Array
(
[scriptVersion] => 7
[oeValues] => Array
(
[auto] => Array
(
)
[Art] => ReplaceableTextures\CommandButtons\BTNArthas.blp
[turnRate] => 3
[dmgplus1] => 405
[bldtm] => 1
[goldcost] => 1000
[sides1] => 1
[acquire] => 800
[upgrades] => Array
(
)
[Upgrade] => Array
(
)
[Name] => Warrior of Light
[weapTp1] => missile
[MissileHoming] => 1
[file] => units\human\Arthas\Arthas.mdl
[Missileart] => Abilities\Weapons\WitchDoctorMissile\WitchDoctorMissile.mdl
[Missilespeed] => 1000
[dice1] => 1
[RngBuff1] => 250
[modelScale] => 0.75
[rangeN1] => 900
[backSw1] => 0.567
[atkType1] => pierce
[cool1] => 1
[Ubertip] => Rare Celestial tower with a chance on each attack to create a wave of light that damages enemies.
[blue] => 100
[scaleBull] => 0
[abilList] => Array
(
)
[dmgpt1] => 0.433
[buildingShadow] => Array
(
)
[targs1] => Array
(
)
[weapsOn] => 1
)
[settings] => Array
(
[balanceTip] => Array
(
)
[abil_factor] => .4
[author] => i_mOck_death
[alpha] => 255
[authorDisplay] => i_mOck_death
[version] => 1.0
[element] => astral
[rarity] => rare
)
[effects] => Array
(
[0] => Array
(
[x] => 2.88422
[y] => -0.21807
[z] => 0
[scale] => 0.25
[rot] => 3.90954
[file] => Doodads\Ruins\Props\Ruins_NagaCircle\Ruins_NagaCircle.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[1] => Array
(
[x] => -50.1915
[y] => 58.8191
[z] => -25.6
[scale] => 0.34
[rot] => 4.71913
[file] => Doodads\Ruins\Props\RuinsObelisk\RuinsObelisk0.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => -0.79
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[2] => Array
(
[x] => 0.89381
[y] => -10.3578
[z] => 19.2
[scale] => 0.14
[rot] => 1.55124
[file] => Doodads\Ruins\Structures\RuinsArchway0_\RuinsArchway0_0.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => -1.57
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[3] => Array
(
[x] => 2.64506
[y] => 22.1198
[z] => 19.2
[scale] => 0.14
[rot] => 4.70668
[file] => Doodads\Ruins\Structures\RuinsArchway0_\RuinsArchway0_0.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => -1.57
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[4] => Array
(
[x] => -49.3028
[y] => 6.6274
[z] => 32
[scale] => 1
[rot] => 5.54523
[file] => Abilities\Weapons\WitchDoctorMissile\WitchDoctorMissile.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[5] => Array
(
[x] => -50.1362
[y] => -49.9905
[z] => -25.6
[scale] => 0.34
[rot] => 1.5691
[file] => Doodads\Ruins\Props\RuinsObelisk\RuinsObelisk0.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => -0.79
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[6] => Array
(
[x] => 51.292
[y] => 59.5815
[z] => -25.6
[scale] => 0.34
[rot] => 4.71913
[file] => Doodads\Ruins\Props\RuinsObelisk\RuinsObelisk0.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => -0.79
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[7] => Array
(
[x] => 51.8103
[y] => 5.62833
[z] => 32
[scale] => 1
[rot] => 5.54523
[file] => Abilities\Weapons\WitchDoctorMissile\WitchDoctorMissile.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[8] => Array
(
[x] => 53.0917
[y] => -50.5781
[z] => -25.6
[scale] => 0.34
[rot] => 1.5691
[file] => Doodads\Ruins\Props\RuinsObelisk\RuinsObelisk0.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => -0.79
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
)
[dmgTable] => Array
(
)
[triggers] => Array
(
[0] => Array
(
[name] => On Attack
[code] => local unit creep = Event.getTarget().getUnit()
local integer level = tower.getLevel()
local real facing = GetUnitFacing(creep) - 180
local real x = GetUnitX(creep) + (50) * Cos(facing * bj_DEGTORAD)
local real y = GetUnitY(creep) + (50) * Sin(facing * bj_DEGTORAD)
call Effect.createSimple("Abilities\\Spells\\Human\\HolyBolt\\HolyBoltSpecialArt.mdl",GetUnitX(creep),GetUnitY(creep)).destroy()
call Swave.pointCastFromUnitOnPoint(tower,Event.getTarget(),x, y,1.0+(.05*level), tower.calcSpellCritNoBonus())
set creep = null
[values] => Array
(
[visible] => true
[icon] => ReplaceableTextures\CommandButtons\BTNResurrection.blp
[name] => Ain Soph Aur
[short_explain] => Wave of light that deals spell damage to creeps.
[ONATTACK_chance] => .2
[ONATTACK_chanceLevelAdd] => 0.005
[long_explain] => This tower has a |cffFFFF8020%|r chance on every attack to create a shockwave of light that starts at the targeted creep and travels |cffFFFF80500|r units behind that creep dealing |cffFFFF801000|r spell damage to all creeps in its path.|n|n|cffFF8000Level Bonus:|r|n|cffFFFF80+0.5%|r chance|n|cffFFFF80+50|r damage
)
)
[1] => Array
(
[name] => Header
[code] => globals
Cast Swave
//@export
BuffType mOck_Warrioroflight
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
local Modifier Amod = Modifier.create()
set mOck_Warrioroflight = BuffType.createAuraEffectType(true)
call Amod.addModification(MOD_DMG_TO_UNDEAD,0,.001)
call mOck_Warrioroflight.setBuffModifier(Amod)
call mOck_Warrioroflight.setBuffIcon('@@1@@')
set Swave = Cast.create('@@0@@', "carrionswarm", 1)
endfunction
[values] => Array
(
[visible] => false
[icon] =>
[name] =>
[short_explain] =>
[long_explain] =>
)
)
[2] => Array
(
[name] => Tower Aura
[code] => Array
(
)
[values] => Array
(
[AURA_powerAdd] => 6
[visible] => true
[AURA_auraEffect] => mOck_Warrioroflight
[AURA_levelAdd] => 6
[AURA_power] => 150
[icon] => ReplaceableTextures\CommandButtons\BTNDivineIntervention.blp
[AURA_targetType] => TARGET_TYPE_TOWERS
[long_explain] => Towers in |cffFFFF80300|r range deal |cffFFFF8015%|r more damage to undead creeps.|n|n|cffFF8000Level Bonus:|r|n|cffFFFF80+0.6%|r damage
[AURA_targetSelf] => true
[name] => Aura of Light
[AURA_level] => 150
[short_explain] => An aura that increases damage to undead creeps of all nearby towers.
[AURA_auraRange] => 300
)
)
)
[abilities] => Array
(
[0] => Array
(
[id] => @@0@@
[derivedFrom] => AUcs
[oeValues] => Array
(
[Rng1] => 800
[Rng2] => 800
[DataD1] => 200
[Art] => ReplaceableTextures\CommandButtons\BTNResurrection.blp
[race] => other
[hero] => 0
[BuffID1] => Array
(
)
[DataA1] => 1000
[Area1] => 200
[Rng3] => 800
[DataC1] => 500
[Name] => Ain Soph Aur
[DataB1] => 99999
[Missileart] => Abilities\Spells\Orc\Shockwave\ShockwaveMissile.mdl
[Missilespeed] => 1000
[targs1] => enemies
[SpecialArt] => Array
(
)
)
)
)
[buffs] => Array
(
[0] => Array
(
[id] => @@1@@
[derivedFrom] => BOac
[oeValues] => Array
(
[EditorName] => Aura of Light
[Buffubertip] => This tower deals increased damage to undead creeps.
[TargetArt] => Array
(
)
[Bufftip] => Aura of Light
[Buffart] => ReplaceableTextures\CommandButtons\BTNDivineIntervention.blp
)
)
)
[units] => Array
(
)
[references] => Array
(
[0] => Array
(
[export] => true
[category] => global
[typ] => BuffType
[name] => mOck_Warrioroflight
)
)
)