Array
(
    [scriptVersion] => 7
    [oeValues] => Array
        (
            [RngBuff1] => 250
            [MissileHoming] => 1
            [Upgrade] => Array
                (
                )

            [targs1] => Array
                (
                )

            [goldcost] => 2000
            [weapsOn] => 1
            [dice1] => 1
            [Missilespeed] => 1500
            [moveHeight] => 120
            [file] => units\creeps\NetherDragon\NetherDragon.mdl
            [modelScale] => 0.55
            [atkType1] => chaos
            [weapTp1] => missile
            [Missilearc] => 0.1
            [acquire] => 800
            [rangeN1] => 1000
            [upgrades] => Array
                (
                )

            [cool1] => 1.35
            [Ubertip] => Selfish creature, harbringer of the void.
            [abilList] => Array
                (
                )

            [Name] => Void Drake
            [Missileart] => Abilities\Weapons\AvengerMissile\AvengerMissile.mdl
            [Art] => ReplaceableTextures\CommandButtons\BTNNetherDragon.blp
            [buildingShadow] => Array
                (
                )

            [turnRate] => 1
            [sides1] => 333
            [uberSplat] => Array
                (
                )

            [auto] => Array
                (
                )

            [dmgplus1] => 3632
            [bldtm] => 1
        )

    [settings] => Array
        (
            [author] => Chronos
            [element] => darkness
            [authorDisplay] => |cff57B4FBChronos|r
            [alpha] => 255
            [balanceTip] => |cffFFFF00-50% |rexp gain (|cffFFFF00-6%|r/lvl)|n|cffFFFF00+4% |rattackspeed/lvl|n|cffFFFF00+12% |rdamage/lvl
            [rarity] => rare
            [version] => 1.0
            [abil_factor] => 1.4
        )

    [effects] => Array
        (
            [0] => Array
                (
                    [x] => -1.63525
                    [y] => -12.5403
                    [z] => 0
                    [scale] => 2.5
                    [rot] => 4.92183
                    [file] => Abilities\Spells\Undead\Possession\PossessionCaster.mdl
                    [red] => 255
                    [green] => 50
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                )

            [1] => Array
                (
                    [x] => -3.27075
                    [y] => -12.5403
                    [z] => 0
                    [scale] => 0.8
                    [rot] => 1.71042
                    [file] => Abilities\Spells\Demon\DarkConversion\ZombifyTarget.mdl
                    [red] => 255
                    [green] => 1
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                )

        )

    [dmgTable] => Array
        (
            [0] => Array
                (
                    [id] => MOD_EXP_RECEIVED
                    [base] => -0.5
                    [add] => -0.06
                )

            [1] => Array
                (
                    [id] => MOD_ATTACKSPEED
                    [base] => 0
                    [add] => 0.04
                )

            [2] => Array
                (
                    [id] => MOD_DAMAGE_BASE_PERC
                    [base] => 0
                    [add] => 0.12
                )

        )

    [triggers] => Array
        (
            [0] => Array
                (
                    [name] => On Tower Creation
                    [code] => if Event.getPrecedingTower().getFamily() != tower.getFamily() then
        call tower.removeExpFlat(tower.getExp())
    endif
                    [values] => Array
                        (
                            [icon] => 
                            [visible] => false
                            [name] => 
                            [short_explain] => 
                            [long_explain] => 
                        )

                )

            [1] => Array
                (
                    [name] => On Damage
                    [code] => local real silenceDuration = 1.25 + 0.07 * tower.getLevel()
    local Unit creep = Event.getTarget()
    if creep.getSize() == SIZE_BOSS then
        set silenceDuration = silenceDuration / 3
    endif
    call cb_silence.applyOnlyTimed(tower, Event.getTarget(), silenceDuration)
                    [values] => Array
                        (
                            [ONDAMAGE_chance] => 1
                            [icon] => ReplaceableTextures\CommandButtons\BTNSilence.blp
                            [visible] => true
                            [name] => Silence
                            [short_explain] => Units damaged by this tower are silenced.
                            [ONDAMAGE_chanceLevelAdd] => 0
                            [long_explain] => Units damaged by this tower are silenced for |cffFFFF801.25|r seconds. Bosses are silenced only for |cffFFFF801/3|r of the normal duration.|n|n|cffFF8000Level Bonus:|r|n|cffFFFF80+0.07|r seconds duration
                        )

                )

            [2] => Array
                (
                    [name] => Header
                    [code] => globals
        //@export
        real array Chronos_voidLevelExp
    endglobals
    //Do not remove or rename this function!
    //Put your initialization tasks here, this function will be called on map init
    private function init takes nothing returns nothing
    local integer i = 1
    local real f = 1.0
    loop //calculate exp needed for levels
        exitwhen i > 25 
        set Chronos_voidLevelExp[i] = Chronos_voidLevelExp[i-1] + Game.EXP_BASE_VALUE * f 
        set i = i + 1 
        set f = f * Game.EXP_LEVEL_FACTOR 
    endloop 
	endfunction
                    [values] => Array
                        (
                            [icon] => 
                            [visible] => false
                            [name] => 
                            [short_explain] => 
                            [long_explain] => 
                        )

                )

            [3] => Array
                (
                    [name] => Periodic
                    [code] => local integer level = tower.getLevel()
    local real exp = tower.getExp()
    local real expRemoved = exp * (0.01+0.0002*level)
    if expRemoved >= (exp - Chronos_voidLevelExp[level]) then
        set expRemoved = (exp - Chronos_voidLevelExp[level]) - 0.01
    endif
    if (expRemoved) >= 0.1 and level != 25 then
        call tower.removeExpFlat(expRemoved)
    endif
                    [values] => Array
                        (
                            [icon] => ReplaceableTextures\CommandButtons\BTNGenericSpellImmunity.blp
                            [visible] => true
                            [PERIODIC_period] => 1
                            [name] => Void
                            [short_explain] => Every few seconds, this unit loses experience points. This tower will not lose levels in this way. Replacing a tower with this tower will reset the experience to 0 unless the replaced tower is of this tower's family.
                            [long_explain] => Every second, this unit loses |cffFFFF801%|r of its experience. This tower will not lose levels in this way. Replacing a tower with this tower will reset the experience to |cffFFFF800|r unless the replaced tower is of this tower's family. When this tower is upgraded or replaced to Void Dragon, it loses experience equal to |cffFFFF8050%|r of its current experience. |n|n|cffFF8000Level Bonus:|r|n|cffFFFF80+0.02%|r periodical experience lost|n|cffFFFF80+1%|r upgrade experience lost
                        )

                )

        )

    [abilities] => Array
        (
        )

    [buffs] => Array
        (
        )

    [units] => Array
        (
        )

    [references] => Array
        (
            [0] => Array
                (
                    [export] => true
                    [category] => global
                    [typ] => real
                    [name] => array
                )

        )

)