Array
(
[scriptVersion] => 8
[oeValues] => Array
(
[Ubertip] => It sharpens with every kill.
[Art] => ReplaceableTextures\CommandButtons\BTNSpell_Frost_Frostbolt.blp
[abilList] => Array
(
)
[Name] => Ephemeral Claw
)
[settings] => Array
(
[balanceTip] => Array
(
)
[goldcost] => 1500
[author] => Ashbringer
[authorDisplay] => |cffFF6600Ashbringer|r
[version] => 1.0
[rarity] => unique
)
[dmgTable] => Array
(
)
[triggers] => Array
(
[0] => Array
(
[name] => On Item Drop
[code] => call itm.getCarrier().modifyProperty(MOD_MULTICRIT_COUNT, -itm.userReal)
[values] => Array
(
[explain] =>
[visible] => false
[goldcost] => 0
[name] =>
)
)
[1] => Array
(
[name] => Header
[code] => globals
MultiboardValues ashbringer_ephem_mb
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
set ashbringer_ephem_mb = MultiboardValues.create(1)
call ashbringer_ephem_mb.setKey(0,"Bonus Multicrit")
endfunction
[values] => Array
(
[explain] =>
[visible] => false
[goldcost] => 0
[name] =>
)
)
[2] => Array
(
[name] => On Tower Details
[code] => call ashbringer_ephem_mb.setValue(0, formatPositiveInt(R2I(itm.userReal), 1))
return ashbringer_ephem_mb
[values] => Array
(
[0] => Array
(
[_value] => 0
[typ] => string
)
)
)
[3] => Array
(
[name] => On Kill
[code] => if itm.userInt < 300 then
set itm.userInt = itm.userInt + 1
if ModuloInteger(itm.userInt, 100) == 0 then
call itm.getCarrier().modifyProperty(MOD_MULTICRIT_COUNT, 1)
set itm.userReal = itm.userReal + 1
endif
endif
[values] => Array
(
[explain] => Increases the multicrit of the holder by |cffFFFF801|r for every |cffFFFF80100|r kills, up to a maximum of |cffFFFF803|r. This bonus is bound to the item.
[visible] => true
[goldcost] => 1500
[name] => Ephemeral Lethality
)
)
[4] => Array
(
[name] => On Item Pickup
[code] => call itm.getCarrier().modifyProperty(MOD_MULTICRIT_COUNT, itm.userReal)
[values] => Array
(
[explain] =>
[visible] => false
[goldcost] => 0
[name] =>
)
)
)
[abilities] => Array
(
)
[buffs] => Array
(
)
[units] => Array
(
)
[references] => Array
(
)
)