Array
(
[scriptVersion] => 7
[oeValues] => Array
(
[auto] => Array
(
)
[Art] => ReplaceableTextures\CommandButtons\BTNFrostArmor.blp
[dmgplus1] => 162
[bldtm] => 1
[goldcost] => 250
[sides1] => 1
[manaN] => 30
[acquire] => 900
[upgrades] => Array
(
)
[Upgrade] => Array
(
)
[Name] => Frost Fire
[red] => 120
[weapTp1] => missile
[MissileHoming] => 1
[file] => Doodads\Barrens\Props\Barrens_Bones\Barrens_Bones2.mdl
[uberSplat] => OSMA
[Missileart] => Abilities\Spells\Other\BlackArrow\BlackArrowMissile.mdl
[Missilespeed] => 1500
[dice1] => 1
[RngBuff1] => 250
[regenMana] => 2
[mana0] => 5
[modelScale] => 0.7
[rangeN1] => 900
[atkType1] => chaos
[cool1] => 0.9
[Ubertip] => This tower uses mana to summon coldfire from the Frozen Heart of Hell for minor AoE damage and slowing effect. Stolen souls improve this ability with each tower level.
[blue] => 235
[abilList] => Array
(
)
[buildingShadow] => Array
(
)
[targs1] => Array
(
)
[weapsOn] => 1
)
[settings] => Array
(
[balanceTip] => |cffFFFF00-25% |rdmg to undead (|cffFFFF00+0.4%|r/lvl)
[abil_factor] => 0.8
[author] => IamanEvilMan
[alpha] => 255
[authorDisplay] => |c00ff0000IamanEvilMan|r
[version] => 1.0
[element] => darkness
[rarity] => common
)
[effects] => Array
(
[0] => Array
(
[x] => -1.3662
[y] => 22.9884
[z] => 0
[scale] => 0.8
[rot] => 4.69494
[file] => Doodads\LordaeronSummer\Props\ImpaledBody\ImpaledBody1.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[1] => Array
(
[x] => 1.42864
[y] => -22.3428
[z] => 0
[scale] => 1
[rot] => 4.69494
[file] => Abilities\Spells\Undead\DeathandDecay\DeathandDecayDamage.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0.8
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[2] => Array
(
[x] => 6.69532
[y] => 5.56672
[z] => 0
[scale] => 0.9
[rot] => 1.36136
[file] => Abilities\Spells\Items\AIso\BIsvTarget.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[3] => Array
(
[x] => 0.435547
[y] => -15.2613
[z] => 0
[scale] => 0.8
[rot] => 5.13127
[file] => Abilities\Spells\Items\AIso\BIsvTarget.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
)
[dmgTable] => Array
(
[0] => Array
(
[id] => MOD_DMG_TO_UNDEAD
[base] => -0.25
[add] => 0.004
)
)
[triggers] => Array
(
[0] => Array
(
[name] => Header
[code] => globals
//@import
BuffType soul_chill
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
[values] => Array
(
[visible] => false
[icon] =>
[name] =>
[short_explain] =>
[long_explain] =>
)
)
[1] => Array
(
[name] => Autocast
[code] => local Unit targ = Event.getTarget()
local Iterate it = Iterate.overUnitsInRangeOfUnit(tower,TARGET_CREEPS,targ,250)
local Unit next
local real calculated_slow = 60 + tower.getLevel() * 4
local real duration = 4.0 + tower.getLevel() * 0.04
local real spelldmg = 200 + tower.getLevel() * 8
loop
set next = it.next()
exitwhen next == 0
call soul_chill.applyCustomTimed(tower, next, R2I(calculated_slow), duration)
call tower.doSpellDamage(next, spelldmg, tower.calcSpellCritNoBonus())
endloop
call SFXAtUnit("Abilities\\Spells\\Undead\\RaiseSkeletonWarrior\\RaiseSkeleton.mdl", targ.getUnit())
[values] => Array
(
[AUTOCAST_cooldown] => 1
[AUTOCAST_autoRange] => 900
[visible] => true
[AUTOCAST_manacost] => 20
[icon] => ReplaceableTextures\CommandButtons\BTNDarkRitual.blp
[AUTOCAST_range] => 900
[AUTOCAST_targetType] => 0
[AUTOCAST_numBuffsBeforeIdle] => 2
[caster_art] =>
[long_explain] => Chills the souls of all creeps in |cffFFFF80250|r AoE of the target, dealing |cffFFFF80200|r spelldamage and slowing them by |cffFFFF806%|r for |cffFFFF804|r seconds. |n|n|cffFF8000Level Bonus:|r|n|cffFFFF80+8|r damage |n|cffFFFF80+0.4%|r slow |n|cffFFFF80+0.04|r seconds duration
[target_art] => Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
[AUTOCAST_autocastType] => AC_TYPE_OFFENSIVE_UNIT
[AUTOCAST_buffType] => soul_chill
[AUTOCAST_isExtended] => false
[name] => Soul Chill
[AUTOCAST_targetSelf] => false
[short_explain] => Deals spelldamage and slows units in a small area.
)
)
)
[abilities] => Array
(
)
[buffs] => Array
(
)
[units] => Array
(
)
[references] => Array
(
[0] => Array
(
[export] => false
[category] => global
[typ] => BuffType
[name] => soul_chill
)
)
)