Array
(
[scriptVersion] => 7
[oeValues] => Array
(
[RngBuff1] => 250
[MissileHoming] => 1
[Upgrade] => Array
(
)
[targs1] => Array
(
)
[goldcost] => 375
[weapsOn] => 1
[dice1] => 1
[Missilespeed] => 1100
[file] => .mdl
[atkType1] => pierce
[weapTp1] => missile
[acquire] => 700
[rangeN1] => 700
[upgrades] => Array
(
)
[cool1] => 1.5
[Ubertip] => Chills creeps to the bone.
[abilList] => Array
(
)
[Name] => Icy Bones
[Missileart] => Abilities\Spells\Items\AIob\AIobTarget.mdl
[Art] => ReplaceableTextures\CommandButtons\BTNIceShard.blp
[buildingShadow] => Array
(
)
[sides1] => 6
[uberSplat] => OSMA
[auto] => Array
(
)
[dmgplus1] => 588
[bldtm] => 1
)
[settings] => Array
(
[author] => MasterCassim
[element] => ice
[authorDisplay] => MasterCassim
[alpha] => 0
[balanceTip] => Array
(
)
[rarity] => common
[version] => 1.0
[abil_factor] => 0.875
)
[effects] => Array
(
[0] => Array
(
[x] => 1.78805
[y] => -6.82955
[z] => 0
[scale] => 0.5
[rot] => 4.31096
[file] => Doodads\Northrend\Props\North_Bones\North_Bones1.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[1] => Array
(
[x] => -37.5234
[y] => -39.0878
[z] => 0
[scale] => 0.75
[rot] => 4.30171
[file] => Doodads\LordaeronSummer\Props\SkullPile\SkullPile1.mdl
[red] => 150
[green] => 150
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[2] => Array
(
[x] => 26.2437
[y] => 59.8441
[z] => 0
[scale] => 0.75
[rot] => 4.41954
[file] => Doodads\LordaeronSummer\Props\SkullPile\SkullPile1.mdl
[red] => 150
[green] => 150
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[3] => Array
(
[x] => 2.48022
[y] => 2.70667
[z] => 0
[scale] => 0.25
[rot] => 6.04551
[file] => Doodads\Icecrown\Rocks\Icecrown_Crystal\Icecrown_Crystal0.mdl
[red] => 180
[green] => 180
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
)
[dmgTable] => Array
(
)
[triggers] => Array
(
[0] => Array
(
[name] => On Damage
[code] => local integer lvl = tower.getLevel()
local integer slow = R2I((0.1+lvl*0.004)*1000) // same code here 4 all towers
local integer dur = R2I(4+lvl*0.2)
call cassimSlow.applyCustomTimed(tower,Event.getTarget(),slow,dur)
[values] => Array
(
[ONDAMAGE_chance] => 1.00
[icon] => ReplaceableTextures\CommandButtons\BTNFrostArmor.blp
[visible] => true
[name] => Icy Touch
[short_explain] => This tower slows attacked units.
[ONDAMAGE_chanceLevelAdd] => 0
[long_explain] => Slows attacked units by |cffFFFF8010%|r for |cffFFFF804|r seconds.|n|n|cffFF8000Level Bonus:|r|n|cffFFFF80+0.2|r seconds duration|n|cffFFFF80+0.4%|r slow
)
)
[1] => Array
(
[name] => Header
[code] => globals
//@import
BuffType cassimSlow
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
[values] => Array
(
[icon] =>
[visible] => false
[name] =>
[short_explain] =>
[long_explain] =>
)
)
)
[abilities] => Array
(
)
[buffs] => Array
(
)
[units] => Array
(
)
[references] => Array
(
[0] => Array
(
[export] => false
[category] => global
[typ] => BuffType
[name] => cassimSlow
)
)
)