Array
(
[scriptVersion] => 7
[oeValues] => Array
(
[RngBuff1] => 250
[MissileHoming] => 1
[Upgrade] => Array
(
)
[targs1] => Array
(
)
[goldcost] => 2850
[weapsOn] => 1
[dice1] => 1
[Missilespeed] => 1500
[moveHeight] => 45
[file] => units\creeps\VoidWalker\VoidWalker.mdl
[atkType1] => chaos
[modelScale] => 0.8
[weapTp1] => missile
[acquire] => 800
[rangeN1] => 950
[upgrades] => Array
(
)
[cool1] => 2
[Ubertip] => A mysterious Ghost, which deals different damage types.
[green] => 0
[abilList] => Array
(
)
[Name] => Almighty Elemental Ghost
[Missileart] => Abilities\Weapons\ProcMissile\ProcMissile.mdl
[Art] => ReplaceableTextures\CommandButtons\BTNVoidWalker.blp
[red] => 200
[buildingShadow] => Array
(
)
[unitSound] => ObsidianDestroyer
[blue] => 0
[turnRate] => 1
[sides1] => 1
[uberSplat] => OSMA
[auto] => Array
(
)
[dmgplus1] => 4714
[bldtm] => 1
)
[settings] => Array
(
[author] => Der_kleine_Tomy
[element] => fire
[authorDisplay] => |c00ff0000Der_kleine_Tomy|r
[alpha] => 255
[balanceTip] => |cffFFFF00+0.9% |rtrigger chances/lvl
[rarity] => uncommon
[version] => 1.0
[abil_factor] => 0.77
)
[effects] => Array
(
[0] => Array
(
[x] => -0.638907
[y] => -2.35261
[z] => 0
[scale] => 0.375
[rot] => 0
[file] => Doodads\LordaeronSummer\Structures\InnScorched\InnScorched.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[1] => Array
(
[x] => -43.838
[y] => 18.6423
[z] => 0
[scale] => 0.45
[rot] => 5.18363
[file] => Doodads\Cinematic\FireRockSmall\FireRockSmall.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[2] => Array
(
[x] => -1.95108
[y] => -38.0871
[z] => 0
[scale] => 0.45
[rot] => 6.17847
[file] => Doodads\Cinematic\FireRockSmall\FireRockSmall.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[3] => Array
(
[x] => 35.3686
[y] => 17.6551
[z] => 0
[scale] => 0.45
[rot] => 3.75246
[file] => Doodads\Cinematic\FireRockSmall\FireRockSmall.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[4] => Array
(
[x] => 41.317
[y] => 34.4379
[z] => 0
[scale] => 0.45
[rot] => 3.07178
[file] => Doodads\LordaeronSummer\Structures\GranaryBurned\GranaryBurned.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[5] => Array
(
[x] => 30.3325
[y] => -39.4404
[z] => 0
[scale] => 1.5
[rot] => 2.3562
[file] => Doodads\LordaeronSummer\Props\SmokeSmudge\SmokeSmudge1.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[6] => Array
(
[x] => -30.4204
[y] => -41.6034
[z] => 0
[scale] => 1.5
[rot] => 2.67035
[file] => Doodads\LordaeronSummer\Props\SmokeSmudge\SmokeSmudge1.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[7] => Array
(
[x] => -4.16296
[y] => 9.53388
[z] => 76.8
[scale] => 2.25
[rot] => 1.71042
[file] => Abilities\Spells\Items\AIfb\AIfbTarget.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[8] => Array
(
[x] => -55.6023
[y] => 19.4301
[z] => 0
[scale] => 1.5
[rot] => 6.23083
[file] => Doodads\LordaeronSummer\Props\SmokeSmudge\SmokeSmudge1.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[9] => Array
(
[x] => 2.95219
[y] => -58.8382
[z] => 0
[scale] => 1.5
[rot] => 4.41568
[file] => Doodads\LordaeronSummer\Props\SmokeSmudge\SmokeSmudge1.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[10] => Array
(
[x] => -42.7775
[y] => -34.0214
[z] => 0
[scale] => 0.3
[rot] => 5.23599
[file] => Doodads\LordaeronSummer\Structures\GranaryBurned\GranaryBurned.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[11] => Array
(
[x] => -2.47815
[y] => -5.37994
[z] => 0
[scale] => 1.2
[rot] => 0.645772
[file] => Abilities\Spells\Undead\Cripple\CrippleTarget.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
)
[dmgTable] => Array
(
[0] => Array
(
[id] => MOD_TRIGGER_CHANCES
[base] => 0
[add] => 0.009
)
)
[triggers] => Array
(
[0] => Array
(
[name] => On Damage
[code] => local Creep target = Event.getTarget()
local boolean immune = target.isImmune()
local boolean sif = target.getArmorType() == ARMOR_SIF
local boolean zod = target.getArmorType() == ARMOR_ZOD
local integer level = tower.getLevel()
local real damageadd
local real posDamageTypes = 3
if immune then
set posDamageTypes = 2
endif
if GetRandomInt(1, 100) > 50 then
if sif or zod then
set damageadd = 1.00
elseif tower.calcChance(1.00/posDamageTypes) then
set damageadd = 1.80
elseif not immune and tower.calcChance(1.00/(posDamageTypes - 1)) then
set damageadd = 1.50
else
set damageadd = 1.20
endif
else
if zod then
set damageadd = 0.90
elseif sif then
if not immune or (immune and tower.calcChance(0.50)) then
set damageadd = 0.40
else
set damageadd = 0.00
endif
elseif tower.calcChance(1.00/(6.00-posDamageTypes)) then
set damageadd = 1.00
elseif tower.calcChance(1.00/(6.00-(posDamageTypes + 1))) then
set damageadd = 0.90
elseif not immune or (immune and tower.calcChance(1.00/(6.00-(posDamageTypes + 2)))) then
set damageadd = 0.60
else
set damageadd = 0.00
endif
endif
set Event.damage = Event.damage * damageadd
if damageadd > 1.00 then
call tower.getOwner().displaySmallFloatingText(formatFloat(damageadd,2), tower, 0, 255, 0, 40)
elseif damageadd < 1.00 then
call tower.getOwner().displaySmallFloatingText(formatFloat(damageadd,2), tower, 255, 0, 0, 40)
else
call tower.getOwner().displaySmallFloatingText(formatFloat(damageadd,2), tower, 255, 255, 255, 40)
endif
[values] => Array
(
[ONDAMAGE_chance] => 1.0
[icon] => ReplaceableTextures\CommandButtons\BTNOrbofSlowness.blp
[visible] => true
[name] => Mimic
[short_explain] => The Ghost is able to deal different damage types.
[ONDAMAGE_chanceLevelAdd] => 0.0
[long_explain] => The Ghost's attacks are varied, and its damage type will either be good or bad against its target. Trigger chance adjusts the good/bad attacks to be better.
)
)
[1] => Array
(
[name] => Header
[code] => globals
//@import
BuffType tomy_ElementalWrath
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
[values] => Array
(
[icon] =>
[visible] => false
[name] =>
[short_explain] =>
[long_explain] =>
)
)
[2] => Array
(
[name] => On Attack
[code] => if tower.getBuffOfType(tomy_ElementalWrath) == 0 then
call tomy_ElementalWrath.applyCustomTimed(tower, tower, 150 + tower.getLevel() * 9, 5.0 + 0.1 * tower.getLevel())
endif
[values] => Array
(
[icon] => ReplaceableTextures\CommandButtons\BTNSpiritLink.blp
[visible] => true
[name] => Elemental Wrath
[short_explain] => The Ghost has a chance on attack to increase its triggerchance temporarily.
[ONATTACK_chance] => 0.25
[ONATTACK_chanceLevelAdd] => 0.0
[long_explain] => The Elemental Ghost has a |cffFFFF8025%|r chance to unleash it's wrath on attack, increasing its trigger chance by |cffFFFF8015%|r for |cffFFFF805|r seconds. Cannot retrigger during Elemental Wrath.|n|n|cffFF8000Level Bonus:|r|n|cffFFFF80+0.1|r seconds duration|r|n|cffFFFF80+0.9%|r trigger chance increase
)
)
)
[abilities] => Array
(
)
[buffs] => Array
(
)
[units] => Array
(
)
[references] => Array
(
[0] => Array
(
[export] => false
[category] => global
[typ] => BuffType
[name] => tomy_ElementalWrath
)
)
)