Array
(
    [scriptVersion] => 8
    [oeValues] => Array
        (
            [Ubertip] => Poisonous AND sticky? Now that's just mean!
            [Art] => ReplaceableTextures\CommandButtons\BTNCorrosiveBreath.blp
            [abilList] => Array
                (
                )

            [Name] => Goo of Gloom
        )

    [settings] => Array
        (
            [balanceTip] => Array
                (
                )

            [goldcost] => 875
            [author] => Moppy
            [authorDisplay] => |c006969FFMoppy|r
            [version] => 1.0
            [rarity] => rare
        )

    [dmgTable] => Array
        (
        )

    [triggers] => Array
        (
            [0] => Array
                (
                    [name] => Header
                    [code] => globals
        BuffType moppy_goo_of_gloom_debuff
        ProjectileType moppy_goo_of_gloom_splatter
    endglobals
    
    function moppy_goo_of_gloom_damage takes Buff b returns nothing
        local Tower tower = b.getCaster()
        call tower.doSpellDamage(b.getBuffedUnit(), 500, tower.calcSpellCritNoBonus())
    endfunction
    
    function moppy_goo_of_gloom_throw takes Projectile p, Unit target returns nothing
        local Unit tower = p.getCaster()
        call moppy_goo_of_gloom_debuff.applyCustomTimed(tower, target, 1, 3.0001) /// 3.0001 because 3rd damage instance doesn't occur at 3.0 seconds
    endfunction
    
    //Do not remove or rename this function!
    //Put your initialization tasks here, this function will be called on map init
    private function init takes nothing returns nothing
        local Modifier m = Modifier.create()
        set moppy_goo_of_gloom_debuff = BuffType.create(3, 0, false)
        call m.addModification(MOD_MOVESPEED, -0.20, 0)
        call moppy_goo_of_gloom_debuff.setBuffModifier(m)
        call moppy_goo_of_gloom_debuff.setBuffIcon('@@0@@')
        call moppy_goo_of_gloom_debuff.addPeriodicEvent(EventHandler.moppy_goo_of_gloom_damage, 1)
        set moppy_goo_of_gloom_splatter = ProjectileType.create("Abilities\\Weapons\\ChimaeraAcidMissile\\ChimaeraAcidMissile.mdl", 50, 1500)
        call moppy_goo_of_gloom_splatter.enableHoming(moppy_goo_of_gloom_throw, 0.0)
	endfunction
                    [values] => Array
                        (
                            [explain] => 
                            [visible] => false
                            [goldcost] => 0
                            [name] => 
                        )

                )

            [1] => Array
                (
                    [name] => Periodic
                    [code] => local Unit U = itm.getCarrier()
    local Iterate I = Iterate.overUnitsInRangeOfUnit(U, TARGET_CREEPS, U, 1000.00)
    local Unit T = I.nextRandom()
    if T !=0 then
        call Projectile.createFromUnitToUnit(moppy_goo_of_gloom_splatter, U, 1.00, U.calcSpellCritNoBonus(), U, T, true, false, false)
        call I.destroy()
    endif
                    [values] => Array
                        (
                            [explain] => Every |cffFFFF803|r seconds, launches a viscous agent at a random enemy within |cffFFFF801000|r range, dealing |cffFFFF80500|r spell damage per second and slowing it by |cffFFFF8020%|r for |cffFFFF803|r seconds.
                            [visible] => true
                            [goldcost] => 875
                            [PERIODIC_period] => 3.0
                            [name] => Noxious Venom
                        )

                )

        )

    [abilities] => Array
        (
        )

    [buffs] => Array
        (
            [0] => Array
                (
                    [id] => @@0@@
                    [derivedFrom] => BNab
                    [oeValues] => Array
                        (
                            [EditorName] => Goo of Gloom
                            [Buffubertip] => Slowed and taking spell damage over time.
                            [TargetArt] => Abilities\Spells\Other\AcidBomb\BottleImpact.mdl
                            [Bufftip] => Goo of Gloom
                            [Buffart] => ReplaceableTextures\CommandButtons\BTNCorrosiveBreath.blp
                        )

                )

        )

    [units] => Array
        (
        )

    [references] => Array
        (
        )

)