Array
(
    [scriptVersion] => 8
    [oeValues] => Array
        (
            [Ubertip] => A gift from the owner of what was once a castle.
            [Art] => ReplaceableTextures\CommandButtons\BTNWandSkull.blp
            [abilList] => Array
                (
                )

            [Name] => Annihilator Staff
        )

    [settings] => Array
        (
            [balanceTip] => Array
                (
                )

            [goldcost] => 2160
            [author] => Ashbringer
            [authorDisplay] => |cffff6600Ashbringer|r
            [version] => 1.0
            [rarity] => unique
        )

    [dmgTable] => Array
        (
        )

    [triggers] => Array
        (
            [0] => Array
                (
                    [name] => Header
                    [code] => globals
        ProjectileType PT
    endglobals
    
    function Collision takes Projectile P, Unit targ returns nothing
        call P.getCaster().doSpellDamage(targ, 600.00, P.getCaster().calcSpellCritNoBonus())
    endfunction
    
    //Do not remove or rename this function!
    //Put your initialization tasks here, this function will be called on map init
    private function init takes nothing returns nothing
        set PT = ProjectileType.create( "Abilities\\Weapons\\BansheeMissile\\BansheeMissile.mdl", 4.00, 1400.00 )
        call PT.enableHoming(Collision, 0.00)
	endfunction
                    [values] => Array
                        (
                            [explain] => 
                            [visible] => false
                            [goldcost] => 0
                            [name] => 
                        )

                )

            [1] => Array
                (
                    [name] => Periodic
                    [code] => local Unit U = itm.getCarrier()
    local Iterate I = Iterate.overUnitsInRangeOfUnit( U, TARGET_CREEPS, U, 1000.00 )
    local Unit T
    local integer count = 0
    
    loop
        set T = I.nextRandom()
        exitwhen T == 0 or count == 3
        call Projectile.createFromUnitToUnit( PT, U, 1.00, U.calcSpellCritNoBonus(), U, T, true, false, false )
        set count = count + 1
    endloop
    if T != 0 then
        call I.destroy()
    endif
                    [values] => Array
                        (
                            [explain] => Every second, launch magical missiles at up to |cffFFFF803|r random enemies within |cffFFFF801000|r range, dealing |cffFFFF80600|r spell damage each.
                            [visible] => true
                            [goldcost] => 2160
                            [PERIODIC_period] => 1.00
                            [name] => Annihilating Salvo
                        )

                )

        )

    [abilities] => Array
        (
        )

    [buffs] => Array
        (
        )

    [units] => Array
        (
        )

    [references] => Array
        (
        )

)