SpiritLinkZapTarget.mdl
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[pitch] => 0
[advanced] => false
[animation] => Array
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[file] => Abilities\Weapons\WitchDoctorMissile\WitchDoctorMissile.mdl
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[pitch] => 0
[advanced] => false
[animation] => Array
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[dmgTable] => Array
(
)
[triggers] => Array
(
[0] => Array
(
[name] => On Attack
[code] => call ashbringer_haywire_attack(tower, Event.getTarget(), 0, 2, 5 + (tower.getLevel() * 0.1), 25 + (tower.getLevel() * 1))
[values] => Array
(
[visible] => true
[icon] => ReplaceableTextures\CommandButtons\BTNStasisTrap.blp
[name] => Haywire
[short_explain] => Attacks hit a random amount of additional enemies.
[ONATTACK_chance] => 1.0
[ONATTACK_chanceLevelAdd] => 0.0
[long_explain] => Attacks hit |cffffff800|r to |cffffff802|r additional enemies. Affected by trigger chances. |n|n|cffFF8000Level Bonus:|r|n|cffFFFF80+1|r maximum targets at level |cffffff8015|r|n|cffFFFF80+1|r minimum targets at level |cffffff8025|r
)
)
[1] => Array
(
[name] => Header
[code] => globals
//@export
BuffType ashbringer_haywire_buff
//@export
ProjectileType ashbringer_failsafe_missile
endglobals
//@export
function ashbringer_failsafe_hit takes Projectile p, Creep c returns nothing
local Tower t = p.getCaster()
if c.getUID() == p.userInt then
call t.doSpellDamage(c, t.getCurrentAttackDamageWithBonus() * p.userReal, t.calcSpellCritNoBonus())
call Effect.createColored("Abilities\\Weapons\\Bolt\\BoltImpact.mdl", c.getX(), c.getY(), c.getZ(), 270.0, 1.5, 255, 95, 1, 255).setLifetime(3.0)
endif
endfunction
//@export
function ashbringer_haywire_attack takes Tower tower, Creep target, integer min, integer max, real mana, real damage_per returns nothing
local Iterate i
local Creep next
local integer level = tower.getLevel()
local integer random
local real trigger_mult
local real x = tower.getX()
local real y = tower.getY()
local integer count
if level >= 15 then
set max = max + 1
endif
if level >= 25 then
set min = min + 1
endif
call Lightning.createFromPointToUnit("OZAP", x, y, 200, target).setLifetime(0.2)
call Effect.createSimpleOnUnit("Abilities\\Spells\\Human\\Feedback\\SpellBreakerAttack.mdl", target, "chest").setLifetime(3.0)
set mana = target.subtractMana(mana, true)
if mana > 0 then
call tower.doSpellDamage(target, damage_per*mana, tower.calcSpellCritNoBonus())
call tower.addMana(mana)
endif
/*
set random = GetRandomInt(min, max)
if tower.calcChance((max - random) * ((tower.getProp_TriggerChances() - 1) / 15)) and random=max
set count = count + 1
if tower.calcChance(1.0/I2R(max-min+1)) then
set random = random + 1
endif
endloop
set count = 0
//set trigger_mult = (1 / (4.0 / RMaxBJ(, 0.1))) + 0.75
//set random = GetRandomInt(min*100, R2I(I2R(max)*100*trigger_mult)+99.9)
//set random = IMinBJ(R2I(trigger_mult - ModuloReal(trigger_mult, 100)) / 100, max)
if random >= 1 then
set i = Iterate.overUnitsInRangeOfCaster(tower, TARGET_TYPE_CREEPS, 950)
loop
set next = i.nextRandom()
exitwhen count == random or next == 0
if next != target then
call Lightning.createFromPointToUnit("OZAP", x, y, 200, next).setLifetime(0.2)
call Effect.createSimpleOnUnit("Abilities\\Spells\\Human\\Feedback\\SpellBreakerAttack.mdl", next, "chest").setLifetime(3.0)
call tower.doAttackDamage(next, tower.getCurrentAttackDamageWithBonus(), tower.calcAttackMulticrit(0, 0, 0))
set mana = next.subtractMana(mana, true)
if mana > 0 then
call tower.doSpellDamage(next, damage_per*mana, tower.calcSpellCritNoBonus())
call tower.addMana(mana)
endif
set count = count + 1
endif
endloop
if next != 0 then
call i.destroy()
endif
endif
endfunction
//@export
function ashbringer_failsafe_cast takes Tower tower, real range, real damage, real mana returns nothing
local integer level = tower.getLevel()
local integer random = GetRandomInt(1, 3)
local Iterate i
local Unit next
local Projectile p
call Effect.createColored("Abilities\\Weapons\\Bolt\\BoltImpact.mdl", tower.getX(), tower.getY(), 0, 270.0, 2.5, 255, 95, 1, 255).setLifetime(3.0)
if random == 1 then
set i = Iterate.overUnitsInRangeOfCaster(tower, TARGET_TYPE_CREEPS, 1000)
set next = i.nextRandom()
if next != 0 then
set p = Projectile.createFromPointToUnit(ashbringer_failsafe_missile, tower, 0.0, 0.0, tower.getX(), tower.getY(), 200, next, true, false, true)
call p.color(255, 155, 1, 255)
call p.setScale(3.0)
set p.userInt = next.getUID()
set p.userReal = damage
call i.destroy()
endif
elseif random == 2 then
set i = Iterate.overUnitsInRangeOfCaster(tower, TARGET_TYPE_TOWERS, range)
loop
set next = i.next()
exitwhen next == 0
call next.addManaPerc(mana * (1.0 - (GetUnitState(next.getUnit(), UNIT_STATE_MANA) / GetUnitState(next.getUnit(), UNIT_STATE_MAX_MANA))))
call Effect.createSimpleAtUnit("Abilities\\Spells\\Items\\AIma\\AImaTarget.mdl", next).setLifetime(2.0)
endloop
elseif random == 3 then
call ashbringer_haywire_buff.apply(tower, tower, 50 + tower.getLevel())
else
endif
endfunction
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
local Modifier mod = Modifier.create()
set ashbringer_haywire_buff = BuffType.create(5.0, 0.1, true)
call ashbringer_haywire_buff.setBuffIcon('@@0@@')
call ashbringer_haywire_buff.setStackingGroup("ashbringer_haywire_buff")
call mod.addModification(MOD_ATTACKSPEED, 0.0, 0.01)
call ashbringer_haywire_buff.setBuffModifier(mod)
call ashbringer_haywire_buff.setSpecialEffectAdvanced("Abilities\\Spells\\Orc\\Purge\\PurgeBuffTarget.mdl", 0, 20, 0, 1.3, 270, 255, 95, 1, 255, 0)
set ashbringer_failsafe_missile = ProjectileType.create("Abilities\\Weapons\\VengeanceMissile\\VengeanceMissile.mdl", 5.0, 800)
call ashbringer_failsafe_missile.enableHoming(ashbringer_failsafe_hit, 0.0)
endfunction
[values] => Array
(
[visible] => true
[icon] => ReplaceableTextures\CommandButtons\BTNFeedBack.blp
[name] => Feedback Loop
[short_explain] => Attacks burn mana and mana burnt is given to the tower.
[long_explain] => Attacks burn up to |cffffff805|r mana from each enemy, dealing |cffffff8025|r spell damage per point of mana burnt. The tower gains mana equal to the amount of mana burnt. Can remove mana from immune enemies.|n|n|cffFF8000Level Bonus:|r|n|cffFFFF80+0.1|r mana burnt|n|cffFFFF80+1|r spell damage per mana
)
)
[2] => Array
(
[name] => Autocast
[code] => call ashbringer_failsafe_cast(tower, 250, 7.5 + (tower.getLevel() * 0.1), 0.05 + (tower.getLevel() * 0.001))
[values] => Array
(
[AUTOCAST_cooldown] => 8
[AUTOCAST_autoRange] => 800
[AUTOCAST_manacost] => 500
[icon] => ReplaceableTextures\CommandButtons\BTNMagicLariet.blp
[AUTOCAST_range] => 900
[AUTOCAST_targetType] => 0
[AUTOCAST_numBuffsBeforeIdle] => 0
[caster_art] =>
[long_explain] => Discharge excess energy haphazardly, causing one of three random outcomes:|n>Strike a single random enemy for |cffffff80750%|r of attack damage as spell damage.|n>Restores |cffffff805%|r of each tower's missing mana in |cffffff80250|r range.|n>Increases this tower's attack speed by |cffffff8025%|r for |cffffff805.0|r seconds.|n|n|cffFF8000Level Bonus:|r|n|cffFFFF80+0.1|r damage|n|cffFFFF80+0.1%|r mana|n|cffFFFF80+1%|r attack speed|n|cffFFFF80+0.1|r seconds duration
[target_art] =>
[AUTOCAST_autocastType] => AC_TYPE_OFFENSIVE_IMMEDIATE
[AUTOCAST_buffType] => 0
[AUTOCAST_isExtended] => false
[name] => Failsafe
[AUTOCAST_targetSelf] => false
[short_explain] => Discharge excess energy, causing a random effect.
)
)
)
[abilities] => Array
(
)
[buffs] => Array
(
[0] => Array
(
[id] => @@0@@
[derivedFrom] => Binf
[oeValues] => Array
(
[Targetattach] => Array
(
)
[Buffubertip] => Increased attack speed.
[TargetArt] => Array
(
)
[Bufftip] => Overload
[Buffart] => ReplaceableTextures\CommandButtons\BTNMagicLariet.blp
)
)
)
[units] => Array
(
)
[references] => Array
(
[0] => Array
(
[export] => true
[category] => global
[typ] => BuffType
[name] => ashbringer_haywire_buff
)
[1] => Array
(
[export] => true
[category] => global
[typ] => ProjectileType
[name] => ashbringer_failsafe_missile
)
)
[lightning] => Array
(
)
)