Array
(
[scriptVersion] => 7
[oeValues] => Array
(
[RngBuff1] => 250
[scaleBull] => 0
[Upgrade] => Array
(
)
[targs1] => Array
(
)
[goldcost] => 3500
[weapsOn] => 1
[dice1] => 1
[damageLoss1] => 0.6
[Missilespeed] => 1500
[targCount1] => 3
[moveHeight] => 20
[file] => buildings\other\PowerGenerator\PowerGenerator.mdl
[atkType1] => normal
[modelScale] => 0.4
[weapTp1] => mbounce
[acquire] => 1200
[rangeN1] => 1200
[upgrades] => Array
(
)
[cool1] => 1.65
[Ubertip] => A very advanced construction for its times. It harbors a throbbing red crystal at its center, which has been rumored to drive anyone insane.
[Farea1] => 400
[abilList] => Array
(
)
[Name] => Red Lightning Conductor
[Missileart] => Abilities\Weapons\VengeanceMissile\VengeanceMissile.mdl
[Art] => ReplaceableTextures\CommandButtons\BTNStasisTrap.blp
[buildingShadow] => Array
(
)
[sides1] => 900
[auto] => Array
(
)
[dmgplus1] => 383
[bldtm] => 1
)
[settings] => Array
(
[author] => SirCoqaLot.
[element] => storm
[authorDisplay] => SirCoqaLot.
[alpha] => 255
[balanceTip] => |cffCCFF00Bounce attack:|n |cffFFFF003|r targets|n |cffFFFF00-60%|r damage per bounce
[rarity] => rare
[version] => 1.0
[abil_factor] => 0.2
)
[effects] => Array
(
[0] => Array
(
[x] => 1.56543
[y] => 18.7182
[z] => 0
[scale] => 0.1575
[rot] => 4.71239
[file] => Doodads\Cityscape\Structures\City_ColumnSemiCircle\City_ColumnSemiCircle.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[1] => Array
(
[x] => 0.85283
[y] => -20.5773
[z] => 0
[scale] => 0.1575
[rot] => 1.5708
[file] => Doodads\Cityscape\Structures\City_ColumnSemiCircle\City_ColumnSemiCircle.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[2] => Array
(
[x] => -1.65091
[y] => 55.4626
[z] => 0
[scale] => 0.3375
[rot] => 0
[file] => Doodads\Cityscape\Structures\City_ColumnSingle1_Ruined\City_ColumnSingle1_Ruined.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[3] => Array
(
[x] => 2.34101
[y] => -52.9856
[z] => 0
[scale] => 0.3375
[rot] => 2.70526
[file] => Doodads\Cityscape\Structures\City_ColumnSingle1_Ruined\City_ColumnSingle1_Ruined.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[4] => Array
(
[x] => 55.9431
[y] => 6.21952
[z] => 76.8
[scale] => 1
[rot] => 6.25732
[file] => Abilities\Weapons\VengeanceMissile\VengeanceMissile.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[5] => Array
(
[x] => 1.78587
[y] => -56.108
[z] => 76.8
[scale] => 1
[rot] => 4.69494
[file] => Abilities\Weapons\VengeanceMissile\VengeanceMissile.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[6] => Array
(
[x] => -31.5613
[y] => -29.5842
[z] => 0
[scale] => 0.55
[rot] => 4.71239
[file] => Doodads\Cityscape\Structures\City_ColumnSingle2_Ruined\City_ColumnSingle2_Ruined.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[7] => Array
(
[x] => 32.6478
[y] => 32.5477
[z] => 0
[scale] => 0.55
[rot] => 1.5708
[file] => Doodads\Cityscape\Structures\City_ColumnSingle2_Ruined\City_ColumnSingle2_Ruined.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[8] => Array
(
[x] => 29.7661
[y] => -31.1564
[z] => 0
[scale] => 0.55
[rot] => 0
[file] => Doodads\Cityscape\Structures\City_ColumnSingle2_Ruined\City_ColumnSingle2_Ruined.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[9] => Array
(
[x] => -28.2957
[y] => 32.3393
[z] => 0
[scale] => 0.55
[rot] => 3.14159
[file] => Doodads\Cityscape\Structures\City_ColumnSingle2_Ruined\City_ColumnSingle2_Ruined.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[10] => Array
(
[x] => -57.0709
[y] => 1.13675
[z] => 0
[scale] => 0.3375
[rot] => 1.13446
[file] => Doodads\Cityscape\Structures\City_ColumnSingle1_Ruined\City_ColumnSingle1_Ruined.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[11] => Array
(
[x] => 56.4314
[y] => 6.83853
[z] => 0
[scale] => 0.3375
[rot] => 4.97419
[file] => Doodads\Cityscape\Structures\City_ColumnSingle1_Ruined\City_ColumnSingle1_Ruined.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[12] => Array
(
[x] => -61.4577
[y] => 0.774601
[z] => 76.8
[scale] => 1
[rot] => 6.25732
[file] => Abilities\Weapons\VengeanceMissile\VengeanceMissile.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[13] => Array
(
[x] => -1.8259
[y] => 58.849
[z] => 76.8
[scale] => 1
[rot] => 3.79119
[file] => Abilities\Weapons\VengeanceMissile\VengeanceMissile.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
)
[dmgTable] => Array
(
)
[triggers] => Array
(
[0] => Array
(
[name] => On Damage
[code] => local Unit creep = Event.getTarget()
call Lightning.createFromUnitToUnit("AFOD", tower, creep).setLifetime(0.2)
call tower.doSpellDamage(creep,3500*(1+tower.getLevel()*0.04),tower.calcSpellCrit(0.1,0.6))
[values] => Array
(
[ONDAMAGE_chance] => 0.3
[icon] => ReplaceableTextures\CommandButtons\BTNStasisTrap.blp
[visible] => true
[name] => Lightning Shock
[short_explain] => Has a small chance to release a heavy single target damage spell on damage.
[ONDAMAGE_chanceLevelAdd] => 0.005
[long_explain] => This tower has a |cffffff8030%|r chance to deal |cffffff803500|r spell damage to its target whenever it deals damage. This ability has a |cffffff8010%|r bonus chance to crit with |cffffff8060%|r bonus damage.|n|n|cffFF8000Level Bonus:|r|n|cffFFFF80+0.5%|r chance|n|cffFFFF80+140|r damage
)
)
[1] => Array
(
[name] => Header
[code] => globals
//@import
BuffType sir_spell_aura
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
[values] => Array
(
[icon] =>
[visible] => false
[name] =>
[short_explain] =>
[long_explain] =>
)
)
[2] => Array
(
[name] => Tower Aura
[code] => Array
(
)
[values] => Array
(
[icon] => ReplaceableTextures\CommandButtons\BTNFarSight.blp
[visible] => true
[AURA_auraEffect] => sir_spell_aura
[AURA_power] => 3500
[AURA_level] => 3500
[long_explain] => Towers in |cffFFFF80250|r range have their spell damage increased by |cffFFFF8035%|r.|n|n|cffFF8000Level Bonus:|r|n|cffFFFF80+0.6%|r spell damage
[AURA_auraRange] => 250
[AURA_targetType] => TARGET_TYPE_TOWERS
[AURA_levelAdd] => 60
[AURA_powerAdd] => 60
[name] => Lightning Charge
[AURA_targetSelf] => true
[short_explain] => Towers in a small aoe around this tower have their spell damage increased.
)
)
)
[abilities] => Array
(
)
[buffs] => Array
(
)
[units] => Array
(
)
[references] => Array
(
[0] => Array
(
[export] => false
[category] => global
[typ] => BuffType
[name] => sir_spell_aura
)
)
)