Array
(
[scriptVersion] => 7
[oeValues] => Array
(
[RngBuff1] => 250
[MissileHoming] => 1
[Upgrade] => Array
(
)
[targs1] => air
[goldcost] => 2800
[weapsOn] => 1
[dice1] => 1
[Missilespeed] => 1500
[moveHeight] => 5
[file] => buildings\human\ArcaneSanctum\ArcaneSanctum.mdl
[manaN] => 20
[atkType1] => normal
[modelScale] => 0.4
[weapTp1] => missile
[acquire] => 800
[rangeN1] => 1600
[upgrades] => Array
(
)
[cool1] => 3
[Ubertip] => Advanced storm tower that emphasizes the use of anti air towers.
[green] => 180
[regenMana] => 1.5
[abilList] => Array
(
)
[Name] => Storm Focus
[Missileart] => Abilities\Spells\Other\Charm\CharmTarget.mdl
[Art] => ReplaceableTextures\CommandButtons\BTNAbsorbMagic.blp
[red] => 180
[buildingShadow] => Array
(
)
[sides1] => 5001
[uberSplat] => OSMA
[auto] => Array
(
)
[dmgplus1] => 9221
[bldtm] => 1
)
[settings] => Array
(
[author] => SirCoqalot.
[element] => storm
[authorDisplay] => SirCoqaLot.
[alpha] => 150
[balanceTip] => |cffFF0000Attacks AIR only|r|n|cffFFFF00+10% |rdmg to air
[rarity] => unique
[version] => 1.0
[abil_factor] => 0.4
)
[effects] => Array
(
[0] => Array
(
[x] => 3.98396
[y] => 1.54975
[z] => 0
[scale] => 0.36
[rot] => 3.20745
[file] => Doodads\Barrens\Rocks\Crator\Crator0.mdl
[red] => 155
[green] => 200
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[1] => Array
(
[x] => -15.4352
[y] => -5.1413
[z] => -19.2
[scale] => 0.125
[rot] => 0.314159
[file] => Doodads\Cityscape\Structures\City_ColumnSemiCircle\City_ColumnSemiCircle.mdl
[red] => 180
[green] => 180
[blue] => 255
[alpha] => 150
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[2] => Array
(
[x] => 16.7159
[y] => 6.74598
[z] => -19.2
[scale] => 0.125
[rot] => 3.50292
[file] => Doodads\Cityscape\Structures\City_ColumnSemiCircle\City_ColumnSemiCircle.mdl
[red] => 180
[green] => 180
[blue] => 255
[alpha] => 150
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[3] => Array
(
[x] => 12.7631
[y] => -44.1876
[z] => -19.2
[scale] => 0.1
[rot] => 1.80929
[file] => Doodads\Cityscape\Structures\City_ColumnSemiCircle\City_ColumnSemiCircle.mdl
[red] => 180
[green] => 180
[blue] => 255
[alpha] => 150
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[4] => Array
(
[x] => -42.3896
[y] => -9.02406
[z] => -19.2
[scale] => 0.1
[rot] => 0.231699
[file] => Doodads\Cityscape\Structures\City_ColumnSemiCircle\City_ColumnSemiCircle.mdl
[red] => 180
[green] => 180
[blue] => 255
[alpha] => 150
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[5] => Array
(
[x] => 37.7618
[y] => 9.58441
[z] => 25.6
[scale] => 0.85
[rot] => 2.3562
[file] => Abilities\Spells\Items\AIlb\AIlbTarget.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[6] => Array
(
[x] => -9.46007
[y] => 47.0623
[z] => -19.2
[scale] => 0.1
[rot] => 4.93377
[file] => Doodads\Cityscape\Structures\City_ColumnSemiCircle\City_ColumnSemiCircle.mdl
[red] => 180
[green] => 180
[blue] => 255
[alpha] => 150
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[7] => Array
(
[x] => 50.0981
[y] => 0.995787
[z] => -19.2
[scale] => 0.1
[rot] => 2.3685
[file] => Doodads\Cityscape\Structures\City_ColumnSemiCircle_Ruined\City_ColumnSemiCircle_Ruined.mdl
[red] => 180
[green] => 180
[blue] => 255
[alpha] => 150
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[8] => Array
(
[x] => 10.3082
[y] => -35.7484
[z] => 25.6
[scale] => 0.7
[rot] => 4.7822
[file] => Abilities\Spells\Items\AIlb\AIlbTarget.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[9] => Array
(
[x] => -37.4215
[y] => -12.1488
[z] => 25.6
[scale] => 0.75
[rot] => 6.19592
[file] => Abilities\Spells\Items\AIlb\AIlbTarget.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
)
[dmgTable] => Array
(
[0] => Array
(
[id] => MOD_DMG_TO_AIR
[base] => 0.1
[add] => 0
)
)
[triggers] => Array
(
[0] => Array
(
[name] => Header
[code] => globals
BuffType sir_focus_aura
BuffType sir_focus_buff
endglobals
function auraOnCreate takes Buff b returns nothing
set b.userReal = 0 //Will store tower's bonus damage
endfunction
function auraPeriodic takes Buff b returns nothing
local Tower tower = b.getCaster()
local Tower buffee = b.getBuffedUnit()
local real multiplier = 0.5 + 0.008 * tower.getLevel()
local real bonusDamage = 1.0
if buffee.getBuffOfType(sir_focus_buff) != 0 then
set bonusDamage = 2.0
endif
//Calculate and set new damage bonus
set bonusDamage = bonusDamage * (buffee.getDamageToSize(SIZE_AIR) - 1) * multiplier
call buffee.modifyProperty(MOD_DAMAGE_ADD_PERC, bonusDamage - b.userReal)
set b.userReal = bonusDamage
endfunction
function auraOnCleanup takes Buff b returns nothing
call b.getBuffedUnit().modifyProperty(MOD_DAMAGE_ADD_PERC, -b.userReal)
endfunction
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
local Modifier m = Modifier.create()
set sir_focus_aura = BuffType.createAuraEffectType(false)
set sir_focus_buff = BuffType.create(5,0.05,true)
call m.addModification(MOD_DMG_TO_AIR,0.1,0.008)
call sir_focus_aura.setBuffIcon('@@0@@')
call sir_focus_aura.addEventOnCreate(auraOnCreate)
call sir_focus_aura.addPeriodicEvent(auraPeriodic, 1.0)
call sir_focus_aura.addEventOnCleanup(auraOnCleanup)
call sir_focus_buff.setBuffIcon('@@1@@')
call sir_focus_buff.setBuffModifier(m)
endfunction
[values] => Array
(
[icon] =>
[visible] => false
[name] =>
[short_explain] =>
[long_explain] =>
)
)
[1] => Array
(
[name] => Autocast
[code] => Array
(
)
[values] => Array
(
[caster_art] => Abilities\Spells\Human\Polymorph\PolyMorphDoneGround.mdl
[icon] => ReplaceableTextures\CommandButtons\BTNCrushingWave.blp
[AUTOCAST_cooldown] => 0
[AUTOCAST_numBuffsBeforeIdle] => 0
[AUTOCAST_isExtended] => true
[long_explain] => Casts a buff on a tower in |cffffff80800|r range, doubling the effect of 'Gust' and increasing that tower's damage against air units by |cffffff8010%|r for |cffffff805|r seconds. |n|n|cffFF8000Level Bonus:|r|n|cffffff80+0.05|r seconds duration|n|cffffff80+0.8%|r damage against air
[AUTOCAST_autocastType] => AC_TYPE_ALWAYS_BUFF
[AUTOCAST_manacost] => 15
[AUTOCAST_range] => 800
[AUTOCAST_buffType] => sir_focus_buff
[name] => Freezing Gust
[AUTOCAST_targetSelf] => false
[short_explain] => Buffs a tower in range, increasing the effect of 'Gust'.
[AUTOCAST_targetType] => TARGET_TYPE_TOWERS
[target_art] =>
[AUTOCAST_autoRange] => 800
)
)
[2] => Array
(
[name] => Tower Aura
[code] => Array
(
)
[values] => Array
(
[icon] => ReplaceableTextures\CommandButtons\BTNCyclone.blp
[visible] => true
[AURA_auraEffect] => sir_focus_aura
[AURA_power] => 0
[long_explain] => Towers in |cffffff80800|r range around the Storm Focus gain additional attackdamage equal to |cffffff8050%|r of the bonus damage against air they have. |n|n|cffFF8000Level Bonus:|r|n|cffffff80+0.8%|r of bonus damage against air as additional attackdamage
[AURA_level] => 0
[AURA_auraRange] => 800
[AURA_targetType] => TARGET_TYPE_TOWERS
[AURA_levelAdd] => 1
[AURA_powerAdd] => 1
[name] => Gust
[AURA_targetSelf] => true
[short_explain] => Towers close to the Storm Focus deal additional attackdamage based on the amount of bonus damage against air they have.
)
)
)
[abilities] => Array
(
)
[buffs] => Array
(
[0] => Array
(
[id] => @@0@@
[derivedFrom] => BHav
[oeValues] => Array
(
[Bufftip] => Gust
[Buffubertip] => This tower deals more damage based on how strong it is against air units.
[Buffart] => ReplaceableTextures\CommandButtons\BTNCyclone.blp
[EditorName] => Gust
)
)
[1] => Array
(
[id] => @@1@@
[derivedFrom] => BHav
[oeValues] => Array
(
[Bufftip] => Freezing Gust
[Buffubertip] => The effect of gust on this tower is improved and it has bonus damage against air.
[Buffart] => ReplaceableTextures\CommandButtons\BTNCrushingWave.blp
[EditorName] => Freezing Gust
)
)
)
[units] => Array
(
)
[references] => Array
(
)
)