Array
(
    [scriptVersion] => 7
    [oeValues] => Array
        (
            [auto] => Array
                (
                )

            [Art] => ReplaceableTextures\CommandButtons\BTNIceTrollBeserker.blp
            [turnRate] => 3
            [dmgplus1] => 1932
            [bldtm] => 1
            [unitSound] => IceTroll
            [goldcost] => 900
            [sides1] => 1
            [acquire] => 800
            [upgrades] => Array
                (
                )

            [Upgrade] => Array
                (
                )

            [Name] => Young Northern Troll
            [weapTp1] => missile
            [MissileHoming] => 1
            [file] => units\creeps\IceTroll\IceTroll.mdl
            [uberSplat] => OSMA
            [Missileart] => Abilities\Weapons\WingedSerpentMissile\WingedSerpentMissile.mdl
            [Missilespeed] => 1500
            [dice1] => 1
            [RngBuff1] => 250
            [modelScale] => 0.7
            [rangeN1] => 800
            [atkType1] => pierce
            [cool1] => 2
            [Ubertip] => Wanders in the cold northern lands, looking for preys.
            [abilList] => Array
                (
                )

            [moveHeight] => 30
            [buildingShadow] => Array
                (
                )

            [targs1] => Array
                (
                )

            [weapsOn] => 1
        )

    [settings] => Array
        (
            [balanceTip] => |cffFFFF00+10% |rdmg to orcs (|cffFFFF00+0.2%|r/lvl)|n|cffFFFF00+10% |rdmg to humanoids (|cffFFFF00+0.2%|r/lvl)
            [abil_factor] => 0.85
            [author] => DaveMatthews
            [alpha] => 255
            [authorDisplay] => DaveMatthews
            [version] => 1.0
            [element] => ice
            [rarity] => rare
        )

    [effects] => Array
        (
            [0] => Array
                (
                    [x] => 1.22777
                    [y] => 2.28658
                    [z] => 0
                    [scale] => 0.85
                    [rot] => 3.10669
                    [file] => Doodads\Icecrown\Rocks\Ice_SnowRock\Ice_SnowRock6.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                )

            [1] => Array
                (
                    [x] => -44.2714
                    [y] => -10.8276
                    [z] => 0
                    [scale] => 0.2
                    [rot] => 0
                    [file] => Doodads\Icecrown\Rocks\Glacier\Glacier1.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                )

            [2] => Array
                (
                    [x] => 27.4666
                    [y] => 37.0177
                    [z] => 0
                    [scale] => 0.2
                    [rot] => 0
                    [file] => Doodads\Icecrown\Rocks\Glacier\Glacier1.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                )

            [3] => Array
                (
                    [x] => 36.8377
                    [y] => -34.0269
                    [z] => 0
                    [scale] => 0.2
                    [rot] => 2.0944
                    [file] => Doodads\Icecrown\Rocks\Glacier\Glacier1.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                )

        )

    [dmgTable] => Array
        (
            [0] => Array
                (
                    [id] => MOD_DMG_TO_ORC
                    [base] => 0.1
                    [add] => 0.002
                )

            [1] => Array
                (
                    [id] => MOD_DMG_TO_HUMANOID
                    [base] => 0.1
                    [add] => 0.002
                )

        )

    [triggers] => Array
        (
            [0] => Array
                (
                    [name] => On Attack
                    [code] => local Projectile p
    local Unit creep = Event.getTarget()
    local integer level = tower.getLevel()

    set p = Projectile.createLinearInterpolationFromUnitToUnit(dave_axe, tower,1,1, tower, creep, 0.2, true)
    set p.userReal = 0.2+0.004*level
    call p.setScale(1.5)
    call dave_fatigue.apply(tower,tower,level)
                    [values] => Array
                        (
                            [visible] => true
                            [icon] => ReplaceableTextures\CommandButtons\BTNSpiritWalkerAdeptTraining.blp
                            [name] => Ice Smashing Axe
                            [short_explain] => Has a chance to throw a giant axe.
                            [ONATTACK_chance] => 0.15
                            [ONATTACK_chanceLevelAdd] => 0.0
                            [long_explain] => On attack this tower has a |cffFFFF8015%|r chance to throw a giant axe. The axe shatters all the buffs from its target and deals |cffFFFF8020%|r of the tower's attack damage as elemental damage for each buff purged. If more than |cffFFFF805|r buffs are removed the enemy is also stunned for |cffFFFF801.5|r seconds (|cffFFFF800.75|r on bosses). The axe is so heavy that its wielder's attack speed is slowed by |cffFFFF8030%|r for |cffFFFF803|r seconds after throwing it. |n|n|cffFF8000Level Bonus:|r|n|cffFFFF80+0.4%|r damage per buff |r|n|cffFFFF80-0.4%|r attack speed reduction
                        )

                )

            [1] => Array
                (
                    [name] => Header
                    [code] => globals
        //@export
        BuffType dave_fatigue
        //@export
        ProjectileType dave_axe
    endglobals
    
    function axeHit takes Projectile p, Unit creep returns nothing
        local Tower tower = p.getCaster()
        local integer level= tower.getLevel()
        local integer buffs = 0
        local real damage = tower.getCurrentAttackDamageWithBonus()
        loop
            exitwhen not (creep.purgeBuff(true) or creep.purgeBuff(false))
            set buffs = buffs + 1
        endloop
         
        if buffs != 0 then
            call tower.doAttackDamage(creep,damage*(p.userReal*buffs),tower.calcAttackMulticrit(0,0,0))
            if buffs > 5 then
                if creep.getSize() != SIZE_BOSS then
                    call cb_stun.applyOnlyTimed(tower,creep,1.5)
                else
                    call cb_stun.applyOnlyTimed(tower,creep,0.75)
               endif
            endif
        endif
         
        call SFXAtUnit("Abilities\\Weapons\\FrostWyrmMissile\\FrostWyrmMissile.mdl",creep.getUnit())
    endfunction
    
    //Do not remove or rename this function!
    //Put your initialization tasks here, this function will be called on map init
    private function init takes nothing returns nothing
        local Modifier m = Modifier.create()
        set dave_fatigue = BuffType.create(3.0,0.0,false)
        call dave_fatigue.setBuffModifier(m)
        call dave_fatigue.setBuffIcon( '@@0@@' )
        call m.addModification(MOD_ATTACKSPEED,-0.3,0.004)
      
        set dave_axe = ProjectileType.create("Abilities\\Weapons\\RexxarMissile\\RexxarMissile.mdl",4,900)
        call dave_axe.setEventOnInterpolationFinished(ProjectileTargetEvent.axeHit)
	endfunction
                    [values] => Array
                        (
                            [visible] => false
                            [icon] => 
                            [name] => 
                            [short_explain] => 
                            [long_explain] => 
                        )

                )

            [2] => Array
                (
                    [name] => On Damage
                    [code] => local Creep creep = Event.getTarget()
    local integer level= tower.getLevel()
    local real speed = creep.getBaseMovespeed()
    local real currentSpeed = creep.getCurrentMovespeed()
    local real slow
    local real damage
    if currentSpeed < speed then
        set slow = (speed - currentSpeed) / speed
        set damage = Event.damage*slow*(0.6+0.02*level)
        set Event.damage = Event.damage+damage
        call tower.getOwner().displaySmallFloatingText("+"+I2S(R2I(damage)),creep,100,100,255,0)
    endif
                    [values] => Array
                        (
                            [ONDAMAGE_chance] => 1.0
                            [visible] => true
                            [icon] => ReplaceableTextures\CommandButtons\BTNOrcMeleeUpTwo.blp
                            [name] => Ice Coated Axes
                            [short_explain] => Deals more damage to slowed units.
                            [ONDAMAGE_chanceLevelAdd] => 0.0
                            [long_explain] => This tower deals |cffFFFF800.6%|r bonus damage for every |cffFFFF801%|r movement speed the target is missing. |n|n|cffFF8000Level Bonus:|r|n|cffFFFF80+0.02%|r damage
                        )

                )

        )

    [abilities] => Array
        (
        )

    [buffs] => Array
        (
            [0] => Array
                (
                    [id] => @@0@@
                    [derivedFrom] => Binf
                    [oeValues] => Array
                        (
                            [Buffubertip] => This unit has its attack speed reduced.
                            [TargetArt] => Abilities\Spells\Orc\StasisTrap\StasisTotemTarget.mdl
                            [Bufftip] => Fatigue
                            [Buffart] => ReplaceableTextures\CommandButtons\BTNStun.blp
                        )

                )

        )

    [units] => Array
        (
        )

    [references] => Array
        (
            [0] => Array
                (
                    [export] => true
                    [category] => global
                    [typ] => BuffType
                    [name] => dave_fatigue
                )

            [1] => Array
                (
                    [export] => true
                    [category] => global
                    [typ] => ProjectileType
                    [name] => dave_axe
                )

        )

)