Array
(
[scriptVersion] => 7
[oeValues] => Array
(
[auto] => Array
(
)
[Art] => ReplaceableTextures\CommandButtons\BTNWindWalkOn.blp
[dmgplus1] => 53
[bldtm] => 1
[goldcost] => 50
[sides1] => 3
[acquire] => 800
[upgrades] => Array
(
)
[Upgrade] => Array
(
)
[Name] => Broken Circle of Wind
[weapTp1] => missile
[MissileHoming] => 1
[file] => Abilities\Spells\Other\Tornado\TornadoElementalSmall.mdl
[Missileart] => Abilities\Weapons\FarseerMissile\FarseerMissile.mdl
[Missilespeed] => 1500
[dice1] => 1
[RngBuff1] => 250
[modelScale] => 0.25
[rangeN1] => 1100
[atkType1] => siege
[cool1] => 1.4
[Ubertip] => Strong gusts of wind often linger around these ruins.
[abilList] => Array
(
)
[buildingShadow] => Array
(
)
[targs1] => Array
(
)
[weapsOn] => 1
)
[settings] => Array
(
[balanceTip] => |cffFFFF00+70% |rdmg to air (|cffFFFF00+2%|r/lvl)
[abil_factor] => 0.86
[author] => SternBogen / Natac & girlfriend
[alpha] => 255
[authorDisplay] => SternBogen / Natac & girlfriend
[version] => 1.29
[element] => storm
[rarity] => uncommon
)
[effects] => Array
(
[0] => Array
(
[x] => 50.7923
[y] => -0.605411
[z] => 0
[scale] => 0.15
[rot] => 2.91511
[file] => Doodads\Cityscape\Structures\City_ColumnSingle1_Ruined\City_ColumnSingle1_Ruined.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[1] => Array
(
[x] => 18.0821
[y] => 41.3126
[z] => 0
[scale] => 0.15
[rot] => 1.27409
[file] => Doodads\Cityscape\Structures\City_ColumnSingle\City_ColumnSingle.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[2] => Array
(
[x] => 0.386889
[y] => -0.877714
[z] => 38.4
[scale] => 0.55
[rot] => 3.57793
[file] => Abilities\Spells\Items\AIlb\AIlbTarget.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[3] => Array
(
[x] => -50.971
[y] => 1.40884
[z] => 0
[scale] => 0.15
[rot] => 4.9578
[file] => Doodads\Cityscape\Structures\City_ColumnSingle1_Ruined\City_ColumnSingle1_Ruined.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => -1.36
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[4] => Array
(
[x] => -52.1577
[y] => 4.1011
[z] => 0
[scale] => 0.15
[rot] => 2.31767
[file] => Doodads\Cityscape\Structures\City_ColumnSingle2_Ruined\City_ColumnSingle2_Ruined.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[5] => Array
(
[x] => 51.6205
[y] => -17.7068
[z] => 0
[scale] => 0.15
[rot] => 5.99118
[file] => Doodads\Cityscape\Structures\City_ColumnSingle2_Ruined\City_ColumnSingle2_Ruined.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[6] => Array
(
[x] => 17.5556
[y] => -42.0723
[z] => 0
[scale] => 0.15
[rot] => 3.84157
[file] => Doodads\Cityscape\Structures\City_ColumnSingle1_Ruined\City_ColumnSingle1_Ruined.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
)
[dmgTable] => Array
(
[0] => Array
(
[id] => MOD_DMG_TO_AIR
[base] => 0.7
[add] => 0.02
)
)
[triggers] => Array
(
[0] => Array
(
[name] => On Attack
[code] => local Creep target = Event.getTarget()
local real damage = 20 + 2 * tower.getLevel()
local Buff b
if (target.getSize() == SIZE_MASS or target.getSize() == SIZE_NORMAL or target.getSize() == SIZE_CHAMPION) then
if(tower.calcChance(0.20 + (0.003 * tower.getLevel()))) then
set b = target.getBuffOfType(sternbogen_broken_wind)
if b != 0 then
set damage = RMaxBJ(b.userReal3, damage)
endif
set b = sternbogen_broken_wind.applyCustomTimed(tower, target, tower.getLevel(), 0.5)
if b != 0 then
set b.userReal3 = damage
endif
endif
endif
[values] => Array
(
[visible] => true
[icon] => ReplaceableTextures\CommandButtons\BTNStun.blp
[name] => Wind of Death
[short_explain] => Grants a chance to catch a nonboss creep in a cyclone and cause physical damage to nearby creeps.
[ONATTACK_chance] => 1.0
[ONATTACK_chanceLevelAdd] => 0.0
[long_explain] => On attack this tower has a |cffFFFF8020%|r chance to catch a ground, non-boss unit in a cyclone for |cffFFFF800.5|r seconds, dealing |cffFFFF8020|r physical damage to all units in |cffFFFF80300|r AoE when it falls back down. Falling champions deal |cffFFFF8025%|r more damage. |n|n|cffFF8000Level Bonus:|r|n|cffFFFF80+2|r damage|n|cffFFFF80+0.3%|r chance to catch
)
)
[1] => Array
(
[name] => Header
[code] => globals
//@export
BuffType sternbogen_broken_wind
endglobals
// Creep got buffed -> move creep up
function cyclone_creep_up takes Buff b returns nothing
local Creep c = b.getBuffedUnit()
// (start) cyclone animation
set b.userInt = Effect.createAnimated("Abilities\\Spells\\NightElf\\Cyclone\\CycloneTarget.mdl", c.getX(), c.getY(), 0.0, 0.0)
call Effect(b.userInt).noDeathAnimation()
// move creep up
call c.adjustHeight(300, 1000)
endfunction
// turn the creep (cyclone) -> Periodic event
function cyclone_creep_turn takes Buff b returns nothing
local unit real_unit = b.getBuffedUnit().getUnit()
call SetUnitFacing(real_unit, GetUnitFacing(real_unit) + 150.0)
set real_unit = null
endfunction
// move creep down and do damage
function cyclone_creep_down takes Buff b returns nothing
local Tower t = b.getCaster()
local Creep c = b.getBuffedUnit()
local real ratio = 1
// set units back (down)
call c.adjustHeight(-300, 2500)
// remove the cyclone
call Effect(b.userInt).destroy()
// effects
call Effect.createSimpleAtUnit("Abilities\\Spells\\Human\\Thunderclap\\ThunderClapCaster.mdl", c).destroy()
call Effect.createSimpleAtUnit("Abilities\\Weapons\\Bolt\\BoltImpact.mdl", c).destroy()
// do damage
if c.getSize() == SIZE_CHAMPION then
set ratio = 1.25
endif
call t.doAttackDamageAoEUnit(c, ratio * 300.0, b.userReal3, t.calcAttackMulticrit(0,0,0), 0.0)
endfunction
private function init takes nothing returns nothing
set sternbogen_broken_wind = BuffType.createDuplicate(cb_stun, 1.0, 0, false)
call sternbogen_broken_wind.setBuffIcon('@@0@@')
// on creation on buff ON the creep -> lift unit up
call sternbogen_broken_wind.addEventOnCreate(cyclone_creep_up)
// during buffed: periodic -> rotate creep
call sternbogen_broken_wind.addPeriodicEvent(cyclone_creep_turn, 0.1)
// buff ends -> unit down, damage or if creep gets killed while lift up
call sternbogen_broken_wind.addEventOnCleanup(cyclone_creep_down)
endfunction
[values] => Array
(
[visible] => false
[icon] =>
[name] =>
[short_explain] =>
[long_explain] =>
)
)
)
[abilities] => Array
(
)
[buffs] => Array
(
[0] => Array
(
[id] => @@0@@
[derivedFrom] => Bcyc
[oeValues] => Array
(
[Buffubertip] => This unit is caught in a deadly cyclone and when it comes down it will damage all nearby creeps.
[EffectArt] => Abilities\Spells\NightElf\Cyclone\CycloneTarget.mdl
[Bufftip] => Caught in the spin
[Buffart] => ReplaceableTextures\CommandButtons\BTNStun.blp
)
)
)
[units] => Array
(
)
[references] => Array
(
[0] => Array
(
[export] => true
[category] => global
[typ] => BuffType
[name] => sternbogen_broken_wind
)
)
)