Array
(
    [scriptVersion] => 7
    [oeValues] => Array
        (
            [Name] => Workbench
            [Art] => ReplaceableTextures\CommandButtons\BTNBasicStruct.blp
            [Ubertip] => This bench is used to improve other items.
            [abilList] => Array
                (
                )

        )

    [settings] => Array
        (
            [author] => Boekie
            [authorDisplay] => |cff00CD00Boekie|r
            [balanceTip] => Array
                (
                )

            [rarity] => unique
            [goldcost] => 300
            [version] => 1.0
        )

    [dmgTable] => Array
        (
        )

    [triggers] => Array
        (
            [0] => Array
                (
                    [name] => On Item Creation
                    [code] => set itm.userReal = 0.00
                    [values] => Array
                        (
                            [visible] => false
                            [name] => 
                            [goldcost] => 0
                            [explain] => 
                        )

                )

            [1] => Array
                (
                    [name] => On Tower Details
                    [code] => call boekie_itemQualBonus.setValue(0,formatPercent(itm.userReal,2))
    return boekie_itemQualBonus
                    [values] => Array
                        (
                            [0] => Array
                                (
                                    [_value] => 0
                                    [typ] => string
                                )

                        )

                )

            [2] => Array
                (
                    [name] => On Item Pickup
                    [code] => call itm.getCarrier().modifyProperty( MOD_ITEM_QUALITY_ON_KILL, itm.userReal )
                    [values] => Array
                        (
                            [visible] => false
                            [name] => 
                            [goldcost] => 0
                            [explain] => 
                        )

                )

            [3] => Array
                (
                    [name] => Header
                    [code] => globals
        MultiboardValues boekie_itemQualBonus
    endglobals
    
    //Do not remove or rename this function!
    //Put your initialization tasks here, this function will be called on map init
    private function init takes nothing returns nothing
        set boekie_itemQualBonus = MultiboardValues.create(1)
        call boekie_itemQualBonus.setKey(0,"Workbench")
	endfunction
                    [values] => Array
                        (
                            [visible] => false
                            [name] => 
                            [goldcost] => 0
                            [explain] => 
                        )

                )

            [4] => Array
                (
                    [name] => On Item Drop
                    [code] => call itm.getCarrier().modifyProperty( MOD_ITEM_QUALITY_ON_KILL, -itm.userReal )
                    [values] => Array
                        (
                            [visible] => false
                            [name] => 
                            [goldcost] => 0
                            [explain] => 
                        )

                )

            [5] => Array
                (
                    [name] => On Kill
                    [code] => call itm.getCarrier().modifyProperty( MOD_ITEM_QUALITY_ON_KILL, -itm.userReal )  
set itm.userReal = itm.userReal + 0.0015  
call itm.getCarrier().modifyProperty( MOD_ITEM_QUALITY_ON_KILL, itm.userReal )
                    [values] => Array
                        (
                            [visible] => true
                            [name] => Improve Item
                            [goldcost] => 300
                            [explain] => Every kill increases item quality by |cffFFFF800.15%|r. The quality improvement is bound to the item.
                        )

                )

        )

    [abilities] => Array
        (
        )

    [buffs] => Array
        (
        )

    [units] => Array
        (
        )

    [references] => Array
        (
        )

)