Array
(
[scriptVersion] => 7
[oeValues] => Array
(
[auto] => Array
(
)
[Art] => ReplaceableTextures\CommandButtons\BTNDOTMasterTraining.blp
[dmgplus1] => 191
[bldtm] => 1
[goldcost] => 215
[sides1] => 1
[launchZ] => 30
[acquire] => 800
[upgrades] => Array
(
)
[Upgrade] => Array
(
)
[Name] => Grown Felweed
[weapTp1] => missile
[impactZ] => 50
[MissileHoming] => 1
[file] => Doodads\Outland\Plants\Outland_Plant\Outland_Plant6.mdl
[uberSplat] => OSMA
[Missileart] => Abilities\Weapons\WitchDoctorMissile\WitchDoctorMissile.mdl
[Missilespeed] => 1500
[dice1] => 1
[RngBuff1] => 250
[modelScale] => 0.6
[rangeN1] => 750
[atkType1] => hero
[cool1] => 1
[Ubertip] => Basic Tower that sometimes deals more damage.
[abilList] => Array
(
)
[moveHeight] => 15
[buildingShadow] => Array
(
)
[targs1] => Array
(
)
[weapsOn] => 1
)
[settings] => Array
(
[balanceTip] => Array
(
)
[abil_factor] => 0.85
[author] => SirCoqaLot.
[alpha] => 255
[authorDisplay] => SirCoqaLot.
[version] => 1.0
[element] => fire
[rarity] => common
)
[effects] => Array
(
[0] => Array
(
[x] => -0.700883
[y] => 0.564747
[z] => 57.6
[scale] => 0.35
[rot] => 1.22173
[file] => Abilities\Weapons\WitchDoctorMissile\WitchDoctorMissile.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[1] => Array
(
[x] => -14.4687
[y] => -2.40057
[z] => 0
[scale] => 0.4
[rot] => 4.62512
[file] => Doodads\Outland\Rocks\Outland_MagmaRock\Outland_MagmaRock3.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[2] => Array
(
[x] => -41.3691
[y] => 8.51242
[z] => 25.6
[scale] => 0.35
[rot] => 1.8326
[file] => Doodads\Outland\Plants\Outland_Plant\Outland_Plant4.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[3] => Array
(
[x] => 12.2488
[y] => -30.2826
[z] => 6.4
[scale] => 0.35
[rot] => 5.21854
[file] => Doodads\Outland\Plants\Outland_Plant\Outland_Plant4.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
)
[dmgTable] => Array
(
)
[triggers] => Array
(
[0] => Array
(
[name] => On Damage
[code] => local real damage = Event.damage
local integer level = tower.getLevel()
set tower.userInt = tower.userInt +1
set tower.userInt2 = tower.userInt2 +1
set tower.userInt3 = tower.userInt3 +1
set tower.userReal = tower.userReal +1
if tower.userInt >= 7 then
set Event.damage = Event.damage * (1.1 + level * 0.002)
set tower.userInt = 0
endif
if tower.userInt2 >= 8 then
set Event.damage = Event.damage * (1.2 + level * 0.004)
set tower.userInt2 = 0
endif
if tower.userInt3 >= 9 then
set Event.damage = Event.damage * (1.3 + level * 0.006)
set tower.userInt3 = 0
endif
if tower.userReal >= 10 then
set Event.damage = Event.damage * (1.4 +level * 0.008)
set tower.userReal = 0
endif
if Event.damage > damage then
call tower.getOwner().displaySmallFloatingText(I2S(R2I(Event.damage)),tower,255,150,150,0)
endif
[values] => Array
(
[ONDAMAGE_chance] => 1.0
[visible] => true
[icon] => ReplaceableTextures\CommandButtons\BTNDeathAndDecay.blp
[name] => Fireblossom
[short_explain] => Every few attacks this tower deals some bonus damage.
[ONDAMAGE_chanceLevelAdd] => 0.0
[long_explain] => Every |cffffff807th|r attack deals |cffffff8010%|r bonus damage.|nEvery |cffffff808th|r attack deals |cffffff8020%|r bonus damage.|nEvery |cffffff809th|r attack deals |cffffff8030%|r bonus damage.|nEvery |cffffff8010th|r attack deals |cffffff8040%|r bonus damage. |n|n|cffFF8000Level Bonus:|r|n|cffffff80+0.2%|r bonus damage every |cffffff807th|r attack.|n|cffffff80+0.4%|r bonus damage every |cffffff808th|r attack.|n|cffffff80+0.6%|r bonus damage every |cffffff809th|r attack.|n|cffffff80+0.8%|r bonus damage every |cffffff8010th|r attack.
)
)
[1] => Array
(
[name] => On Tower Creation
[code] => set tower.userInt = 0
set tower.userInt2 = 0
set tower.userInt3 = 0
set tower.userReal = 0
[values] => Array
(
[visible] => false
[icon] =>
[name] =>
[short_explain] =>
[long_explain] =>
)
)
)
[abilities] => Array
(
)
[buffs] => Array
(
)
[units] => Array
(
)
[references] => Array
(
)
)