Array
(
[scriptVersion] => 7
[oeValues] => Array
(
[auto] => Array
(
)
[Art] => ReplaceableTextures\CommandButtons\BTNCleavingAttack.blp
[dmgplus1] => 899
[bldtm] => 1
[goldcost] => 3000
[sides1] => 1
[acquire] => 1000
[upgrades] => Array
(
)
[Upgrade] => Array
(
)
[Name] => Fire Star
[weapTp1] => missile
[MissileHoming] => 1
[file] => Abilities\Spells\Orc\Bloodlust\BloodlustTarget.mdl
[uberSplat] => OSMA
[Missileart] => Abilities\Weapons\LordofFlameMissile\LordofFlameMissile.mdl
[Missilespeed] => 1000
[dice1] => 1
[RngBuff1] => 250
[modelScale] => 2
[rangeN1] => 1000
[atkType1] => pierce
[cool1] => 2
[Ubertip] => The fire star, a war machine created by the mightiest fire lords to defend the old palace.
[scaleBull] => 0
[abilList] => @@0@@
[moveHeight] => 115
[buildingShadow] => Array
(
)
[targs1] => Array
(
)
[weapsOn] => 1
)
[settings] => Array
(
[balanceTip] => Array
(
)
[abil_factor] => 0.12643
[author] => cedi
[alpha] => 255
[authorDisplay] => cedi
[version] => 1.0
[element] => fire
[rarity] => unique
)
[effects] => Array
(
[0] => Array
(
[x] => 4.64635
[y] => -2.24669
[z] => 108.8
[scale] => 0.3
[rot] => 0
[file] => Doodads\Ashenvale\Props\Obelisk\Obelisk2.mdl
[red] => 255
[green] => 155
[blue] => 155
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[1] => Array
(
[x] => 2.84098
[y] => -4.27918
[z] => 108.8
[scale] => 0.3
[rot] => 0
[file] => Doodads\Ashenvale\Props\Obelisk\Obelisk2.mdl
[red] => 255
[green] => 155
[blue] => 155
[alpha] => 255
[pitch] => -1.56
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[2] => Array
(
[x] => 6.57357
[y] => 0.698027
[z] => 108.8
[scale] => 0.3
[rot] => 0.785398
[file] => Doodads\Ashenvale\Props\Obelisk\Obelisk2.mdl
[red] => 255
[green] => 155
[blue] => 155
[alpha] => 255
[pitch] => -0.78
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[3] => Array
(
[x] => 1.20526
[y] => 5.01809
[z] => 108.8
[scale] => 0.3
[rot] => 2.3562
[file] => Doodads\Ashenvale\Props\Obelisk\Obelisk2.mdl
[red] => 255
[green] => 155
[blue] => 155
[alpha] => 255
[pitch] => -0.78
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[4] => Array
(
[x] => 4.19179
[y] => -3.27068
[z] => 108.8
[scale] => 0.3
[rot] => 0.785398
[file] => Doodads\Ashenvale\Props\Obelisk\Obelisk2.mdl
[red] => 255
[green] => 155
[blue] => 155
[alpha] => 255
[pitch] => -2.34
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[5] => Array
(
[x] => -3.59151
[y] => -3.60777
[z] => 115.2
[scale] => 0.3
[rot] => 0
[file] => Doodads\Ashenvale\Props\Obelisk\Obelisk2.mdl
[red] => 255
[green] => 155
[blue] => 155
[alpha] => 255
[pitch] => -3.12
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[6] => Array
(
[x] => 6.82401
[y] => 3.49205
[z] => 108.8
[scale] => 0.3
[rot] => 3.14159
[file] => Doodads\Ashenvale\Props\Obelisk\Obelisk2.mdl
[red] => 255
[green] => 155
[blue] => 155
[alpha] => 255
[pitch] => -1.56
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[7] => Array
(
[x] => 6.04763
[y] => -2.81071
[z] => 108.8
[scale] => 0.3
[rot] => 1.5708
[file] => Doodads\Ashenvale\Props\Obelisk\Obelisk2.mdl
[red] => 255
[green] => 155
[blue] => 155
[alpha] => 255
[pitch] => -1.56
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[8] => Array
(
[x] => -0.0115944
[y] => 0.826376
[z] => 108.8
[scale] => 0.3
[rot] => 4.71239
[file] => Doodads\Ashenvale\Props\Obelisk\Obelisk2.mdl
[red] => 255
[green] => 155
[blue] => 155
[alpha] => 255
[pitch] => -1.56
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[9] => Array
(
[x] => 6.51439
[y] => 2.6761
[z] => 115.2
[scale] => 0.3
[rot] => 2.3562
[file] => Doodads\Ashenvale\Props\Obelisk\Obelisk2.mdl
[red] => 255
[green] => 155
[blue] => 155
[alpha] => 255
[pitch] => -2.34
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[10] => Array
(
[x] => 1.9573
[y] => 2.98338
[z] => 115.2
[scale] => 0.3
[rot] => 3.92699
[file] => Doodads\Ashenvale\Props\Obelisk\Obelisk2.mdl
[red] => 255
[green] => 155
[blue] => 155
[alpha] => 255
[pitch] => -2.34
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[11] => Array
(
[x] => 1.09175
[y] => -1.3726
[z] => 115.2
[scale] => 0.3
[rot] => 5.49779
[file] => Doodads\Ashenvale\Props\Obelisk\Obelisk2.mdl
[red] => 255
[green] => 155
[blue] => 155
[alpha] => 255
[pitch] => -2.34
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[12] => Array
(
[x] => 3.77557
[y] => -4.18797
[z] => 108.8
[scale] => 0.3
[rot] => 5.49779
[file] => Doodads\Ashenvale\Props\Obelisk\Obelisk2.mdl
[red] => 255
[green] => 155
[blue] => 155
[alpha] => 255
[pitch] => -0.78
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[13] => Array
(
[x] => -2.75638
[y] => 0.416887
[z] => 108.8
[scale] => 0.3
[rot] => 3.92699
[file] => Doodads\Ashenvale\Props\Obelisk\Obelisk2.mdl
[red] => 255
[green] => 155
[blue] => 155
[alpha] => 255
[pitch] => -0.78
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
)
[dmgTable] => Array
(
)
[triggers] => Array
(
[0] => Array
(
[name] => Header
[code] => globals
ProjectileType PT
BuffType BT
endglobals
function refresh takes Buff B returns nothing
set B.userReal = B.userReal + 0.05 + 0.002 * B.getCaster().getLevel()
endfunction
function periodic takes Buff B returns nothing
local Tower T = B.getCaster()
call T.doAttackDamage( B.getBuffedUnit(), T.getCurrentAttackDamageWithBonus() * B.userReal, T.calcAttackMulticrit(0,0,0))
endfunction
function Hit takes Projectile p, Unit t returns nothing
local Tower T = p.getCaster()
local Buff B
local integer i
set B = t.getBuffOfType( BT )
if ( B != 0 ) then
set i = B.getPower() + 1
set B = BT.applyCustomPower( T, t, 1, i )
else
set i = 0
set B = BT.applyCustomPower( T, t, 1, i )
set B.userReal = 1.00 + 0.04 * T.getLevel()
endif
call T.doAttackDamage( t, T.getCurrentAttackDamageWithBonus(), T.calcAttackMulticrit(0,0,0))
endfunction
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
local Modifier m = Modifier.create()
set PT = ProjectileType.create( "Abilities\\Weapons\\LordofFlameMissile\\LordofFlameMissile.mdl", 7.00, 1000.00 )
call PT.enableHoming( Hit, 0.00 )
set BT = BuffType.create( 2.5, 0.00, false )
call BT.setBuffIcon( '@@1@@' )
call m.addModification( MOD_MOVESPEED, -0.05, -0.01 )
call BT.setBuffModifier( m )
call BT.setEventOnRefresh( refresh )
call BT.addPeriodicEvent( periodic, 2.00 )
endfunction
[values] => Array
(
[visible] => true
[icon] => ReplaceableTextures\CommandButtons\BTNWallOfFire.blp
[name] => Burn!
[short_explain] => Missiles ignite hit unit.
[long_explain] => When this tower damages a creep it will ignite and take the towers damage as attack damage every |cffFFFF802|r seconds. The buff slows movement speed by |cffFFFF805%|r, lasts |cffFFFF802.5|r seconds and stacks. Each stack increases the damage by |cffFFFF805%|r and the slow by |cffFFFF801%|r.|n|n|cffFF8000Level Bonus:|r|n|cffFFFF80+4%|r initial damage|n|cffFFFF80+0.2%|r damage per stack
)
)
[1] => Array
(
[name] => On Damage
[code] => local Buff B
local integer i
set B = Event.getTarget().getBuffOfType( BT )
if ( B != 0 ) then
set i = B.getPower() + 1
set B = BT.applyCustomPower( tower, Event.getTarget(), 1, i )
else
set i = 0
set B = BT.applyCustomPower( tower, Event.getTarget(), 1, i )
set B.userReal = 1.00 + 0.04 * tower.getLevel()
endif
if tower.calcChance( 0.125 + tower.getLevel() * 0.005 ) then
//Double the trouble
call Projectile.createFromUnitToUnit( PT, tower, 1.00, 1, tower, Event.getTarget(), true, false, false )
endif
[values] => Array
(
[ONDAMAGE_chance] => 1.00
[visible] => true
[icon] => ReplaceableTextures\CommandButtons\BTNFlare.blp
[name] => Double the Trouble
[short_explain] => Each time the star damages a unit it has a chance to launch an additional missile.
[ONDAMAGE_chanceLevelAdd] => 0.00
[long_explain] => When this tower damages a creep it has a |cffFFFF8012.5%|r chance to launch an additional projectile that deals the same damage as a normal attack.|n|n|cffFF8000Level Bonus:|r|n|cffFFFF80+0.5%|r chance
)
)
)
[abilities] => Array
(
[0] => Array
(
[id] => @@0@@
[derivedFrom] => Aroc
[oeValues] => Array
(
[Art] => ReplaceableTextures\CommandButtons\BTNFireBolt.blp
[Requires] => Array
(
)
[Missilearc] => 0
[DataA1] => 0
[Cool1] => 0
[Area1] => 1000
[DataC1] => 12
[DataB1] => 0
[Name] => Burning Barrage
[Ubertip] => Attacks up to |cffFFFF8014|r targets at once.
[Missilespeed] => 1000
[Missileart] => Abilities\Weapons\LordofFlameMissile\LordofFlameMissile.mdl
[Tip] => Burning Barrage
[Unubertip] => Attacks up to |cffFFFF8014|r targets at once.
[targs1] => enemies
)
)
)
[buffs] => Array
(
[0] => Array
(
[id] => @@1@@
[derivedFrom] => BHfs
[oeValues] => Array
(
[Targetattach] => origin
[EditorName] => Burn!
[Buffubertip] => This unit burns! It is slowed and takes damage over time.
[TargetArt] => Environment\LargeBuildingFire\LargeBuildingFire1.mdl
[Targetattachcount] => 1
[Bufftip] => Burn!
[Buffart] => ReplaceableTextures\CommandButtons\BTNWallOfFire.blp
)
)
)
[units] => Array
(
)
[references] => Array
(
)
)