Array
(
[scriptVersion] => 7
[oeValues] => Array
(
[RngBuff1] => 250
[scaleBull] => 0
[MissileHoming] => 1
[Upgrade] => Array
(
)
[targs1] => Array
(
)
[goldcost] => 1350
[weapsOn] => 1
[dice1] => 1
[Missilespeed] => 1100
[targCount1] => 1
[moveHeight] => 28
[file] => Units\Creeps\tuskar\tuskar.mdl
[atkType1] => pierce
[dmgpt1] => 0.4
[modelScale] => 0.6
[weapTp1] => missile
[acquire] => 900
[rangeN1] => 900
[upgrades] => Array
(
)
[cool1] => 1.9
[Ubertip] => Even more of a menace than the child.
[backSw1] => 0.5
[abilList] => Array
(
)
[Name] => Teenage Tuskar
[Missileart] => abilities\weapons\TuskarSpear\TuskarSpear.mdl
[Art] => ReplaceableTextures\CommandButtons\BTNTuskaarBrown.blp
[buildingShadow] => Array
(
)
[turnRate] => 0.14
[sides1] => 1
[uberSplat] => Array
(
)
[auto] => Array
(
)
[dmgplus1] => 2402
[bldtm] => 1
)
[settings] => Array
(
[author] => Palandu
[element] => ice
[authorDisplay] => |cffbdb76bPalandu|r
[alpha] => 255
[balanceTip] => |cffFFFF00+10% |rdmg to champions (|cffFFFF00+0.7%|r/lvl)|n|cffFFFF00+12.5% |rdmg to bosses (|cffFFFF00+1.2%|r/lvl)|n|cffFFFF00-20% |rdmg to air
[rarity] => uncommon
[version] => 1.0
[abil_factor] => 0.85
)
[effects] => Array
(
[0] => Array
(
[x] => 1.29834
[y] => 17.1281
[z] => 0
[scale] => 1.02
[rot] => 1.74533
[file] => Doodads\Ashenvale\Structures\AshenRubble\AshenRubble2.mdl
[red] => 1
[green] => 50
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[1] => Array
(
[x] => -33.4313
[y] => 11.5108
[z] => 0
[scale] => 0.4
[rot] => 0
[file] => Doodads\Icecrown\Rocks\IceBlock\IceBlock2.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[2] => Array
(
[x] => 25.3611
[y] => 30.0285
[z] => 0
[scale] => 0.4
[rot] => 3.19395
[file] => Doodads\Icecrown\Rocks\IceBlock\IceBlock2.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[3] => Array
(
[x] => 13.7053
[y] => -38.0736
[z] => 0
[scale] => 0.4
[rot] => 3.80482
[file] => Doodads\Icecrown\Rocks\IceBlock\IceBlock2.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[4] => Array
(
[x] => 0.0000152588
[y] => -0.734596
[z] => 0
[scale] => 1.45
[rot] => 1.309
[file] => Abilities\Spells\Items\AIob\AIobTarget.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 155
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
)
[dmgTable] => Array
(
[0] => Array
(
[id] => MOD_DMG_TO_CHAMPION
[base] => 0.1
[add] => 0.007
)
[1] => Array
(
[id] => MOD_DMG_TO_BOSS
[base] => 0.125
[add] => 0.012
)
[2] => Array
(
[id] => MOD_DMG_TO_AIR
[base] => -0.2
[add] => 0
)
)
[triggers] => Array
(
[0] => Array
(
[name] => Header
[code] => globals
//@import
ProjectileType billy_SnowBall
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
[values] => Array
(
[icon] =>
[visible] => false
[name] =>
[short_explain] =>
[long_explain] =>
)
)
[1] => Array
(
[name] => On Attack
[code] => local Unit u = Event.getTarget()
local real facingDelta
local real unitToTowerVector = Atan2(tower.getY() - u.getY(), tower.getX() - u.getX())*bj_RADTODEG
local Projectile p
if (unitToTowerVector < 0) then
set unitToTowerVector = unitToTowerVector + 360
endif
set facingDelta = unitToTowerVector - GetUnitFacing(u.getUnit())
if (facingDelta < 0) then
set facingDelta = facingDelta + 360
endif
if (facingDelta > 180) then
set facingDelta = 360 - facingDelta
endif
if facingDelta >=80 then //launch
set p = Projectile.createFromUnitToUnit(billy_SnowBall, tower, 100, 0, tower, Event.getTarget(), true, false, true)
call p.setScale(1.3)
if facingDelta <=100 then //temple shot
set p.userInt2=1
set p.userReal=tower.getCurrentAttackDamageWithBonus()*1.2
set p.userReal2=0.8
else //back of the head
set p.userInt2=2
set p.userReal=tower.getCurrentAttackDamageWithBonus()*0.4
set p.userReal2=0.6
endif
//decide hit/miss
if tower.calcChance(0.2+I2R(tower.getLevel())/80) then
set p.userInt = 1 //hit
else
set p.userInt = 0 //miss
endif
endif
[values] => Array
(
[icon] => ReplaceableTextures\CommandButtons\BTNFrostBolt.blp
[visible] => true
[name] => Vicious Snow Ball
[short_explain] => Hurls snowballs at the enemies heads.
[ONATTACK_chance] => 1.0
[ONATTACK_chanceLevelAdd] => 0.0
[long_explain] => Throws a fast snowball on attack at the target's head when it's not facing this tower. But the snowball only has a |cffFFFF8020%|r chance to hit, where it hits is decided by the angle of attack.|n|n|cff9b32ffTemple Crusher|r : If it hits side-on, does |cffFFFF80120%|r of its attack damage as spell damage and a |cffFFFF800.8|r second stun.|n|n|cff00ff9bKnockdown|r : If it hits the back of the head, does |cffFFFF8040%|r of its attack damage as spell damage and a |cffFFFF800.6|r second stun.|n|n|cffFF8000Level Bonus:|r|n|cffFFFF80+1.25%|r chance to hit.
)
)
)
[abilities] => Array
(
)
[buffs] => Array
(
)
[units] => Array
(
)
[references] => Array
(
[0] => Array
(
[export] => false
[category] => global
[typ] => ProjectileType
[name] => billy_SnowBall
)
)
)