Array
(
[scriptVersion] => 7
[oeValues] => Array
(
[RngBuff1] => 250
[scaleBull] => 0
[MissileHoming] => 1
[Upgrade] => Array
(
)
[targs1] => Array
(
)
[goldcost] => 1200
[weapsOn] => 1
[dice1] => 1
[Missilespeed] => 1200
[file] => Doodads\Cityscape\Props\City_Oblisk\City_Oblisk.mdl
[manaN] => 300
[atkType1] => normal
[modelScale] => 0.65
[weapTp1] => missile
[acquire] => 800
[rangeN1] => 800
[upgrades] => Array
(
)
[cool1] => 3
[Ubertip] => A rare tower which can store electricity for later use.
[regenMana] => 2
[abilList] => Array
(
)
[launchZ] => 166
[Name] => Storm Storage
[Missileart] => Abilities\Weapons\FarseerMissile\FarseerMissile.mdl
[launchY] => -3
[launchX] => 6
[Art] => ReplaceableTextures\CommandButtons\BTNOrbOfLightning.blp
[sides1] => 1
[auto] => Array
(
)
[dmgplus1] => 1972
[bldtm] => 1
)
[settings] => Array
(
[author] => tolleder
[element] => storm
[authorDisplay] => tolleder
[balanceTip] => |cffFFFF00+10 |rmana/lvl
[rarity] => rare
[version] => 1.0
[abil_factor] => 0.4
)
[effects] => Array
(
[0] => Array
(
[x] => 3.4514
[y] => -5.67645
[z] => 166.4
[scale] => 1
[rot] => 6.03884
[file] => Abilities\Spells\Items\AIlb\AIlbTarget.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[1] => Array
(
[x] => -47.3686
[y] => -48.1418
[z] => 0
[scale] => 0.35
[rot] => 5.16618
[file] => Doodads\Cityscape\Structures\City_ColumnSingle1_Ruined\City_ColumnSingle1_Ruined.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[2] => Array
(
[x] => 48.3575
[y] => 50.1864
[z] => 0
[scale] => 0.35
[rot] => 5.2709
[file] => Doodads\Cityscape\Structures\City_ColumnSingle1_Ruined\City_ColumnSingle1_Ruined.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[3] => Array
(
[x] => -48.3103
[y] => 49.869
[z] => 0
[scale] => 0.35
[rot] => 3.68265
[file] => Doodads\Cityscape\Structures\City_ColumnSingle1_Ruined\City_ColumnSingle1_Ruined.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[4] => Array
(
[x] => 46.9682
[y] => -45.0054
[z] => 0
[scale] => 0.35
[rot] => 2.3562
[file] => Doodads\Cityscape\Structures\City_ColumnSingle\City_ColumnSingle.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[5] => Array
(
[x] => 48.1954
[y] => -46.1186
[z] => 115.2
[scale] => 0.9
[rot] => 6.03884
[file] => Abilities\Spells\Items\AIlb\AIlbTarget.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[6] => Array
(
[x] => -50.7637
[y] => -3.99707
[z] => 0
[scale] => 0.4
[rot] => 6.07375
[file] => Doodads\Cityscape\Structures\City_ColumnSingle2_Ruined\City_ColumnSingle2_Ruined.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[7] => Array
(
[x] => 6.82559
[y] => -2.43773
[z] => 0
[scale] => 0.18
[rot] => 2.46092
[file] => Doodads\Cityscape\Structures\Archway1_Ruined\Archway1_Ruined.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
)
[dmgTable] => Array
(
[0] => Array
(
[id] => MOD_MANA
[base] => 0
[add] => 10
)
)
[triggers] => Array
(
[0] => Array
(
[name] => On Tower Creation
[code] => set tower.userInt=0
call SetUnitState(tower.getUnit(),UNIT_STATE_MANA,0)
[values] => Array
(
[icon] =>
[visible] => false
[name] =>
[short_explain] =>
[long_explain] =>
)
)
[1] => Array
(
[name] => On Damage
[code] => local integer towerLevel=tower.getLevel()
//call slowAndDamage.apply(tower,Event.getTarget(),tower.getLevel())
set Tolleder_StormBat_bT.applyCustomPower(tower,Event.getTarget(),R2I(1000.*(0.8+0.016*I2R(towerLevel))*(0.2+0.003*I2R(towerLevel))),towerLevel).userReal=0.8+0.016*I2R(towerLevel)+1.
[values] => Array
(
[ONDAMAGE_chance] => 1.0
[icon] => ReplaceableTextures\CommandButtons\BTNPurge.blp
[visible] => true
[name] => Electrify
[short_explain] => The creep has a chance to take extra damage.
[ONDAMAGE_chanceLevelAdd] => 0.0
[long_explain] => The Storm Storage's projectiles electrify their target for |cffFFFF809|r seconds. Every time an electrified creep is damaged by an attack or spell it has a chance of |cffFFFF8020%|r to take |cffFFFF8080%|r extra damage. |n|n|cffFF8000Level Bonus:|r|n|cffFFFF80+0.3%|r chance|n|cffFFFF80+1.6%|r damage|n|cffFFFF80+0.3|r seconds duration
)
)
[2] => Array
(
[name] => Header
[code] => globals
//@import
BuffType Tolleder_StormBat_bT
//@import
ProjectileType Tolleder_StormBat_pT
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
[values] => Array
(
[icon] =>
[visible] => false
[name] =>
[short_explain] =>
[long_explain] =>
)
)
[3] => Array
(
[name] => Periodic
[code] => local unit towerUnit=tower.getUnit()
local Iterate inRange
local real numResults=0.0
local Unit result
local Unit next
local Projectile p
local PeriodicEvent pE
if GetUnitState(towerUnit,UNIT_STATE_MANA)>10 then
//Random creep in range
set inRange=Iterate.overUnitsInRangeOfCaster(tower,TARGET_CREEPS,1200)
loop
set next=inRange.next()
exitwhen next==0
set numResults=numResults+1.0
if GetRandomReal(0.0,1.0)<=1.0/numResults then
set result=next
endif
endloop
if numResults>0.5 then
set p= Projectile.createFromPointToUnit(Tolleder_StormBat_pT,tower,1.0,1.0,GetUnitX(towerUnit)+3.0,GetUnitY(towerUnit)-6.0,160.0,result,true,false,false)
set p.userReal=tower.getLevel()*30+750
set p.userReal2=0.8+0.016*I2R(tower.getLevel())
call p.setScale(0.5)
endif
//Manacost
call SetUnitState(towerUnit,UNIT_STATE_MANA,GetUnitState(towerUnit,UNIT_STATE_MANA)-10)
else
set pE=Event.getCurrentPeriodicEvent()
set tower.userInt=pE
call pE.disable()
endif
set towerUnit = null
[values] => Array
(
[icon] =>
[visible] => false
[PERIODIC_period] => 0.2
[name] =>
[short_explain] =>
[long_explain] =>
)
)
[4] => Array
(
[name] => Autocast
[code] => local unit towerUnit=tower.getUnit()
local PeriodicEvent pE
call SetUnitState(towerUnit,UNIT_STATE_MANA,GetUnitState(towerUnit,UNIT_STATE_MANA)+100)
if tower.userInt!=0 then
set pE=tower.userInt
call pE.enable()
endif
set towerUnit = null
[values] => Array
(
[caster_art] =>
[icon] => ReplaceableTextures\CommandButtons\BTNOrbOfLightning.blp
[AUTOCAST_cooldown] => 20.0
[AUTOCAST_numBuffsBeforeIdle] => 0
[visible] => true
[AUTOCAST_isExtended] => false
[long_explain] => The tower attacks creeps in a range of |cffFFFF801200|r every |cffFFFF800.2|r seconds till all mana is gone. Each attack (or try to attack) costs |cffFFFF8010|r mana, deals |cffFFFF80750|r spelldamage and electrifies the target.|n|n|cffFF8000Level Bonus:|r|n|cffFFFF80+30|r damage
[AUTOCAST_autocastType] => AC_TYPE_OFFENSIVE_IMMEDIATE
[AUTOCAST_manacost] => 100
[AUTOCAST_range] => 1200
[name] => Storage Overload
[AUTOCAST_buffType] => 0
[AUTOCAST_targetSelf] => false
[short_explain] => Multiple attacks at a high rate for mana
[AUTOCAST_targetType] => 0
[target_art] =>
[AUTOCAST_autoRange] => 800
)
)
)
[abilities] => Array
(
)
[buffs] => Array
(
)
[units] => Array
(
)
[references] => Array
(
[0] => Array
(
[export] => false
[category] => global
[typ] => BuffType
[name] => Tolleder_StormBat_bT
)
[1] => Array
(
[export] => false
[category] => global
[typ] => ProjectileType
[name] => Tolleder_StormBat_pT
)
)
)