Array
(
[scriptVersion] => 7
[oeValues] => Array
(
[RngBuff1] => 250
[MissileHoming] => 1
[Upgrade] => Array
(
)
[targs1] => Array
(
)
[goldcost] => 250
[weapsOn] => 1
[dice1] => 1
[Missilespeed] => 1500
[moveHeight] => 12
[file] => Doodads\Cityscape\Props\CrystalLamp\CrystalLamp.mdl
[atkType1] => normal
[modelScale] => 0.55
[weapTp1] => missile
[acquire] => 1000
[rangeN1] => 1000
[upgrades] => Array
(
)
[cool1] => 1.3
[Ubertip] => This tower is able to release a burst attack.
[abilList] => Array
(
)
[Name] => Tiny Storm Lantern
[Missileart] => Abilities\Spells\Orc\Purge\PurgeBuffTarget.mdl
[Art] => ReplaceableTextures\CommandButtons\BTNLightningShield.blp
[buildingShadow] => Array
(
)
[sides1] => 1
[auto] => Array
(
)
[dmgplus1] => 206
[bldtm] => 1
)
[settings] => Array
(
[author] => Boekie
[element] => storm
[authorDisplay] => |cff00CD00Boekie|r
[alpha] => 255
[balanceTip] => Array
(
)
[rarity] => uncommon
[version] => 1.0
[abil_factor] => 0.67
)
[effects] => Array
(
[0] => Array
(
[x] => -0.630342
[y] => 0.748564
[z] => -12.8
[scale] => 0.55
[rot] => 4.69842
[file] => Doodads\Cityscape\Structures\City_LowWall_ShortEndCap\City_LowWall_ShortEndCap.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[1] => Array
(
[x] => 11.0853
[y] => -11.6075
[z] => -25.6
[scale] => 0.55
[rot] => 4.69859
[file] => Doodads\Cityscape\Structures\City_LowWall_ShortEndCap\City_LowWall_ShortEndCap.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
)
[dmgTable] => Array
(
)
[triggers] => Array
(
[0] => Array
(
[name] => Header
[code] => globals
ProjectileType ball
endglobals
public function hit takes Projectile p, Unit creep returns nothing
local Tower tower = p.getCaster()
call tower.doAttackDamage(creep,tower.getCurrentAttackDamageWithBonus(), tower.calcAttackMulticrit(0.0,0.0,0))
endfunction
//@export
function newAttack takes Tower tower, integer numShots, Creep creep returns nothing
local integer UID = creep.getUID()
local Iterate it = Iterate.overUnitsInRangeOfUnit(tower,TARGET_CREEPS,creep,300)
local Creep next
call TriggerSleepAction(0.2)
set next = it.nextRandom()
loop
if next == 0 then
if creep.getUID() != UID then
return
endif
call Projectile.createFromUnitToUnit(ball,tower,1.0,0,tower,creep,true,false,false).setScale(0.50)
else
call Projectile.createFromUnitToUnit(ball,tower,1.0,0,tower,next,true,false,false).setScale(0.50)
set next = it.nextRandom()
endif
set numShots = numShots - 1
exitwhen numShots == 0
call TriggerSleepAction(0.2)
endloop
if next != 0 then
call it.destroy()
endif
endfunction
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
set ball = ProjectileType.create("Abilities\\Spells\\Orc\\Purge\\PurgeBuffTarget.mdl",4,1000)
call ball.enableHoming(ProjectileTargetEvent.hit,0)
endfunction
[values] => Array
(
[icon] =>
[visible] => false
[name] =>
[short_explain] =>
[long_explain] =>
)
)
[1] => Array
(
[name] => On Attack
[code] => local Creep creep = Event.getTarget()
local integer numShots = 2
local integer twrLevel = tower.getLevel()
if twrLevel == 25 then
set numShots = 4
elseif twrLevel >= 15 then
set numShots = 3
endif
call newAttack(tower,numShots,creep)
[values] => Array
(
[icon] => ReplaceableTextures\CommandButtons\BTNAnimalWarTraining.blp
[visible] => true
[name] => Burst Lightning
[short_explain] => Has a chance to release a burst attack.
[ONATTACK_chance] => 0.20
[ONATTACK_chanceLevelAdd] => 0.01
[long_explain] => Has a |cffFFFF8020%|r chance on attack to fire |cffFFFF802|r extra projectiles at random creeps in |cffFFFF80300|r range around the main target. Each extra projectile deals the same amount of damage as a normal attack. |n|n|cffFF8000Level Bonus:|r|n|cffFFFF80+1%|r chance|n|cffFFFF80+1|r extra projectile at levels |cffFFFF8015|r and |cffFFFF8025|r
)
)
)
[abilities] => Array
(
)
[buffs] => Array
(
)
[units] => Array
(
)
[references] => Array
(
)
)