Array
(
[scriptVersion] => 7
[oeValues] => Array
(
[MissileHoming] => 1
[Upgrade] => Array
(
)
[targs1] => Array
(
)
[goldcost] => 950
[weapsOn] => 1
[dice1] => 1
[Missilespeed] => 1300
[moveHeight] => 20
[file] => Doodads\Dungeon\Props\SewerVent\SewerVent0.mdl
[modelScale] => 0.5
[atkType1] => siege
[weapTp1] => missile
[acquire] => 900
[rangeN1] => 900
[upgrades] => Array
(
)
[cool1] => 2.6
[Ubertip] => Can fire different bombs for a great versatility.
[green] => 100
[abilList] => Array
(
)
[launchZ] => 50
[Missileart] => Abilities\Weapons\BoatMissile\BoatMissile.mdl
[Name] => Bomb Turret
[Art] => ReplaceableTextures\CommandButtons\BTNFragmentationBombs.blp
[red] => 100
[buildingShadow] => Array
(
)
[blue] => 100
[turnRate] => 3
[sides1] => 1
[auto] => Array
(
)
[dmgplus1] => 2428
[bldtm] => 1
)
[settings] => Array
(
[author] => DaveMatthews
[element] => iron
[authorDisplay] => DaveMatthews
[alpha] => 255
[balanceTip] => Array
(
)
[rarity] => rare
[version] => 1.0
[abil_factor] => 0.8
)
[effects] => Array
(
[0] => Array
(
[x] => 6.27968
[y] => -4.2787
[z] => 0
[scale] => 0.45
[rot] => 5.32326
[file] => buildings\other\NerubianZiggurat\NerubianZiggurat.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[1] => Array
(
[x] => 50.5173
[y] => -52.2724
[z] => 0
[scale] => 0.25
[rot] => 4.71239
[file] => Units\Critters\Marine\Marine.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[2] => Array
(
[x] => -46.8972
[y] => -54.3864
[z] => 0
[scale] => 0.25
[rot] => 4.71239
[file] => Units\Critters\Marine\Marine.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[3] => Array
(
[x] => 4.87836
[y] => -2.77388
[z] => 38.4
[scale] => 0.225
[rot] => 5.32326
[file] => buildings\other\NerubianZiggurat\NerubianZiggurat.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[4] => Array
(
[x] => 36.2581
[y] => 49.1679
[z] => 0
[scale] => 0.3
[rot] => 1.23918
[file] => Units\Other\TNTBarrel\TNTBarrel.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[5] => Array
(
[x] => 53.2953
[y] => 45.496
[z] => 0
[scale] => 0.3
[rot] => 1.5708
[file] => Units\Other\TNTBarrel\TNTBarrel.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[6] => Array
(
[x] => 48.9422
[y] => 29.8011
[z] => 0
[scale] => 0.3
[rot] => 0.733038
[file] => Units\Other\TNTBarrel\TNTBarrel.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
)
[dmgTable] => Array
(
)
[triggers] => Array
(
[0] => Array
(
[name] => On Damage
[code] => local integer level = tower.getLevel()
local Unit creep = Event.getTarget()
local Unit u
local Iterate it
if tower.getBuffOfType(dave_concussive)!=0 then
set it = Iterate.overUnitsInRangeOfUnit(tower,TARGET_CREEPS,creep,250)
loop
set u = it.next()
exitwhen u == 0
call dave_concussive_buff.apply(tower,u,level)
endloop
call Effect.createScaled("Abilities\\Spells\\Human\\Thunderclap\\ThunderClapCaster.mdl", GetUnitX(creep.getUnit()), GetUnitY(creep.getUnit()), 0, 0, 1.0).setLifetime(0.2)
elseif tower.getBuffOfType(dave_acid)!=0 then
set it = Iterate.overUnitsInRangeOfUnit(tower,TARGET_CREEPS,creep,250)
loop
set u = it.next()
exitwhen u == 0
call dave_acid_buff.apply(tower, u, level)
endloop
call Effect.createScaled("Abilities\\Weapons\\ChimaeraAcidMissile\\ChimaeraAcidMissile.mdl", GetUnitX(creep.getUnit()), GetUnitY(creep.getUnit()), 0, 0, 1.3).setLifetime(0.2)
elseif tower.getBuffOfType(dave_smoke)!=0 then
set it = Iterate.overUnitsInRangeOfUnit(tower,TARGET_CREEPS,creep,250)
loop
set u = it.next()
exitwhen u == 0
call cb_silence.applyOnlyTimed(tower, u, 1+(0.04*level))
endloop
call Effect.createScaled("Abilities\\Spells\\Human\\CloudOfFog\\CloudOfFog.mdl", GetUnitX(creep.getUnit()), GetUnitY(creep.getUnit()), 0, 0, 0.8).setLifetime(0.5)
endif
[values] => Array
(
[ONDAMAGE_chance] => 1.0
[icon] =>
[visible] => false
[name] =>
[short_explain] =>
[ONDAMAGE_chanceLevelAdd] => 0.0
[long_explain] =>
)
)
[1] => Array
(
[name] => Header
[code] => globals
//@export
BuffType dave_concussive
//@export
BuffType dave_acid
//@export
BuffType dave_smoke
//@export
BuffType dave_concussive_buff
//@export
BuffType dave_acid_buff
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
local Modifier m = Modifier.create()
local Modifier n = Modifier.create()
set dave_concussive_buff = BuffType.create(4,0,false)
call dave_concussive_buff.setBuffModifier(m)
call m.addModification(MOD_MOVESPEED,-0.15,-0.004)
call dave_concussive_buff.setBuffIcon( '@@2@@' )
set dave_acid_buff = BuffType.create(4,0,false)
call dave_acid_buff.setBuffModifier(n)
call dave_acid_buff.setBuffIcon( '@@4@@' )
call n.addModification(MOD_ARMOR_PERC,-0.1,-0.004)
set dave_concussive = BuffType.create(-1,0,true)
call dave_concussive.setBuffIcon( '@@0@@' )
set dave_acid = BuffType.create(-1,0,true)
call dave_acid.setBuffIcon( '@@1@@' )
set dave_smoke = BuffType.create(-1,0,true)
call dave_smoke.setBuffIcon( '@@3@@' )
endfunction
[values] => Array
(
[icon] =>
[visible] => false
[name] =>
[short_explain] =>
[long_explain] =>
)
)
[2] => Array
(
[name] => Autocast
[code] => if tower.getBuffOfType(dave_concussive)==0 then
call dave_concussive.apply(tower, tower, tower.getLevel())
endif
if tower.getBuffOfType(dave_acid)!=0 then
call tower.getBuffOfType(dave_acid).removeBuff()
endif
if tower.getBuffOfType(dave_smoke)!=0 then
call tower.getBuffOfType(dave_smoke).removeBuff()
endif
[values] => Array
(
[caster_art] =>
[icon] => ReplaceableTextures\CommandButtons\BTNStun.blp
[AUTOCAST_cooldown] => 5
[AUTOCAST_numBuffsBeforeIdle] => 1
[AUTOCAST_isExtended] => false
[long_explain] => Equips the tower with concussive bombs. Each attack slows all the creeps in a |cffFFFF80250|r area around the target by |cffFFFF8015%|r for |cffFFFF804|r seconds. |n|n|cffFF8000Level Bonus:|r|n|cffFFFF80+0.4%|r slow
[AUTOCAST_autocastType] => AC_TYPE_NOAC_IMMEDIATE
[AUTOCAST_manacost] => 0
[AUTOCAST_range] => 0
[AUTOCAST_buffType] => dave_concussive
[name] => Concussive Bombs
[AUTOCAST_targetSelf] => true
[short_explain] => Equips concussive bombs
[AUTOCAST_targetType] => TARGET_TYPE_TOWERS
[target_art] =>
[AUTOCAST_autoRange] => 0
)
)
[3] => Array
(
[name] => Autocast
[code] => if tower.getBuffOfType(dave_acid)==0 then
call dave_acid.apply(tower, tower, tower.getLevel())
endif
if tower.getBuffOfType(dave_concussive)!=0 then
call tower.getBuffOfType(dave_concussive).removeBuff()
endif
if tower.getBuffOfType(dave_smoke)!=0 then
call tower.getBuffOfType(dave_smoke).removeBuff()
endif
[values] => Array
(
[caster_art] =>
[icon] => ReplaceableTextures\CommandButtons\BTNCorrosiveBreath.blp
[AUTOCAST_cooldown] => 5
[AUTOCAST_numBuffsBeforeIdle] => 1
[AUTOCAST_isExtended] => false
[long_explain] => Equips the tower with acid bombs. Each attack reduces the armor of all the creeps in a |cffFFFF80250|r area around the target by |cffFFFF8010%|r for |cffFFFF804|r seconds. |n|n|cffFF8000Level Bonus:|r|n|cffFFFF80+0.4%|r armor reduction
[AUTOCAST_autocastType] => AC_TYPE_NOAC_IMMEDIATE
[AUTOCAST_manacost] => 0
[AUTOCAST_range] => 0
[AUTOCAST_buffType] => dave_acid
[name] => Acid Bombs
[AUTOCAST_targetSelf] => true
[short_explain] => Equips acid bombs
[AUTOCAST_targetType] => TARGET_TYPE_TOWERS
[target_art] =>
[AUTOCAST_autoRange] => 0
)
)
[4] => Array
(
[name] => Autocast
[code] => if tower.getBuffOfType(dave_smoke)==0 then
call dave_smoke.apply(tower, tower, tower.getLevel())
endif
if tower.getBuffOfType(dave_acid)!=0 then
call tower.getBuffOfType(dave_acid).removeBuff()
endif
if tower.getBuffOfType(dave_concussive)!=0 then
call tower.getBuffOfType(dave_concussive).removeBuff()
endif
[values] => Array
(
[caster_art] =>
[icon] => ReplaceableTextures\CommandButtons\BTNCloudOfFog.blp
[AUTOCAST_cooldown] => 5
[AUTOCAST_numBuffsBeforeIdle] => 1
[AUTOCAST_isExtended] => false
[long_explain] => Equips the tower with smoke bombs. Each attack silences all the creeps in a |cffFFFF80250|r area around the target for |cffFFFF801|r second. |n|n|cffFF8000Level Bonus:|r|n|cffFFFF80+0.04|r seconds duration
[AUTOCAST_autocastType] => AC_TYPE_NOAC_IMMEDIATE
[AUTOCAST_manacost] => 0
[AUTOCAST_range] => 0
[AUTOCAST_buffType] => dave_smoke
[name] => Smoke Bombs
[AUTOCAST_targetSelf] => true
[short_explain] => Equips smoke bombs
[AUTOCAST_targetType] => TARGET_TYPE_TOWERS
[target_art] =>
[AUTOCAST_autoRange] => 0
)
)
)
[abilities] => Array
(
)
[buffs] => Array
(
[0] => Array
(
[id] => @@0@@
[derivedFrom] => BSTN
[oeValues] => Array
(
[Bufftip] => Concussive Bomb
[Targetattach] => Array
(
)
[Buffubertip] => This unit is equipped with concussive bombs.
[Buffart] => ReplaceableTextures\CommandButtons\BTNStun.blp
[TargetArt] => Array
(
)
)
)
[1] => Array
(
[id] => @@1@@
[derivedFrom] => BSTN
[oeValues] => Array
(
[Bufftip] => Acid Bomb
[Targetattach] => Array
(
)
[Buffubertip] => This unit is equipped with acid bombs.
[Buffart] => ReplaceableTextures\CommandButtons\BTNCorrosiveBreath.blp
[TargetArt] => Array
(
)
)
)
[2] => Array
(
[id] => @@2@@
[derivedFrom] => BSTN
[oeValues] => Array
(
[Bufftip] => Concussive Bomb
[Targetattach] => origin
[Buffubertip] => This unit is slowed.
[Targetattachcount] => 1
[Buffart] => ReplaceableTextures\CommandButtons\BTNStun.blp
[TargetArt] => Abilities\Spells\Human\slow\slowtarget.mdl
)
)
[3] => Array
(
[id] => @@3@@
[derivedFrom] => BSTN
[oeValues] => Array
(
[Bufftip] => Smoke Bomb
[Targetattach] => Array
(
)
[Buffubertip] => This unit is equipped with smoke bombs.
[Buffart] => ReplaceableTextures\CommandButtons\BTNCloudOfFog.blp
[TargetArt] => Array
(
)
)
)
[4] => Array
(
[id] => @@4@@
[derivedFrom] => BSTN
[oeValues] => Array
(
[Bufftip] => Acid Bomb
[Targetattach] => chest
[Buffubertip] => This unit has its armor reduced.
[Targetattachcount] => 1
[Buffart] => ReplaceableTextures\CommandButtons\BTNCorrosiveBreath.blp
[TargetArt] => Abilities\Spells\Other\AcidBomb\BottleImpact.mdl
)
)
)
[units] => Array
(
)
[references] => Array
(
[0] => Array
(
[export] => true
[category] => global
[typ] => BuffType
[name] => dave_concussive
)
[1] => Array
(
[export] => true
[category] => global
[typ] => BuffType
[name] => dave_acid
)
[2] => Array
(
[export] => true
[category] => global
[typ] => BuffType
[name] => dave_smoke
)
[3] => Array
(
[export] => true
[category] => global
[typ] => BuffType
[name] => dave_concussive_buff
)
[4] => Array
(
[export] => true
[category] => global
[typ] => BuffType
[name] => dave_acid_buff
)
)
)