Array
(
[scriptVersion] => 8
[oeValues] => Array
(
[Ubertip] => It shouldn't be tangible, yet it somehow is.
[Art] => ReplaceableTextures\CommandButtons\BTNShadowFury.blp
[abilList] => Array
(
)
[Name] => Coalesced Shadow
)
[settings] => Array
(
[balanceTip] => Array
(
)
[goldcost] => 1600
[author] => Ashbringer
[authorDisplay] => |cffFF6600Ashbringer|r
[version] => 1.0
[rarity] => rare
)
[dmgTable] => Array
(
)
[triggers] => Array
(
[0] => Array
(
[name] => On Damage
[code] => local Tower tower = itm.getCarrier()
local Unit target = Event.getTarget()
local Unit next
local Iterate i = Iterate.overUnitsInRangeOfUnit(tower, TARGET_TYPE_CREEPS, target, 250)
local real damage = tower.getCurrentAttackDamageWithBonus() * 8
if Event.isMainTarget() then
if tower.calcChance(0.02 * tower.getBaseAttackspeed()) then
call Effect.createScaled("Abilities\\Spells\\Undead\\DeathandDecay\\DeathandDecayTarget.mdl", target.getX(), target.getY(), 0.0, 0.0, 2.0).destroy()
loop
set next = i.next()
exitwhen next == 0
call tower.doCustomAttackDamage(next, damage, tower.calcAttackMulticrit(0,0,0), AttackType.DECAY)
call Effect.createSimpleOnUnit("Abilities\\Spells\\Undead\\DeathandDecay\\DeathandDecayDamage.mdl", next, "chest").setLifetime(0.5)
call cb_stun.applyOnlyTimed(tower, next, 3.0)
endloop
endif
endif
[values] => Array
(
[explain] => Attacks have a |cffFFFF802%|r attack speed adjusted chance on hit to unleash a blast of shadow that deals |cffFFFF80800%|r of attack damage as |cff808000Decay|r damage to enemies within |cffFFFF80250|r range of the target and stuns them for |cffFFFF801|r second.
[ONDAMAGE_chance] => 1.0
[visible] => true
[goldcost] => 1600
[name] => Shadowfury
[ONDAMAGE_chanceLevelAdd] => 0.0
)
)
)
[abilities] => Array
(
)
[buffs] => Array
(
)
[units] => Array
(
)
[references] => Array
(
)
)