Array
(
[scriptVersion] => 7
[oeValues] => Array
(
[Ubertip] => This glaive is able to mimic every kind of weapon.
[Art] => ReplaceableTextures\CommandButtons\BTNShadowStrike.blp
[abilList] => Array
(
)
[Name] => Chameleon Glaive
)
[settings] => Array
(
[balanceTip] => Array
(
)
[goldcost] => 1100
[author] => Boekie
[authorDisplay] => |cff00CD00Boekie|r
[version] => 1.0
[rarity] => unique
)
[dmgTable] => Array
(
)
[triggers] => Array
(
[0] => Array
(
[name] => On Attack
[code] => local Tower tower = itm.getCarrier()
local Unit creep = Event.getTarget()
local Projectile p
set p = Projectile.createFromUnitToUnit(boekie_multiGun,tower,1,0,tower,creep,true,false,false)
call p.setScale(0.75)
[values] => Array
(
[explain] => The carrier has a |cffFFFF8040%|r chance on attack to fire an extra projectile that deals the same amount of damage as a normal attack. Can crit.|n|n|cffFF8000Level Bonus:|r|n|cffFFFF80+0.4%|r chance
[visible] => true
[goldcost] => 1100
[name] => Launch Glaive
[ONATTACK_chance] => 0.40
[ONATTACK_chanceLevelAdd] => 0.004
)
)
[1] => Array
(
[name] => Header
[code] => globals
ProjectileType boekie_multiGun
endglobals
public function hit takes Projectile p, Unit creep returns nothing
local Tower tower = p.getCaster()
call tower.doAttackDamage(creep, tower.getCurrentAttackDamageWithBonus(), tower.calcAttackMulticrit(0, 0, 0))
endfunction
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
set boekie_multiGun = ProjectileType.create("Abilities\\Weapons\\GlaiveMissile\\GlaiveMissile.mdl", 4, 1000)
call boekie_multiGun.enableHoming(ProjectileTargetEvent.hit, 0)
endfunction
[values] => Array
(
[explain] =>
[visible] => false
[goldcost] => 0
[name] =>
)
)
)
[abilities] => Array
(
)
[buffs] => Array
(
)
[units] => Array
(
)
[references] => Array
(
)
)