Array
(
[scriptVersion] => 7
[oeValues] => Array
(
[Name] => Lucky Gem
[Art] => ReplaceableTextures\CommandButtons\BTNPhilosophersStone.blp
[Ubertip] => This gem gives the tower random effects.
[abilList] => Array
(
)
)
[settings] => Array
(
[author] => Boekie
[authorDisplay] => |cff00CD00Boekie|r
[balanceTip] => Array
(
)
[rarity] => unique
[goldcost] => 550
[version] => 1.0
)
[dmgTable] => Array
(
)
[triggers] => Array
(
[0] => Array
(
[name] => On Damage
[code] => local Unit target = Event.getTarget()
local integer a = GetRandomInt(0,4)
local Tower tower = itm.getCarrier()
local real speed = tower.getBaseAttackspeed()
if tower.calcChance(0.20*speed) and Event.isMainTarget()==true then
if a < 1 then
call cb_stun.applyOnlyTimed(tower,target,0.5)
call tower.getOwner().displaySmallFloatingText("Stun!",tower,255, 165, 0,30)
elseif a < 2 then
call boekie_gem_slow.applyCustomTimed(tower,target,100,3)
call tower.getOwner().displaySmallFloatingText("Slow!",tower,255, 165, 0,30)
elseif a < 3 then
call tower.getOwner().giveGold( 10,tower.getUnit(), true, true)
call tower.getOwner().displaySmallFloatingText("Gold!",tower,255, 165, 0,30)
elseif a < 4 then
call tower.addExp(1.0)
call tower.getOwner().displaySmallFloatingText("Exp!",tower,255, 165, 0,30)
elseif a < 5 then
call boekie_gem_armor.applyCustomTimed(tower,target,5,3)
call tower.getOwner().displaySmallFloatingText("Armor!",tower,255, 165, 0,30)
endif
endif
[values] => Array
(
[ONDAMAGE_chance] => 1.00
[visible] => true
[name] => Luck!
[goldcost] => 550
[ONDAMAGE_chanceLevelAdd] => 0.0
[explain] => The carrier of this item has a |cffFFFF8020%|r attackspeed adjusted chance to get a random effect on damage: |n Gain |cffFFFF801|r experience |n Gain |cffFFFF8010|r gold |n Stun for |cffFFFF800.5|r seconds |n Slow by |cffFFFF8010%|r for |cffFFFF803|r seconds. |n Decrease armor by |cffFFFF805|r for |cffFFFF803|r seconds.
)
)
[1] => Array
(
[name] => Header
[code] => globals
BuffType boekie_gem_slow
BuffType boekie_gem_armor
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
local Modifier m = Modifier.create()
local Modifier k = Modifier.create()
call m.addModification(MOD_MOVESPEED,0,-0.001)
set boekie_gem_slow = BuffType.create(0,0,false) // apply custom timed
call boekie_gem_slow.setBuffIcon('@@0@@')
call boekie_gem_slow.setBuffModifier(m)
call boekie_gem_slow.setStackingGroup("boekieGemSlow")
call k.addModification(MOD_ARMOR,0,-1)
set boekie_gem_armor = BuffType.create(0,0,false) // apply custom timed
call boekie_gem_armor.setBuffIcon('@@1@@')
call boekie_gem_armor.setBuffModifier(k)
call boekie_gem_armor.setStackingGroup("boekieGemArmor")
endfunction
[values] => Array
(
[visible] => false
[name] =>
[goldcost] => 0
[explain] =>
)
)
)
[abilities] => Array
(
)
[buffs] => Array
(
[0] => Array
(
[id] => @@0@@
[derivedFrom] => Bcri
[oeValues] => Array
(
[Bufftip] => Gem Slow
[Buffubertip] => This unit is slowed by a lucky gem.
[Buffart] => ReplaceableTextures\CommandButtons\BTNPhilosophersStone.blp
[EditorName] => Gem Slow
)
)
[1] => Array
(
[id] => @@1@@
[derivedFrom] => BIcb
[oeValues] => Array
(
[Bufftip] => Gem Armor
[Buffubertip] => This unit's armor is decreased by a lucky gem.
[Buffart] => ReplaceableTextures\CommandButtons\BTNPhilosophersStone.blp
[TargetArt] => Abilities\Spells\NightElf\FaerieFire\FaerieFireTarget.mdl
[EditorName] => Gem Armor
)
)
)
[units] => Array
(
)
[references] => Array
(
)
)