Array
(
[scriptVersion] => 7
[oeValues] => Array
(
[RngBuff1] => 250
[MissileHoming] => 1
[Upgrade] => Array
(
)
[targs1] => Array
(
)
[goldcost] => 140
[weapsOn] => 1
[dice1] => 1
[Missilespeed] => 1100
[file] => Doodads\Cityscape\Props\City_Oblisk\City_Oblisk.mdl
[atkType1] => siege
[modelScale] => 0.5
[weapTp1] => missile
[Missilearc] => 1
[acquire] => 800
[rangeN1] => 800
[upgrades] => Array
(
)
[cool1] => 1.5
[Ubertip] => A very old Altar of an ancient religion. Still imbued with the power of the gods, maybe you should wake them up.
[green] => 174
[abilList] => Array
(
)
[Name] => Altar of Fortuity
[Missileart] => Abilities\Weapons\AncientProtectorMissile\AncientProtectorMissile.mdl
[Art] => ReplaceableTextures\CommandButtons\BTNArcaniteArchitecture.blp
[red] => 205
[buildingShadow] => Array
(
)
[blue] => 143
[sides1] => 11
[uberSplat] => OSMA
[auto] => Array
(
)
[dmgplus1] => 336
[bldtm] => 1
)
[settings] => Array
(
[author] => Neotopia
[element] => iron
[authorDisplay] => Neotopia
[alpha] => 255
[balanceTip] => Array
(
)
[rarity] => common
[version] => 1.0
[abil_factor] => 1.5
)
[effects] => Array
(
[0] => Array
(
[x] => -0.944818
[y] => -0.885022
[z] => 160
[scale] => 0.3
[rot] => 0
[file] => Abilities\Weapons\AncientProtectorMissile\AncientProtectorMissile.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[1] => Array
(
[x] => -30.6719
[y] => -1.87588
[z] => 0
[scale] => 0.4
[rot] => 1.5708
[file] => Doodads\Cityscape\Props\City_Oblisk\City_Oblisk.mdl
[red] => 205
[green] => 174
[blue] => 143
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[2] => Array
(
[x] => 29.5941
[y] => 0.26865
[z] => 0
[scale] => 0.4
[rot] => 1.5708
[file] => Doodads\Cityscape\Props\City_Oblisk\City_Oblisk.mdl
[red] => 205
[green] => 174
[blue] => 143
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
)
[dmgTable] => Array
(
)
[triggers] => Array
(
[0] => Array
(
[name] => On Damage
[code] => if tower.calcBadChance( 0.4 - tower.getLevel() * 0.006 ) then
set Event.damage = 0
call tower.getOwner().displayFloatingTextX("Miss",tower,255, 0, 0,255,0.05,0.0,2.0)
endif
[values] => Array
(
[ONDAMAGE_chance] => 1
[icon] => ReplaceableTextures\CommandButtons\BTNFeedBack.blp
[visible] => true
[name] => Warming Up
[short_explain] => This tower is a bit old and has lost the accuracy it had in the past.
[ONDAMAGE_chanceLevelAdd] => 0
[long_explain] => Each attack of this tower has a |cffFFFF8040%|r chance to miss the target.|n|n|cffFF8000Level Bonus:|r|n|cffFFFF80-0.6%|r miss chance
)
)
)
[abilities] => Array
(
)
[buffs] => Array
(
)
[units] => Array
(
)
[references] => Array
(
)
)