Array
(
    [scriptVersion] => 7
    [oeValues] => Array
        (
            [Name] => Soul Extractor
            [Art] => ReplaceableTextures\CommandButtons\BTNOrbOfCorruption.blp
            [Ubertip] => This item extracts souls from dead enemies and uses them to stun enemies.
            [abilList] => Array
                (
                )

        )

    [settings] => Array
        (
            [author] => Boekie
            [authorDisplay] => |cff00CD00Boekie|r
            [balanceTip] => Array
                (
                )

            [rarity] => unique
            [goldcost] => 50
            [version] => 1.0
        )

    [dmgTable] => Array
        (
        )

    [triggers] => Array
        (
            [0] => Array
                (
                    [name] => On Damage
                    [code] => local Unit target = Event.getTarget() 
if itm.userInt == 3 then 
call cb_stun.applyOnlyTimed(itm.getCarrier(),target,2) 
set itm.userInt = 0 
endif
                    [values] => Array
                        (
                            [ONDAMAGE_chance] => 1.0
                            [visible] => true
                            [name] => Stunning Souls
                            [goldcost] => 50
                            [ONDAMAGE_chanceLevelAdd] => 0.0
                            [explain] => After |cffFFFF803|r kills, the carrier will stun for |cffFFFF802|r seconds on the next hit.
                        )

                )

            [1] => Array
                (
                    [name] => On Item Pickup
                    [code] => set itm.userInt = 0
                    [values] => Array
                        (
                            [visible] => false
                            [name] => 
                            [goldcost] => 0
                            [explain] => 
                        )

                )

            [2] => Array
                (
                    [name] => On Kill
                    [code] => set itm.userInt = itm.userInt +1
                    [values] => Array
                        (
                            [visible] => false
                            [name] => 
                            [goldcost] => 0
                            [explain] => 
                        )

                )

        )

    [abilities] => Array
        (
        )

    [buffs] => Array
        (
        )

    [units] => Array
        (
        )

    [references] => Array
        (
        )

)