Array
(
[scriptVersion] => 7
[oeValues] => Array
(
[RngBuff1] => 250
[scaleBull] => 0
[Upgrade] => Array
(
)
[targs1] => Array
(
)
[goldcost] => 1200
[weapsOn] => 1
[dice1] => 1
[damageLoss1] => 0.6
[Missilespeed] => 1500
[moveHeight] => 20
[targCount1] => 2
[file] => buildings\other\PowerGenerator\PowerGenerator.mdl
[atkType1] => normal
[modelScale] => 0.4
[weapTp1] => mbounce
[acquire] => 1200
[rangeN1] => 1200
[upgrades] => Array
(
)
[cool1] => 1.65
[Ubertip] => Quite an advanced construction for its times. It harbors a pulsating red crystal at its center, which has been rumored to drive lesser beings insane.
[Farea1] => 400
[abilList] => Array
(
)
[Name] => Red Ball Lightning
[Missileart] => Abilities\Weapons\VengeanceMissile\VengeanceMissile.mdl
[Art] => ReplaceableTextures\CommandButtons\BTNStasisTrap.blp
[buildingShadow] => Array
(
)
[sides1] => 450
[auto] => Array
(
)
[dmgplus1] => 227
[bldtm] => 1
)
[settings] => Array
(
[author] => SirCoqaLot.
[element] => storm
[authorDisplay] => SirCoqaLot.
[alpha] => 255
[balanceTip] => |cffCCFF00Bounce attack:|n |cffFFFF002|r targets|n |cffFFFF00-60%|r damage per bounce
[rarity] => rare
[version] => 1.0
[abil_factor] => 0.3
)
[effects] => Array
(
[0] => Array
(
[x] => -1.94797
[y] => 31.8967
[z] => 0
[scale] => 0.1575
[rot] => 4.71239
[file] => Doodads\Cityscape\Structures\City_ColumnSemiCircle\City_ColumnSemiCircle.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[1] => Array
(
[x] => -2.86446
[y] => -11.954
[z] => 0
[scale] => 0.1575
[rot] => 1.5708
[file] => Doodads\Cityscape\Structures\City_ColumnSemiCircle\City_ColumnSemiCircle.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[2] => Array
(
[x] => 42.4569
[y] => -23.1579
[z] => 0
[scale] => 0.3375
[rot] => 3.67276
[file] => Doodads\Cityscape\Structures\City_ColumnSingle1_Ruined\City_ColumnSingle1_Ruined.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[3] => Array
(
[x] => 43.2154
[y] => -22.835
[z] => 76.8
[scale] => 1
[rot] => 3.11111
[file] => Abilities\Weapons\VengeanceMissile\VengeanceMissile.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[4] => Array
(
[x] => -45.9774
[y] => -25.2097
[z] => 0
[scale] => 0.3375
[rot] => 1.92762
[file] => Doodads\Cityscape\Structures\City_ColumnSingle1_Ruined\City_ColumnSingle1_Ruined.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[5] => Array
(
[x] => -46.6281
[y] => -28.1543
[z] => 76.8
[scale] => 1
[rot] => 6.25732
[file] => Abilities\Weapons\VengeanceMissile\VengeanceMissile.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
)
[dmgTable] => Array
(
)
[triggers] => Array
(
[0] => Array
(
[name] => On Damage
[code] => local Unit creep = Event.getTarget()
call Lightning.createFromUnitToUnit("AFOD", tower, creep).setLifetime(0.2)
call tower.doSpellDamage(creep,1200*(1+tower.getLevel()*0.04),tower.calcSpellCrit(0.1,0.6))
[values] => Array
(
[ONDAMAGE_chance] => 0.3
[icon] => ReplaceableTextures\CommandButtons\BTNStasisTrap.blp
[visible] => true
[name] => Lightning Shock
[short_explain] => Has a small chance to release a single target damage spell on damage.
[ONDAMAGE_chanceLevelAdd] => 0.005
[long_explain] => This tower has a |cffFFFF8030%|r chance to deal |cffFFFF801200|r spell damage to its target, whenever it deals damage. This ability has a |cffFFFF8010%|r bonus chance to crit with |cffFFFF8060%|r bonus damage.|n|n|cffFF8000Level Bonus:|r|n|cffFFFF80+0.5%|r chance|n|cffFFFF80+48|r damage
)
)
[1] => Array
(
[name] => Header
[code] => globals
//@export
BuffType sir_spell_aura
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
local Modifier m = Modifier.create()
set sir_spell_aura = BuffType.createAuraEffectType(true)
call m.addModification(MOD_SPELL_DAMAGE_DEALT,0.0,0.0001)
call sir_spell_aura.setBuffModifier(m)
call sir_spell_aura.setBuffIcon('@@0@@')
endfunction
[values] => Array
(
[icon] =>
[visible] => false
[name] =>
[short_explain] =>
[long_explain] =>
)
)
[2] => Array
(
[name] => Tower Aura
[code] => Array
(
)
[values] => Array
(
[icon] => ReplaceableTextures\CommandButtons\BTNFarSight.blp
[visible] => true
[AURA_auraEffect] => sir_spell_aura
[AURA_power] => 2000
[AURA_level] => 2000
[long_explain] => Towers in |cffFFFF80250|r range have their spell damage increased by |cffFFFF8020%|r.|n|n|cffFF8000Level Bonus:|r|n|cffFFFF80+0.4%|r spell damage
[AURA_auraRange] => 250
[AURA_targetType] => TARGET_TYPE_TOWERS
[AURA_levelAdd] => 40
[AURA_powerAdd] => 40
[name] => Lightning Charge
[AURA_targetSelf] => true
[short_explain] => Towers in a small aoe around this tower have their spell damage increased.
)
)
)
[abilities] => Array
(
)
[buffs] => Array
(
[0] => Array
(
[id] => @@0@@
[derivedFrom] => Bslo
[oeValues] => Array
(
[Bufftip] => Lightning Charge
[Buffubertip] => This unit has increased spelldamage.
[Buffart] => ReplaceableTextures\CommandButtons\BTNFarSight.blp
[TargetArt] => Array
(
)
[Spelldetail] => 0
)
)
)
[units] => Array
(
)
[references] => Array
(
[0] => Array
(
[export] => true
[category] => global
[typ] => BuffType
[name] => sir_spell_aura
)
)
)